Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Hardpoint Sequencer
   
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Vehicles: Air, Mechanical
Microcontrollers: Fluid, Cockpit, Modular, Microcontroller
Mostra gli oggetti etichettati con tutti i termini selezionati: v1.3.8
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29 ott 2021, ore 15:15
29 ott 2021, ore 15:39
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Hardpoint Sequencer

Descrizione
Makes hardpoints (pylons) sequence like rocket launchers (trigger passthrough).

Made for Bubbles from the Subworks discord.
11 commenti
Loaf 19 mar, ore 13:08 
nevermind, the person who made the missiles didnt change it from utility. for some reason.
Loaf 19 mar, ore 13:07 
i connected it properly but it doesnt seem to do anything
Cromoly  [autore] 16 mar, ore 3:44 
@Lee "Sus" Shing
Connect it as it is in the image. It checks the ordinance type on the hardpoint, if it's 0 then the hardpoint is empty and it triggers the next one. That way, every time you press the trigger, exactly one hardpoint gets launched. Unfortunately, it doesn't work if the hardpoint is set to "utility", as that also outputs 0.
Lee Sus Shing 8 mar, ore 6:16 
How do i connect it? what is the Ordnance type for?
cow__ 8 giu 2022, ore 18:54 
Im unsure how this component works.
Fire1529 17 feb 2022, ore 20:13 
This thing is great
eatmorecrab 8 feb 2022, ore 20:21 
thank you this is exactly what I was looking for
teknobrat 8 feb 2022, ore 12:59 
thx
CitrusS5 31 gen 2022, ore 8:56 
It works great, this is just what I was looking for 10/10
Cromoly  [autore] 22 dic 2021, ore 5:08 
@Jakil12122 try to change the setting on the hardpoint connector to something else and back. It's a bug in Stormworks, I can't do much about it.