RimWorld

RimWorld

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Vanilla Factions Expanded - Ancients
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Mod, 1.3, 1.4, 1.5
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23.328 MB
14. nov. 2021 kl. 10.35
19. mars kl. 15.23
61 endringslogger ( vis )
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Vanilla Factions Expanded - Ancients

I 1 samling av Oskar Potocki
Vanilla Expanded
108 gjenstander
Beskrivelse
[www.patreon.com]





See change notes



One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their story remains a mystery. With Ideology DLC, players can see the entire ancient battlefields of twisted metal, broken down warwalkers and shells of ancient mechanoids. What really happened is also, as you’re probably aware, a mystery. Well look no further.

Vanilla Factions Expanded: Ancients allows you to discover hidden vaults that don’t announce their presence, staying perfectly hidden until you intercept one of the ancient burst signals they send between each other. You can now break open the huge, armored doors and see the technology of the ancients first hand. You should, however, do so carefully. Whilst there are many Looted vaults scattered around the world, with barely any danger in them, some of those vaults are still mysteriously sealed, with nothing but hum of machinery coming out of them when you get close.

Uncover the ancient technology used long ago in a war almost no one remembers anymore. Collect remnants of the ancient tech to assemble a workshop made to inject your pawns with a mysterious strain of super nanites, granting them powers of super-humans with a risk of severe brain damage. Explore new ancient locations, including freshly unlocked ancient vaults, potentially guarded by super-soldiers who believe the war is still ongoing, awaiting every day for new commands from HQ that no longer exist.































































This mod does NOT work with Large Faction Bases, Bigger Faction Bases, More Powerful Faction Bases or anything inbetween.

If your Ancient hydroponics doesn't work, uninstall and reinstall it.

Do not use Lone Vault starting scenario and edit it with Prepare Carefully. It will break.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

xrushha, a programmer responsible for the xml of the mod.

Storyteller art by Vitalii

legodude17, a mastermind behind the code.

Kikohi, a programmer who helped with CSG.

Reann, a writer responsible for a large number of descriptions.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Why do I need Ideology for this mod?
A: Because it directly builds on the Ancient content that’s introduced in Ideology DLC. It expands it with various new junk elements as well as hackable structures. Furthermore, the new faction uses the Isolationist meme for their ideology, which also in itself requires Ideology DLC.

Q: Is this mod compatible with Combat Extended?
A: There should be a patch included with Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should, but as I said in the Known Issues section, the sheer amount of code we had to tangle with vanilla code to make it work can result in bugs. I do not recommend adding this mod to 300+ or 400+ mod lists, and we will not be troubleshooting those.

Q: Is this mod save game compatible?
A: I am not recommending it due to the sheer size of the mod, but you can try it. Just back up your save.

Q: How do I recruit new pawns if I'm an isolationist?
A: That’s the neat part: You don’t. Only other ancients can join you this way. You can find other ancients by visiting Sealed Vaults - in which case they will actually instantly join you!

Q: I got a weakness I dislike, how do I change it?
A: You can either use dev mode to change it or remove it, or get a Nanotech Retractor add-on for your gene lab, that will allow you to remove weaknesses!

Q: Weaknesses are too powerful!
A: That’s the goal. We don’t want you to turn 50 pawns into supersoldiers. That’s why every superpower comes with a weakness, which you need to work around. If you have many pawns with weaknesses your game will become incredibly difficult. You should stick to a small number of supersoldiers. Trust me.

Q: Is there a video mod breakdown like your other mods?
A: Not yet, I didn’t have time to record the video and didn’t want to keep this mod in the frying pan any longer, as it already spent 2 months in testing alone.



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Populære diskusjoner Vis alle (80)
29
1. jan. kl. 0.58
[Bug Report] Potential Bug involving Anomaly DLC's Distress Call Event
Rayllumen
6
17. apr. kl. 17.49
[Bug Report] Mending causes undressing loop
Slavitic
2
28. jan. kl. 22.59
Can I remove this mid save safely?
FrAmed46
2 884 kommentarer
Xean 7 timer siden 
What's required to hack vault objects? Besides being capable of intellectual
Razor 20. apr. kl. 8.33 
The mending table doesn't seem to work for cotton apparel. I have many cotton items that need mending, but the pawns won't do anything to them. Works fine for weapons, armour and some other apparel.
dlcnate1 18. apr. kl. 14.40 
is there a guide anywhere about the ideal setup for a nanotech super soldier lab?
Svenska-räv 17. apr. kl. 9.47 
@hoovy is medic no there isn't from what ik but you could use the cherry picker mod to just have the mending bench if that works for you?
hoovy is medic 15. apr. kl. 23.54 
question is there a standalone mode for the mending bench
deltaplays010 11. apr. kl. 0.36 
the psychological paralisis weakness should be dissabled to spawn on hostile ancients, its the 4th time i break into a vault just to find a cripple wabbling on the ground like a fish with a loaded shotgun next to it
williamb1995 30. mars kl. 9.53 
Hello, the repair table is still broken for me on my side.
Fenc 29. mars kl. 15.28 
do you think there could be vehicles (vehicle framework) based on the destroyed variants around maps? (warwalker, tank, ect)
Mr. Bones 24. mars kl. 15.14 
is there any way in devmode to give people the ability to interrogate prisoners even if the ideology has no isolationist meme, want to get more quests but also still want to be able to recruit prisoners
Valentine 24. mars kl. 14.55 
This seems to be causing an issue with breaching raids where they'll be unable to pathfind to the vault and will just wander around as the console fills up with red errors. Deleting every bed including the cryptosleep ones makes them attack like normal.