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Hallorok 2021 V1.3
File Size
2.307 MB
Oct 31, 2021 @ 10:10am
Nov 2, 2021 @ 12:33am
6 Change Notes ( view )

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Hallorok 2021 V1.3

As Tal'Set begins to rest on this Hallow's Eve from collecting candy for various villages, a darkness begins to drag his spirit down to a twisted realm taking the form of his past battles smattered with festive décor and candy galore.

Can Turok reach the 8 graves of the First Person Saints before its too late? And will his sweet tooth guide him to the bundles of delicious high quality candy corn hidden away?

Experience a remixed version of Turok's first level complete with a total visual overhaul with custom assets for Halloween. Face heavy opposition as you hunt down the 8 graves of heroes of a bygone era to unlock the final boss. Finally, hunt down delicious candies to increase your maximum health!

This Halloween, get ready to ROK.

Light Burden - Turok Mod Launcher [github.com]

Turok Sanctum - for mods and a dedicated community[turoksanctum.com]

Fix all known issues
Additional props and décor
Compatibility patches for mods such as Turok+

Enemy AI may require adjustment for combat ranges
Final teleporter is a bit finicky to enter, try entering directly into its center
No collision for graves, skeletons, and pumpkins. May stay this way for sake of gameplay

Compatible with mods that do not edit the following:
defs/textureSetinfo.txt - Non-Critical
models/misc_mortal_wound01.bin - Non-Critical
models/dyn_human_campaigner.bin - Non-Critical
gfx/hud/h_lifeforce.tga - Non-Critical
sounds/shaders/campaigner_death.ksnd - Non-Critical
sounds/shaders/campaigner_rage.ksnd - Non-Critical
sounds/shaders/campaigner_shorting_out.ksnd - Non-Critical
sounds/shaders/campaigner_taunt_2.ksnd - Non-Critical
sounds/shaders/generic_171.ksnd - Non-Critical
sounds/shaders/genenric_172.ksnd - Non-Critical

Badger - Main Creator
DoomMarine23 - Main Creator
Dreadful - Special Thank you for pointing out a duplicate grave model.
Smoke39 - Special Thank you for the Turok modding guide & fixing the issue with the Exhumed/Powerslave skull.
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DoomMarine23  [author] Dec 14, 2023 @ 9:53pm 
I'm aware of some minor issues I never resolved like some automap lines being incorrect, some sectors having incorrect parameters, and the mini boss suddenly appears.

I was going to fix these for 2022 but ran out of time, and I was too busy in 2023. However I think it is bad form to keep people waiting, so I will update this ASAP with those fixes and a few pieces of additional content.

Who cares if it is Halloween or not if you get to blast more dinos?
DoomMarine23  [author] Nov 1, 2021 @ 8:46pm 
Update V1.3 is now online and I have posted the changelog. It fixes pretty much every major issue.
DoomMarine23  [author] Oct 31, 2021 @ 3:44pm 
I'm aware of a few other minor issues such as a few floating props, a missing wall, and some sectors that can be greatly improved.

The mod is still 100% playable, and I am working on producing a bigger update to numerous issues and polish the modification further. This will be released soon but probably not tonight. Thank you.
DoomMarine23  [author] Oct 31, 2021 @ 3:11pm 
Update 2 has been released to fix broken lighting, my bad!
DoomMarine23  [author] Oct 31, 2021 @ 2:42pm 
Update 1 has been released.