Stellaris

Stellaris

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Portrait Trigger Pack - Core
   
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22.479 KB
Nov 23, 2021 @ 9:28pm
May 9 @ 4:30pm
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Portrait Trigger Pack - Core

In 1 collection by droid.with.googly.eyes
SE - Restyled
20 items
Description
Contains scripted triggers for stratum/ethic/civic checking. For use with portrait mods.

Note that this mod will do nothing by itself! This mod only makes it easier for portrait mods to support strata/ethics/civics in vanilla and supported mods.

Code temporarily borrowed from Merger of Rules to check for other mods.



Compatibility

These are the currently supported mods:


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23 Comments
droid.with.googly.eyes  [author] May 9 @ 5:20pm 
This has now been updated and the submods are now deprecated.

I'll see about adding in more ethics and civics mods.
droid.with.googly.eyes  [author] May 7 @ 7:40pm 
Given the removal of pop job checking in 4.0 and a new way to check for the presence of other mods, the impending update to this mod will render all the submods unnecessary.
Cicatrice Nov 12, 2024 @ 12:06pm 
Yes, I figured that out, from your other posts in SE human. Cheers
droid.with.googly.eyes  [author] Nov 11, 2024 @ 12:23am 
Unrelated to this mod. This is just triggers, nothing more.

What you want is to add more clothes to the asset selectors.
Cicatrice Nov 10, 2024 @ 2:33am 
Quick question - this mod seems to pick just the same clothes for jobs out of the many outfits. Is this correct or a problem my end? I would prefer a randomiser, but realise that is probably too much work!
droid.with.googly.eyes  [author] Dec 8, 2023 @ 12:56am 
If you want detection for jobs etc. from those mods, yes.
UyTheo Dec 7, 2023 @ 6:04pm 
Is the pd and bb compat mods still needed?
droid.with.googly.eyes  [author] Feb 14, 2023 @ 6:45am 
It's literally 2 files in common/scripted_triggers:
ptp_aux_triggers.txt
ptp_scripted_triggers.txt

Aside from thumbnail and descriptor, of course.

Submods made by me have the naming pattern
common/scripted_triggers/ptp_aux_triggers_<name>.txt

I will suspect you have broken downloads unless you can show that there is a naming conflict.
Winter Feb 13, 2023 @ 8:53pm 
Just ran Ariphaos Patch with Trigger core & a few sub-mods in Irony & for some reason the trigger mods seems to be messing with a lot of other files not related to scripted triggers which is really strange. Might wanna check that out.
droid.with.googly.eyes  [author] Dec 4, 2022 @ 3:25am 
Yes.

It doesn't seem like any detected vanilla jobs/civics got removed or renamed in my testing.

Do let me know if there is an issue though.