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https://imgur.com/wlvsfTB
@UmbraStar I'm going to have to retract my "it works!" comment on using shelf-like objects with the grinder. Because the grinder returns the first applicable item stack on the tile, it stops pulling when the stack it has its eye on reaches a low number, even if there are more item stacks to draw from. Modifying the grinder to keep looking, or sum up all applicable items on the tile, would require a Harmony patch.
That'll be something to look forward to, I'm sure.
Nutrient Paste Expanded uses its own item source acquisition method, which cleverly uses a "RegisterToGrinder" comp it patches onto vanilla hoppers to find which adjacent buildings should be treated as sources of items.
I interpreted this to mean you can apply this comp to any building at all to make them into an items source, and to demonstrate, I edited the OwlFridgeBase thingDef from "Simple Utilities: Fridge" (RIP owlchemist). Usually, you'd want to make a patch operation for this, but what's a bit of XML editing among old, dusty mods?
```
<comps>
<li MayRequire="lwm.deepstorage" Class="LWM.DeepStorage.Properties">
<!-- various parameters -->
</li>
<!-- Additional comp that allows the VNPE grinder to access items on this tile -->
<li MayRequire="VanillaExpanded.VNutrientE" Class="VNPE.CompProperties_RegisterToGrinder" />
<!-- other comps -->
</comps>
```
And it worked! The grinder now pulls from refrigerator buildings.