Total War: WARHAMMER II

Total War: WARHAMMER II

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Semi-Random Start Positions
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Tags: mod, Campaign
File Size
Posted
Updated
305.136 KB
Oct 17, 2021 @ 5:15am
Oct 23, 2021 @ 8:19am
2 Change Notes ( view )

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Semi-Random Start Positions

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
Shuffles the start positions of the factions on the map when you click a button (see first screenshot) on new campaign start. It's not completely random, but looks at the faction culture and only shuffles the faction starts belonging to the same culture. So for example Queek can get moved to Hell Pit (a Skaven start location), but he can never get moved to Altdorf (a Human start location).

Wars get auto-declared based on the map positions. So the new faction that owns Hell Pit and the new faction that owns the Kraka Drak regions will declare war on each other, since the original factions at those positions had been at war.

The mod automatically works with any new modded factions you have.

Has Mod Configuration Tool options:
- to skip shuffling around the human-controlled factions
- to keep the ingame button visible after turn 1, otherwise it auto-hides

Compatibility:
It's a 100% script mod that is compatible with everything. Should work in Multiplayer.

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20 Comments
doug righteous Jul 14, 2022 @ 2:19pm 
how does this work? if i have a mod that allows any culture to settle anywhere, is the random start widely increased?
roguestates Jun 26, 2022 @ 2:22pm 
Would it be possible to add an "ignore culture" check box in the mod config tool?
Cataphract Apr 7, 2022 @ 11:46am 
Hi prop joe, this is the best mod for replayability, this also works for TW:WIII it copied it manually and tested it. It would be awesome to upload also a version with complete randomness is this possible? The total random generator from Übermorgen won't work in TW:WIII because the factions are hardcoded i think.
Kensei Seraph Dec 23, 2021 @ 5:45am 
I decided to try semi-randomising the start of a Lokhir Fellheart campaign and the Black Ark that I started with got left behind.
It kind of makes sense as it is not a normal army and it would probably be difficult to place the Black Ark in the nearest ocean to the new area.
Kensei Seraph Dec 19, 2021 @ 4:42pm 
It took me 3 new starts with Snikch to realise that I had to click a button to do the randomisation move (it's in the 1st sentence of the mod description for facepalm's sake).
Once I realised this it worked very nicely.
prop joe  [author] Dec 18, 2021 @ 2:29pm 
@Coldhandz
What faction are you trying to use it with?
=[NK]= Col. Jack O'Neil Dec 17, 2021 @ 4:26pm 
This changes your own position
Coldhandz Dec 17, 2021 @ 2:42pm 
I see it only changes AI positions, not your own?
hummus Nov 27, 2021 @ 7:25am 
Doesn't work anymore
HappyFeet Nov 22, 2021 @ 2:25am 
thanks it's good