RimWorld

RimWorld

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Limited Ideo Reform (1.3)
   
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Mod, 1.3
File Size
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3.163 MB
Oct 25, 2021 @ 7:07am
Nov 3, 2021 @ 8:08pm
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Limited Ideo Reform (1.3)

Description
# 1.4
https://steamcommunity.com/sharedfiles/filedetails/?id=2887523153


# Roguelike
Revised Vanilla's ideology reform, allowing you to change your ideology by choosing from a limited set of options.
Vanilla's reform have too much freedom, This mod giving you the fun of randomness like a roguelike game, and leads you to a unique play.


# Choose from 4 to change memes



# Freely change 3 random precepts




# Others are free to change : role, ritual, etc...


# You can modify in option

- Points required for reform (starting value) : default 6, vanilla 10
This is the point value required for the first reform.

- Point Increment Value for Reform : default 2
Adjusts the amount of points needed to increase with each reform.

- maximum number of memes : default 5
This is the maximum number of memes an ideology can have.

- number of memes when reform : default 4
The number of memes that appear randomly as during ideological reform.

- Precepts Modifiable Number : default 3
During ideological reform, the number of modifiable Precepts displayed at random.



# This mod only works with games that started with the "Fluid" Type ideology.

# When the number of memes is at its maximum
only the memes you have will appear in the list and you can remove memes.
The number of memes that appear at this time is the number of memes you have X 34%.


21 Comments
TTV | Furfante Oct 28, 2022 @ 10:38am 
I do believe this mod is on the list to be updated by Mlie
ec#2718 on Discord Oct 11, 2022 @ 2:56pm 
I'm sad that this is going to be dead.

If anybody decides to pick it up ... it's really missing a "reroll" mechanic. Pick 'none' of the options, lose 10% (or whatever) of development-points, and only have to re-acquire that 10%-or-whatever to get another set of choices.
daenyth Oct 11, 2022 @ 12:04pm 
Can this be removed from an existing save without breaking it
YAYO  [author] Oct 7, 2022 @ 5:15am 
This mod is no longer being updated.
Kittenpox Apr 13, 2022 @ 4:47am 
"I came here to ask how to remove memes and see the answer in the comments, nice."
I'm not seeing that... what is the method to remove existing memes from your Ideoligion? (Or do you have to wait for them to show up to remove them? I've got an ideo where I want to remove Transhumanism, but can't seem to make that happen.)
Yoann Mar 27, 2022 @ 9:03am 
I really love the idea, but the mod need to be improved.
Imo, the 2 biggest issues:
_The limit of 20 dev points who disappears
_The lack of checking in memes and Precepts proposed (incompatible memes, precepts with no choices)
DreamSoulshine Mar 17, 2022 @ 12:01pm 
Great mod, but I encountered a mod conflict. I dunno what to remove first, could you take a look at my bug report?
PetLoverSpy Jan 12, 2022 @ 4:26am 
I came here to ask how to remove memes and see the answer in the comments, nice.

Thanks for another great mod Yayo! It’s so much more fun to have to choose from a much smaller selection, really taking your colony into potentially very unexpected ways — especially when you have the Vanilla Expanded and Alpha Memes making for some crazy, crazy choices!
Meanie Jan 3, 2022 @ 7:17am 
Is there any negatives to be expected from using this with Vanilla Ideology Expanded - Memes and Structures and Alpha Memes?
superniqui10 Nov 29, 2021 @ 11:03am 
could you make is so the number of memes when reform is respected when at high values, so that this mod can be used for it's Points required for reform and all ideos can be reformed features instead of having a maximum in those settings (i have several ideo mods and want to disable the randomness while keeping the other features)