Europa Universalis IV

Europa Universalis IV

59 ratings
Keyboard Shortcuts Extended
File Size
0.070 MB
May 30, 2014 @ 5:34pm
Dec 12, 2015 @ 5:06am
7 Change Notes ( view )

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Keyboard Shortcuts Extended

[MOD] Keyboard Shortcuts Extended[]
version 1.4


This mod extends the use of keyboard shortcuts in Europa Universalis IV. Allowing for easier access of often used buttons and ultimately speeding up gameplay. Subscribers of may recognize this mod. In fact this mod is based upon on an early version of the Keyboard Shortcuts mod by Arumba, but further extended. Updates of this mod are released on Steam's Workshop, and also direct download links are provided. In patch 1.7 some of the shortcuts ideas were added to the base game.

Features and limitations

* Designed for QWERTY keyboards
* Window dependent shortcuts
* Fast army-splitting
* Smoother diplomacy conduct
* Optimized province management
* Macrobuild Shortcuts
* Ironman compatible
* Incompatible with other interface mods

List of included shortcuts

diplomacy tab
d diplomatic actions
f toggle show opinions/diplomatic feedback
c your country

diplomatic actions
c accept decision
z cancel decision

province view
d go to foreign diplomacy (foreign province)
d mothball fort (owned province with fort)
z raze province
x add core
h toggle province history
n go to trade node
g toggle trade goods
s go to siege [added to the base game in Patch 1.7]

s go to province [added to the base game in Patch 1.7]
a select army [added to the base game in Patch 1.7]
d sortie (use 'c' for confirmation)
f assault

war overview
d offer peace

c send offer
ESCAPE cancel offer
x clear offer
s suggest offer
z demand tab
v offer tab

F2 open production interface [added to the base game in Patch 1.7]
1-7 cycle between tabs [added to the base game in Patch 1.7]

unit panel
a attach transport/mothball ship
s split (default)
d siege/blockade (default)
f find (default)
g merge (default)
h detach merc/detach old ships
j goto siege (default)
k consolidate/detach damaged
n leader/no leader

create new unit
z transfer unit to left
b transfer unit to right
x select left unit group
c select right unit group
b deselecting one army (multiple ones selected)

in general
ESCAPE close window
z back button
c confirm/accept decision
z cancel decision

- Keyboard controls in the base game -


This mod has been updated to be compatible with patch 1.14.
Designed for QWERTY keyboard. As of yet no localized variants of this mod are released.

Not compatible with mods that edit the following files:

Compatibility confirmed with the following (recommended) mods:

Known bugs/inconsistencies
- when hints mode is enabled the h shortcut is overrided by the ?-cursor which makes certain icons in the provinces view clickable.
- if accidently F1 is pressed before F2, and the user does not wait a slight delay, 1-7 triggers the player shield tabs.
(- Fast splitting (numerous 'b' and select unit spamming) leads to a CTD runtime error while the game is UNpaused.)
- Peace offer: z works to decline, c does not accept
- Alliance offer: z works to decline, c does not accept
- Back buttons bound to z don't work.
- While selecting an army or fleet and the detach mercs action or detach old ships action respectively is not available the HRE screen pops up.

Fixed bugs/inconsistencies
- opening province windows from siege windows, and then back into siege windows is slightly bugged, province window should close, but stays open. [Fixed with the release of Patch 1.7]
- Alternating between the Siege and Province window fastly for a couple of times and then hitting the Army key bugs the interface in a hybrid between the Army and Siege window. [Fixed with the release of Patch 1.7]
- You can't switch to Siege windows of provinces you don't have control over. [Fixed with the release of Patch 1.7]
- Using the 'b' key for splitting seems not to work since patch 1.9. [Fixed in version 1.2 of the mod]

License and maintenance
This mod is released as a public mod, meaning A. that everyone is allowed and encouraged to maintain this mod when the original modmaker hasn't done so in time. B. Do communicate by adding a post to the dominant thread preventing double maintenance. C. Give credit where credit is due.

Mods included
- Keyboard Shortcuts by Arumba
March 2014 update:
May 2014 twitter:
September 2014 update:

- Macrobuild Shortcuts v1.0 by Kamufen (no longer available since it was added to the base game in patch 1.7)

Planned updates
* Add a Factions icon shortcut key.
* Add a Tradeport icon shortcut key.
* Decide upon expanding the Province View recruitment shortcut keys.
* Verify the possibility to use the TAB key as a cycle between the numerous tabs in the F1 and F2 interface.

Download links

Steam workshop link:

Direct download:
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BC:fx Jul 17 @ 12:52pm 
Doesn't work for 1.30
hoop hemşerim nereye? Feb 12 @ 7:07am 
doesn´t work anymore
AngelRay Jun 5, 2018 @ 1:40pm 
Is there any way to have a AZERTY version?
Bunny Shake Apr 5, 2017 @ 6:06am 
@IzREAL: Totally this. Just got the game and first thing I did in the map was try to move with WASD. It's such a common keybind that for some minutes I actually thought either my keyboard was broken or the game was failing to detect some key presses.
Alex_Iz Feb 12, 2017 @ 4:53pm 
Can someone please for the love of GOD just make a damned mod for W A S D map movement? I cant express my frustration at the appalling idiocy from paradox not to include this simple, basic, god damned functionality. Jesus -_-
Ja-senpai Mar 26, 2016 @ 5:48am 
please update the mod to the new patch T_T i don't like the base game ones
MohGAMES Feb 11, 2016 @ 3:28pm 
You should make a seperate cheat mod with shortcut keys asweel :steamhappy:
iusgaming  [author] Feb 8, 2016 @ 5:44pm 
Thanks for your comment, I'll get back to you soon, I promise :-)
weltall_of_id Feb 8, 2016 @ 4:06pm 
Thank you for not giving it up iusgaming! I think a lot of people would hate to see it go so fast! Thanks for still keeping it updated. :)
iusgaming  [author] Jan 27, 2016 @ 9:00am 
Wow that patch 1.15 update on shortcuts :-) The most impactful shortcuts featured by this mod are now included to the base game. (Albeit some under a different hotkey.) This is a big win to shortcut users alike!

Although I expect many users to no longer feel the necessity to be subscribed. The relevance of this mod has not declined entirely. Extension of the game's shortcuts will persist. For now I will continue maintenance and remain faithful to the mod's own hotkey layout.