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-tight corridors
- problems with spawncamping
-very easy or hard points to capture
-very hard places to break through (in other words just enginest)
-unfair play (Very often the defending team has a higher position than the attacking team which would be normal given that they are defending. But sometimes it's just overkill due to the tight corridors)
-and the general appearance of the map (I would like to say that the map looks very ugly looking at maps that were added this holiday or general maps like Cp_dustbowl, Cp_steel or Pl_hoodoo.
By the way awsome work mate keep it up!