Total War: WARHAMMER II

Total War: WARHAMMER II

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Petr von Stolpe: Count of Leicheburg (Revamped)
   
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Tags: mod, Campaign
File Size
Posted
Updated
76.000 MB
Nov 9, 2021 @ 5:21am
Nov 15, 2021 @ 3:46am
9 Change Notes ( view )

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Petr von Stolpe: Count of Leicheburg (Revamped)

Description
This is an reupload of my mod, Petr von Stolpe, with new features.

"At the edge of the Haunted Hills by the source of the Black Run River, Leicheberg lives in fear of its neighbour to the east, Sylvania. Its ruler, Count Petr von Stolpe, has faced the Walking Dead many times in his life and is convinced the von Carsteins mean to expand beyond their ancient borders. He has argued many times at the court in Wurtbad for a campaign to cleanse Sylvania, but to no effect. He maintains a strong force to defend his lands, and witch hunters and vampire hunters are welcome at his court."

This mod adds a lot of new features to the Empire, with this mod's main attraction: Count Petr von Stolpe, the Count of Leicheburg.

FEATURES
  • New Faction: the Grand County of Sylvania, with it's own unique faction effects
  • New Legendary Lord: Count Petr von Stolpe, with his own custom skill tree
  • 2 new RoR(ish): Drakenhof Guard and Black Guards of Blessed Aethelbert
  • 6 new units: Sword, Spear, Crossbow Militia, and Ballistas, Mangonels, and Trebuchets
  • 4 new building chains available in Sylvania
  • 4 new landmarks available in Sylvania (3 available globally, 1 unique to Sylvania)
  • Integrated into the Empire Politics mechanics
  • Balanced for vanilla

PLEASE READ - IT WILL LIKELY ANSWER YOUR CONCERNS
  • Having a generic empire lord at the start is INTENTIONAL. Workaround because you cant assign your own faction's faction leaders as electors
  • I CANNOT change Volkmar's name and starting units in the LL selection screen. That is LEFT ON PURPOSE. Reasoning is the faction is linked to Volkmar in Mixu's Unlocker. (Meaning it would require startpos modding, which would mean tons of incompatibilties)
  • Yes, you cannot recruit basic spearmen and you cannot build the tier 1 military buildings until you upgrade a city to tier 3

NEW CHANGES
  • More stable and increased compatibility
  • New faction effects
  • You now start with ownership of Fort Oberstyre
  • Templehof faction no longer exists (still contemplating if i should bring them back)
  • No more double Petr von Stolpes
  • Revised skill tree and new look for Petr von Stolpe
  • 2 new units (Crossbow Militia and Black Guards)
  • 1 new building (Conscription chain)
  • Removed some redundant units

NOTES
  • Sylvania's faction design revolves around almost no gunpowder gameplay, and proficiency in fighting the Undead, as reflected in their faction traits
  • Gunpowder is viable by the later stages of the game, however you need a tier 5 drakenhof and a landmark to alleviate the massive nerfs to gunpowder
  • They also can not access any kind of state troops until you get a Tier 3 cities, to reflect Sylvania's situation at the time, and to provide a new "mechanic" to the faction
  • Lack of state troops are now filled in by the new militia units added in
  • Essentially, Sylvania's strengths comes from cheap militia units and fast replenishment, with decent-ish pop control
  • This doesn't deviate from lore too much, almost everything is lore-plausible

CREDITS
  • Mixu - allowed me permission to use his faction script, frontend script, empire politics script, and his unlocker, serving as the base of the mod
  • HN - allowed me permission to use his fantastic Sylvanian banners, ones I envisioned using from the get-go
  • Lt. Apollo - von Stolpe's head is from his wonderful Stirlander: Victory at War
  • Gigiauz - von Stolpe's shield is based on his amazing Uniforms and Heraldry of the Empire
  • h3ro - His amazing Asset Editor is what made this mod possible. Big thanks to him for all the possibilities!

Incompatible with mods that directly edit the empire politics script and mods that edit the same faction.

Modding is fun, but takes a lot of time and effort, and as such, any donations are welcome![paypal.me]

Comment any potential balance changes and check the change notes for update details.
87 Comments
DarkChocLover Mar 2, 2023 @ 12:32pm 
Keeping watch for W3 port :happymeat:
Todbringer [FR] Feb 20, 2023 @ 5:18am 
the best campaign i play in tww2, please same for tww3.
sKj0RTa Nov 18, 2022 @ 9:29am 
agree with ghost
GhOsT Oct 4, 2022 @ 6:12am 
Hoping to see this and Count Eldred ported over to warhammer 3!
Homicidalnutloaf Aug 26, 2022 @ 3:25pm 
just a quick question, will you be porting your mods over to tw3 when the assembly kit becomes available?
WN_FOXMAN Jun 21, 2022 @ 12:29pm 
Hey there maybe I am doing something wrong but I read that you start with fort Oberstyre and I didn't have any fort.
graetor  [author] May 19, 2022 @ 8:37am 
its literally the first thing in the please read part in the description. he isnt the faction leader because you cant assign your own faction leaders as electors. having a generic as a faction leader gives you the option to assign von stolpe as the elector and eventually replace the generic leader (as i believe he isnt immortal)
AVE May 19, 2022 @ 8:30am 
I know that the name is supposed to be different in the unit selection screen, I am talking about when I get in the game itself, he is a general, but isn't the faction ruler or the starting general. Reminder, I am just using this mod and Mixu's Unlocker, and I uninstalled and reinstalled the mods.
graetor  [author] May 18, 2022 @ 11:07pm 
please read the description
AVE May 18, 2022 @ 4:19pm 
For some reason, when I have just this mod and Mixu's Unlocker Stolpe is still not the faction leader.