RimWorld

RimWorld

3,697 ratings
Vanilla Factions Expanded - Ancients
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
23.328 MB
Nov 14, 2021 @ 10:35am
May 27 @ 8:06am
63 Change Notes ( view )
You need DLC to use this item.

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Vanilla Factions Expanded - Ancients

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]





See change notes



One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their story remains a mystery. With Ideology DLC, players can see the entire ancient battlefields of twisted metal, broken down warwalkers and shells of ancient mechanoids. What really happened is also, as you’re probably aware, a mystery. Well look no further.

Vanilla Factions Expanded: Ancients allows you to discover hidden vaults that don’t announce their presence, staying perfectly hidden until you intercept one of the ancient burst signals they send between each other. You can now break open the huge, armored doors and see the technology of the ancients first hand. You should, however, do so carefully. Whilst there are many Looted vaults scattered around the world, with barely any danger in them, some of those vaults are still mysteriously sealed, with nothing but hum of machinery coming out of them when you get close.

Uncover the ancient technology used long ago in a war almost no one remembers anymore. Collect remnants of the ancient tech to assemble a workshop made to inject your pawns with a mysterious strain of super nanites, granting them powers of super-humans with a risk of severe brain damage. Explore new ancient locations, including freshly unlocked ancient vaults, potentially guarded by super-soldiers who believe the war is still ongoing, awaiting every day for new commands from HQ that no longer exist.































































This mod does NOT work with Large Faction Bases, Bigger Faction Bases, More Powerful Faction Bases or anything inbetween.

If your Ancient hydroponics doesn't work, uninstall and reinstall it.

Do not use Lone Vault starting scenario and edit it with Prepare Carefully. It will break.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

xrushha, a programmer responsible for the xml of the mod.

Storyteller art by Vitalii

legodude17, a mastermind behind the code.

Kikohi, a programmer who helped with CSG.

Reann, a writer responsible for a large number of descriptions.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Why do I need Ideology for this mod?
A: Because it directly builds on the Ancient content that’s introduced in Ideology DLC. It expands it with various new junk elements as well as hackable structures. Furthermore, the new faction uses the Isolationist meme for their ideology, which also in itself requires Ideology DLC.

Q: Is this mod compatible with Combat Extended?
A: There should be a patch included with Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should, but as I said in the Known Issues section, the sheer amount of code we had to tangle with vanilla code to make it work can result in bugs. I do not recommend adding this mod to 300+ or 400+ mod lists, and we will not be troubleshooting those.

Q: Is this mod save game compatible?
A: I am not recommending it due to the sheer size of the mod, but you can try it. Just back up your save.

Q: How do I recruit new pawns if I'm an isolationist?
A: That’s the neat part: You don’t. Only other ancients can join you this way. You can find other ancients by visiting Sealed Vaults - in which case they will actually instantly join you!

Q: I got a weakness I dislike, how do I change it?
A: You can either use dev mode to change it or remove it, or get a Nanotech Retractor add-on for your gene lab, that will allow you to remove weaknesses!

Q: Weaknesses are too powerful!
A: That’s the goal. We don’t want you to turn 50 pawns into supersoldiers. That’s why every superpower comes with a weakness, which you need to work around. If you have many pawns with weaknesses your game will become incredibly difficult. You should stick to a small number of supersoldiers. Trust me.

Q: Is there a video mod breakdown like your other mods?
A: Not yet, I didn’t have time to record the video and didn’t want to keep this mod in the frying pan any longer, as it already spent 2 months in testing alone.



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Popular Discussions View All (87)
2
23 hours ago
Cannot rescue my pawn (SOLVED)
Bnku
29
Jan 1 @ 12:58am
[Bug Report] Potential Bug involving Anomaly DLC's Distress Call Event
Rayllumen
2
Aug 19 @ 8:39am
How to get the sealed vault inhabitants to auto join
Ashou1
3,153 Comments
Prezzo Aug 25 @ 3:34am 
I love you mod dev(s), you are the best <3
lazarusblack Aug 25 @ 1:50am 
I only discovered this mod a little while before 1.6 dropped :wftolaugh: Absolutely loved it. Sorry I couldn't get more time with it before Odyssey dropped, but I'm looking forward to what the team comes up with next! (Having laser eyes on my pschopath, bloodlust sherif, led to missing limbs throughout the colony, would augment my colonists again :cozyspaceengineersc:)
UNHOLY GH0ST Aug 24 @ 6:55pm 
Hope to see 1.6, keep up the good effort.
l0v3rm4n69420 Aug 22 @ 8:11pm 
Love the energy
GoidWalker Aug 22 @ 11:22am 
I REALIZE THIS MAY INCENTIVE TO LOLLYGAG AND INCREASE YOUR POINT GAIN!
DO NOT DO THIS>
THE AWARDS-
WILL BE UNIQUE!
THERE ARE ONLY SO MANY TO GIVE>
FANTASTIC WORK ON ALL THE VANILLA MODS!
THIS IS GREAT, JUST GREAT!
GoidWalker Aug 22 @ 11:16am 
THAT IT!
I'M GOING TO DO IT!
FOR EVERY WEEK THAT IT'S NOT DONE AND YOU ARE WORKING ON THIS MOD,
I'M GOING TO GIVE IT AN AWARD!
I PROMISE YOU, JUST WATCH ME! :D
SORRY MY CAPS LOCK BROKEN> ARRRGGG
Eagle Aug 22 @ 9:20am 
I want to thank the mod team for this awesome masterpiece this whole mod feels like a expansion of the base game and hope to see it in the future, But PLEASE take your time what you make is art and don't let anyone tell you otherwise you have given me & many of my friends something that allows for us to come to rimworld and feel a almost entirely new play through every time :steamthumbsup:
Renny~~ Aug 22 @ 7:25am 
I can't wait for this to be updated. I really miss the assassin superpower...
Lyghter Aug 20 @ 10:33am 
Cant wait for the rework, great mod, great mod collection. VE is a household stable in Rimworld, hope the passion never runs out, some people cant be replaced
Sarg Bjornson  [author] Aug 16 @ 4:39am 
No need friend, we like the modding mines lol