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Ilmoita käännösongelmasta
Again thanks for the guide (and the suggestions, both of you, the timer block is a great idea!)
You want the rotor on the buggy as a Small Grid Advanced 3x3, so you are doing the right thing. The Large Grid rotor head on the base will clip quite far into the rotor, so you might not be close enough to attach. You also need to make sure that they are pretty closely aligned up and down, so you use your buggy suspension to drop to the ground. I did this horizontally, so it's somewhat easier to line up and attach, but that's not the only way you can do it.
You can back up until you push the large grid slightly to make sure you are close enough, then try to attach. Anubis' suggestion to use a timer is also helpful. Splitsie has a tutorial video on rotors that might help.
Keep practicing, as this is a highly valuable skill to learn. You can do this with both rotors and with hinges.
failing that, take some screenshots and ask in the main steam discussions or KSWH forums
I am not sure I am doing the rotor portion correctly because I can't get it to attach. Am I using the Advanced Rotor 3x3 for the buggy, removing the head from it, then placing a normal Advanced Rotor head on the furnace? I have them lined-up just right but nothing I tweak will make them attach, which makes me think I am using the wrong blocks. I can't get the normal Advanced Rotor to work on the Medium Cargo container for the buggy because it persistently wants to go into small grid mode.
I really liked this early game trick for base power and would love to learn how to make it work going forward.
though its worth noting that if people are unable or unwilling to use scripts, you can rig up something using a gyro and a perpendicular solar panel attached via landing gear or magnetic panel. it can even be small grid! set it up so the solar panel powers the gyro, and set the gyro to move the panel in the same direction as the sun. when the sun is directly in line with the solar array, no sunlight will reach the perpendicular panel and the gyro will turn off. as the sun moves, it will power the gyro and turn until it loses power again.
its something i use all the time for my small or temporary bases where i dont want to mess with scripts