Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Hardpoint Sequencer
   
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Vehicles: Air, Mechanical
Microcontrollers: Fluid, Cockpit, Modular, Microcontroller
Tags: v1.3.8
File Size
Posted
Updated
171.585 KB
Oct 29, 2021 @ 3:15pm
Oct 29, 2021 @ 3:39pm
4 Change Notes ( view )

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Hardpoint Sequencer

Description
Makes hardpoints (pylons) sequence like rocket launchers (trigger passthrough).

Made for Bubbles from the Subworks discord.
11 Comments
Loaf Mar 19 @ 1:08pm 
nevermind, the person who made the missiles didnt change it from utility. for some reason.
Loaf Mar 19 @ 1:07pm 
i connected it properly but it doesnt seem to do anything
Cromoly  [author] Mar 16 @ 3:44am 
@Lee "Sus" Shing
Connect it as it is in the image. It checks the ordinance type on the hardpoint, if it's 0 then the hardpoint is empty and it triggers the next one. That way, every time you press the trigger, exactly one hardpoint gets launched. Unfortunately, it doesn't work if the hardpoint is set to "utility", as that also outputs 0.
Lee Sus Shing Mar 8 @ 6:16am 
How do i connect it? what is the Ordnance type for?
cow__ Jun 8, 2022 @ 6:54pm 
Im unsure how this component works.
Fire1529 Feb 17, 2022 @ 8:13pm 
This thing is great
eatmorecrab Feb 8, 2022 @ 8:21pm 
thank you this is exactly what I was looking for
teknobrat Feb 8, 2022 @ 12:59pm 
thx
CitrusS5 Jan 31, 2022 @ 8:56am 
It works great, this is just what I was looking for 10/10
Cromoly  [author] Dec 22, 2021 @ 5:08am 
@Jakil12122 try to change the setting on the hardpoint connector to something else and back. It's a bug in Stormworks, I can't do much about it.