Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Hardpoint Sequencer
   
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Vehicles: Air, Mechanical
Microcontrollers: Fluid, Cockpit, Modular, Microcontroller
Tagi: v1.3.8
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171.585 KB
29 października 2021 o 15:15
29 października 2021 o 15:39
Listy zmian: 4 ( zobacz )

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Hardpoint Sequencer

Opis
Makes hardpoints (pylons) sequence like rocket launchers (trigger passthrough).

Made for Bubbles from the Subworks discord.
Komentarzy: 11
Loaf 19 marca o 13:08 
nevermind, the person who made the missiles didnt change it from utility. for some reason.
Loaf 19 marca o 13:07 
i connected it properly but it doesnt seem to do anything
Cromoly  [autor] 16 marca o 3:44 
@Lee "Sus" Shing
Connect it as it is in the image. It checks the ordinance type on the hardpoint, if it's 0 then the hardpoint is empty and it triggers the next one. That way, every time you press the trigger, exactly one hardpoint gets launched. Unfortunately, it doesn't work if the hardpoint is set to "utility", as that also outputs 0.
Lee Sus Shing 8 marca o 6:16 
How do i connect it? what is the Ordnance type for?
cow__ 8 czerwca 2022 o 18:54 
Im unsure how this component works.
Fire1529 17 lutego 2022 o 20:13 
This thing is great
eatmorecrab 8 lutego 2022 o 20:21 
thank you this is exactly what I was looking for
teknobrat 8 lutego 2022 o 12:59 
thx
CitrusS5 31 stycznia 2022 o 8:56 
It works great, this is just what I was looking for 10/10
Cromoly  [autor] 22 grudnia 2021 o 5:08 
@Jakil12122 try to change the setting on the hardpoint connector to something else and back. It's a bug in Stormworks, I can't do much about it.