Stellaris

Stellaris

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Portrait Trigger Pack - Forgotten Queens (Deprecated in 4.0)
   
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15.797 KB
Nov 12, 2021 @ 12:03am
May 30, 2024 @ 5:00pm
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Portrait Trigger Pack - Forgotten Queens (Deprecated in 4.0)

Description
Compatibility patch between Portrait Trigger Pack - Core and Expanded Gestalts: Forgotten Queens [discord.gg]
6 Comments
droid.with.googly.eyes  [author] May 16, 2022 @ 1:03am 
This mod is for the original, and will update as the original does. This is mostly here because original SE supported features from Forgotten Queens.

It will still work if ANZ patch hasn't added/removed/renamed civics or jobs (I haven't looked at the patch).

If it has, you can make an alternative version of this submod. The code file is less than half a kilobyte. Most of the download size is the thumbnail.
SokushaMT May 15, 2022 @ 8:50pm 
ANZ Patch has been update to 3.4, is this mod need an update?
droid.with.googly.eyes  [author] Jan 19, 2022 @ 7:00am 
The way this works is that the core mod contains scripted triggers that only pick up stuff from vanilla, but contains stubs that evaluate as false for submods like this.

This submod overwrites the stubs for Forgotten Queens with actual checks for jobs/civics. There should be no conflicts with other mods (if there are, please let me know).

A portrait mod making use of the triggers available in the core mod will automatically support jobs/civics from Forgotten Queens as long as the user includes this submod below the core mod in their playset.

This design allows both portrait modders (including me) and users (also including me) to worry less about supporting particular mods as long as somebody bugs me about making a submod (oh wait, that means I still have to worry. :P Others won't though. :D).
flyons_gary Jan 19, 2022 @ 5:51am 
I assumed as such, just wanted to know if there were any other factors
droid.with.googly.eyes  [author] Jan 18, 2022 @ 8:08pm 
What do you mean? This submod enables checking for jobs/civics in Forgotten Queens.
flyons_gary Jan 18, 2022 @ 3:40pm 
How exactly might these two mods interact?