Arma 3
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Tactical Combat Link - TypeX v.1.0.31 ( Hotfix )
   
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Data Type: Mod
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47.016 MB
Oct 25, 2021 @ 6:54am
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Tactical Combat Link - TypeX v.1.0.31 ( Hotfix )

Description
This Mod Belongs To

snkman

https://forums.bohemia.net/forums/topic/221659-tactical-combat-link-typex/
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Tactical Combat Link is a highly dynamic A.I. and F.X. enhancement modification for ARMA 3.

Main focus of this modification is to enhance and improve A.I. in many different ways and situations.

Tactical Combat Link gives mission designers full freedom about the control and behaviour of A.I. unit(s) and A.I. group(s) by providing multiple types and ways of how A.I. unit(s) and A.I. group(s) can be initialized and behave.

Tactical Combat Link works as close as possible with the ARMA 3 engines natively A.I. behaviours to keep a good and clean A.I. mission flow.

The main system and almost every feature of Tactical Combat Link use highly randomized values to create unique and varied combat situations.

Tactical Combat Link was designed to be as realistic as possible!

A.I. is able to react to each enemy player(s) ( playable / switchable ) individual which means it is possible to have Player(s) vs A.I. combat in almost every kind and situation.

Each A.I. group has the ability to start their own reinforcement request cycle.

A.I. unit(s) of Tactical Combat Link have been specialized and optimized for close and long range combat.

Tactical Combat Link has been optimized by using some of the latest coding and syntax optimizations to provide solid and lag free missions.



A.I. Reinforcement Features:

- A.I. Helicopter Paradrop

- A.I. Request Reinforcement

- A.I. Request Artillery Support

- A.I. Assign / Unassign Vehicles



A.I. Combat Features:

- A.I. Rearm

- A.I. Healing

- A.I. Sneaking

- A.I. Fire Flares

- A.I. Take Cover

- A.I. use Smoke

- A.I. do House Search

- A.I. use Static Weapons

- A.I. use Tactical Movement

- A.I. use Flanking Maneuvers

- A.I. use Dynamic Push Movement

- A.I. use Cover to Cover Movement

- A.I. use Dynamic Combat Movement

- A.I. do Helicopter Insertion / Extraction



A.I. I.Q. Features:

- A.I. React to Weapon Fire

- A.I. React to Suppressive Fire

- A.I. Intelligence Communication

- A.I. React to Vehicle Explosions

- A.I. Real Time Enemy Response and Reaction

- A.I. Real Time Combat Response and Reaction

- A.I. Dynamic Behaviour Assignment and Switching

- A.I. Dynamic Enemy Assignment and Enemy Switching



A.I. I.d.l.e. Features:

- A.I. Area Observation

- A.I. Garrison Buildings



A.I. Special Behaviour:

- A.I. group(s) which use combat mode "RED" will behave more offensive and always try to push their enemy(s) as much as possible.

- A.I. group(s) which use combat mode "YELLOW" will behave more defensive push their enemy(s) less and stay in cover much longer.



F.X. Features:

- Church Chor

- Explosion F.X.

- Lighthouse Horn

- Shell Whiz By F.X.

- Bullet Whiz By F.X.



Influences:

Tactical Combat Link has been greatly inspired by Group Link 2 ( KeyCat / Toadlife ) and E.C.P. ( Enhanced Configuration Project ) which was developed for B.I.S. Operation Flashpoint - Cold War Crisis today known as ARMA: Cold War Assault.
26 Comments
walidsamour47 May 3 @ 10:56pm 
Sadly not compatible with RIS, (Random infantry skirmish.) I thought it was just a AI mod like lambs and vcom but when I played RIS it messed up the AI and friendly AI where shooting each other and staying in the same spot crouching. This mod would break scripted scenarios, unlike lambs and vcom.
Inferno | M.D.F Oct 14, 2024 @ 2:00pm 
is there a version without the sfx?
Jack628D Oct 3, 2024 @ 5:02am 
idk why helicopters stopped flying and just hanging around when helicopter spotted enemies (attack helicopters can't attack enemy because they stopped on the air)
Numb Jul 25, 2024 @ 8:19am 
works with zeus?
Space time Feb 19, 2024 @ 12:57am 
good mod, ai can call helis as reinforcement, they can heal themselves and throw smoke, and not such stupid in finding cover. However, the ai you control will give order itself, that's the most unacceptable thing while you are playing, if one day I can disable this mod in my squad, I will take it back.
xXfentanyl$banditXx Sep 23, 2023 @ 1:04pm 
is this mod zeus compatable
KENIXII Jul 29, 2023 @ 8:36am 
does it compatible with other ai mods like lambs vcom asr ai and LOS mod like acstg cant see grass
bigd Jun 16, 2023 @ 1:01pm 
What mods is this good for?
roflcake$ Jun 12, 2023 @ 5:05pm 
quick question if this is still followed - i saw the "copy folder into arma 3 root folder and use launch options" install information in the actual manual installation instructions. after doing this, there is nothing showing that the mod has been activated in the arma 3 launcher. i know this is a workshop version, but do you know if there is a difference between utilizing that activation/installation and just using the workshop version?
LynX13 Feb 11, 2023 @ 10:11am 
This mod's acting strange with UAVs. Darters (and other light drones) don't fly with autopilot and they land on ground as soon as you stop using the terminal.