ELEX
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Elex Walkthrough
By Double Dark
A text based walkthrough for every mission. Also includes a map of each region.
   
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Introduction
The purpose of this guide is to help people complete every mission. Please avoid using the guide if you are worried about spoilers. I have combined the mission rewards to help with your choices but the rewards and XP amounts are not guaranteed to be accurate. The guide is fairly large, so I recommend using CTRL+F to search for the names of missions and characters. Some missions have been combined together. These should show up in the "Related" section under the mission.

If you need a build or general help then check out my other guide.

If you see the words "The death of NAME will change the story" then you shouldn't worry too much. This just means that you will be unable to complete the side missions related to that character. There are only a few main characters related to the story and I don't think you can kill them. The main characters will either go unconscious when killed or you will be unable to damage them.
Edan
Goliet


Clan Trouble
Source: Cormag
Eldur wants you to convince Oran to serve the Hammer clan. Convincing him requires a duel, 3 Charisma, Suggestion, or 500 Elexit.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP, 100 Elexit (+250 Elexit if you tell Cormag the truth)

Clear the Forest
Source: Nezol
Nezol needs you to kill 5 Weakened Albs that are tracking him. You can use the Swamp Spiders to help out.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP, 250 Elexit (+90 XP per kill)

Exiled Unjustly
Source: Katta
Katta was exiled and needs you to clear her name.
  1. Alrik can free her by framing Drog for the thefts. Take Born's Valuables and Sinda's Valuables from their chests and place a Claw in each chest. Then place both valuables and a Claw in Drog's chest. Finally, speak to Alrik and Katta for your rewards. Drog will be exiled to the Valley of the Damned and attack you if you speak with him.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP, 114 Elexit, Katta's Claw
  2. Pay Cormag for her freedom? May only be available if Alrik or Drog are dead.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ? XP, ? Elexit, ?

Food Supplies
Source: Sinda
Optional: 2 Survival
Sinda says that her food deliveries have stopped. Speak to Angrim about the deliveries before returning to Sinda. Cormag will help if you bring him a Movement Detector from The Pit. You can enter The Pit with your jetpack or by convincing Argor with 2 Combat (25 XP). Return the Movement Detector to Cormag and then speak to Sinda for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏1400 XP, 500 Elexit (if you let Sinda choose the amount)

Free Beer
Source: Drog
Related: The Law of the Berserkers, Drog's Word, Thick and Fast
Drog needs a beer. This can be purchased from Oran. Drog will pay you for the beer if you convince him to.
‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎100 XP, Gain Berserker Approval
‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎+200 XP for the duel
‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎+50 Elexit if he pays you

Hunting Loss
Source: Lennart
Lennart lost his bow and needs a new one. You get 400 XP extra for obtaining his bow.
  1. Use 1 Crafting to make him a new bow.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎‎400 XP, 15 Elexit, 3 Pelts
  2. Find his bow and give it to him.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP, 15 Elexit, 3 Pelts
  3. Find his bow and give it to Geron.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 80 Elexit

Katta's Journal
Source: Exile's Journal
Loot the journal from Akira's house and read it (20 XP). Then give it to Katta (50 XP).

Making Things Right
Source: Ragnar
Related: Abiding the Law, Breaking the Law
You broke the Berserker's Laws too many times. You can't join the Berserkers or trade with them until you've regained their trust. Pay Ragnar 2000 Elexit, talk to Cormag, and promise to help Angrim later.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP

Necessary for Survival
Source: Korin
Korin needs you to return his weapon.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1200 XP

New Ground – The Attack
Source: Garald, Max, or Ragnar
Related: Healing Potions for Garald, Follow Max, Follow Max to the Fort, Follow Max to William
Garald and Max are fighting near the Tavar World Heart. Optionally stop Max from killing Garald and then talk to the survivor.
  1. Garald will ask for 5 Small Healing Potions if he survives.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP
  2. Max will ask you to escort him back to The Fort. Max will refuse to pay you anything. It might be possible for William to pay you for helping Max. I assume you have to be an Outlaw?
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP‏‎‏

New Ground – The Missing Man
Source: Thorgal or Ragnar
Thorgal needs you to find a missing cultivator named Rock.
  1. Convince Rock to return to the World Heart. This can be done by dueling him or using 2 Charisma (25 XP).
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP
  2. Help Rock join the Outlaws. Give him 6 Dried Meat, 8 Bottled Watter, and steal a Refurbished Grenade Launcher (100 XP).
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP, 175 Elexit

Paranoid
Source: Egil
Egil needs you to kill 5 Weakened Rotboars. If you bait mutants into the camp for support then try not to let Galar die. He is related to a couple other missions.
‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎‎400 XP (+125 XP per kill)

Sounds in the Dark
Source: Galar
Galar needs you to investigate some noises. Wait until night and kill the Reaver near the camp. Then talk to Galar to start 'The Reaver Leader'.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP

Tavern Cellar
Not a mission. See 'On Behalf of the Claws' for details on Oran's cellar.

The Law of the Berserkers
Source: Ragnar
Related: Abiding the Law, Breaking the Law
This is the main mission to join the Berserkers. Complete it by earning 7 approvals or 5 disapprovals. See this table[elex.fandom.com] for requirements.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP

The Law of the Berserkers – A Special Piece
Source: Alrik
Alrik needs you to steal the Antique Sword for him. It can be found in Ragnar's chambers.
  1. Give the sword to Ragnar.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 300 Elexit, Gain Berserker Approval
  2. Give the sword to Alrik.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1100 Elexit, 200 XP, Lose Berserker Approval

The Law of the Berserkers – Bad Debts
Source: Ornir
Ornir wants you to kill an Outlaw near The Pit. Bigby will tell you that he wants to re-establish trade with Ornir.
  1. Kill Bigby.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 100 Elexit, Gain Berserker Approval (+300 XP for the kill)
  2. Tell Angrim about the illegal deals.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP, 250 Elexit, Gain Berserker Approval
  3. Re-establish trade. This requires Suggestion, 3 Crafting, or 300 Elexit.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 150 Elexit, Lose Berserker Approval

The Law of the Berserkers – Departure to Foreign Lands
Source: Ragnar
Enter The Fort in Tavar, and The Domed City in Abessa, and The Hort in Ignadon. Then return to Ragnar and give each report.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP, 1100 Elexit
Edan
The Law of the Berserkers – Disappeared without a Trace
Source: Akira
Stormson walks around Goliet and talks about the Clerics. Eventually he will disappear. Talk with Akira and Angrim to discover that he's been exiled. Then track Stormson until you find dead Berserkers (250 XP) and tell Angrim about it. Then visit Stormson at The Hort.
  1. Kill Stormson.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 300 XP, 500 Elexit, Gain Berserker Approval
  2. Let Stormson live.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP, 80 Elexit, Lose Berserker Approval

The Law of the Berserkers – Elex for the Mana Shrine
Source: Caldrim
Caldrim needs you to return an Elex Package. Read Kral's journal near the Hotel Ruins of Goliet before returning to Caldrim. Then go to Kral's hideout.
  1. Kill Kral and his mutant brother.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 450 XP, 250 Elexit, Gain Berserker Approval (+200 XP for kills)
  2. Convince Kral to give you the package using Suggestion or 400 Elexit.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 450 XP, 250 Elexit, Gain Berserker Approval
  3. Let Kral keep the package.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 450 XP, 286 Elexit, Lose Berserker Approval
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ +Lose Caldrim's Respect if you lie

The Law of the Berserkers – Elex Supplies
Source: Jora
Optional: 2 Crafting (25 XP)
Jora needs you to bring him Machine Parts. Half of the parts are in the Converter in Edan and Korin has the other half.
  1. Obtain the parts from Korin and give them to Jora. They can be obtained by pickpocketing or killing him.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 850 XP, ? Elexit, Gain Berserker Approval
  2. Give Korin the parts.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎850 XP, ? Elexit, Lose Berserker Approval

The Law of the Berserkers – False Teachings
Source: Angrim or Bertram
Angrim needs you to get rid of a Cleric spy. Talk to Bertram and then tell Angrim that he's the spy. Angrim will tell you to kill him.
  1. Kill Bertram.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 100 Elexit, Gain Berserker Approval (+200 XP for the kill)
  2. Free Bertram with Rijka's help. Bertram will give you a reward at The Hort.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 175 Elexit, Lose Berserker Approval, Lose Angrim's Respect

The Law of the Berserkers – Forbidden Technology
Source: Angrim
Angrim tests you by asking you to bring him an Elex Weapon.
  1. Pick up the Defective Elex Weapon or ask Jora to give you it. This starts 'The Seedling in the Forest' mission.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP, Lose Angrim's Respect
  2. Talk to Jora and question Angrim's motive for sending you. Then return to Angrim empty handed. You can steal the weapon afterwards (100 XP).
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 Elexit, Gain Angrim's Respect, Gain Berserker Approval

The Law of the Berserkers – Harvest Time
Source: Born
Optional: 2 Survival (25 XP)
Born needs you to gather 8 Ripe Healing Roots.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 180 Elexit, 5 Cultivator Loafs (+50 Elexit if Nasty is your companion)

The Law of the Berserkers – Lost Guns and Dead Men
Source: Bertram, Jora, or Rijka
Related: Dangerous Goods
Rijka needs you to gather 5 Cleric Weapons and bring them to Jora. Bertram wants you to give the weapons to him instead.
  • Optional: Bring them to Alrik first. (50 Elexit for free)
  1. Give them to Bertram.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 300 Elexit, Lose Berserker Approval
  2. Give them to Jora and then return to Rijka.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 200 Elexit, Gain Berserker Approval

The Law of the Berserkers – Mutant Attack
Source: Born or Orik
Born needs help fending off the 5 Rotboars.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP (+65 XP per kill)

The Law of the Berserkers – Mysterious Aura
Source: Caldrim
Caldrim needs you to investigate why Orik is acting weird. Talk to Orik and don't mention that Caldrim sent you.
  1. Tell Caldrim about the experiments.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 EXP, 200 Elexit
  2. Don't tell Caldrim about the experiments.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 EXP, Lose Caldrim's Respect

The Law of the Berserkers – Searching for Clues
Source: Hakon
Related: Hakon's Alb Hunt
Optional: 2 Combat (? Elexit)
Hakon needs you to kill some Albs that killed members of his clan. Go to the Valley of the Damned and talk to Nezol.
  1. Kill Nezol and his allies. You can complete 'Clearing the Forest' before doing this.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1100 XP, 125 Elexit, Sword, Gain Berserker Approval
  2. Try to make peace between Nezol and Hakon.
    ‏‏‎‏‏‎ ‎‏‏‎‏‏‎ ‎a. Tell Hakon where the Separatists are. He will kill them.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎400 XP, 250 Elexit, Gain Berserker Approval
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ +200 XP if you find Nezol's corpse and tell Hakon you approve of it
    ‏‏‎‏‏‎ ‎‏‏‎‏‏‎ ‎‎b. Give Hakon a false location. He will attack you later.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 250 Elexit, Lose Berserker Approval
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ +100 XP when you kill Hakon later
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎‎c. Don't tell Hakon where they are.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, Lose Berserker Approval
You can talk to Sestak about Nezol's death, but it doesn't change anything.

The Law of the Berserkers – The Messenger of Death
Kill an important Berserker to lose Berserker approval. Usually earned by killing Hakon during 'Searching for Clues'.

The Law of the Berserkers – The Seedling in the Forest
Source: Angrim
Prerequisite: failed 'Forbidden Technology'
Angrim needs you to search for Rogar in the Valley of the Damned. Optionally kill the 5 Alb Scouts (850 XP) and search Rogar's body before reporting back.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1250 XP, 400 XP, 100 Elexit

The Law of the Berserkers – There Is Always Something to Do!
Source: Ragnar or Irdor
Prerequisite: Don't tell Ragnar that you are an Alb deserter
Irdor needs food supplies.
  1. Give Irdor 50 Cultivator's Loaves. These can be purchased for 5 Elexit each.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP, 200 Elexit, Gain Berserker Approval
  2. Give Irdor some Moldy Bread. The bread can be obtained from behind Sinda's shop in Goliet (200 XP). He will become sick if you do this.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1050 XP, 200 Elexit, Lose Berserker Approval
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ +50 Elexit if you demand more money

The Lift
Source: Sten
Related: Runs Like Clockwork, Mechanics in Trouble
Optional: 2 Crafting (100 XP)
Sten says that the Lift is damaged and he needs a cog to fix it. Fall to the bottom of the lift and loot the cog. You can learn that he sabotaged the lift.
  1. Keep Sten's secret.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP
  2. Don't keep it a secret and he will attack you. Killing him starts 'Mechanics in Trouble'.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP

The Occupied Outpost
Source: N/A
Not implemented? Clear out the Reavers near Goliet and report to Ragnar.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP

The Reaver Leader
Source: Galar
Prerequisite: complete 'Sounds in the Dark'
Galar needs you to kill Bloody Ben and the Reavers in the mine.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3625 XP (+150 XP per Reaver)

The Second Guard
Source: Eldur
Eldur needs you to find a missing guard named Alvar. Optionally talk to Drog, Oran, and then Argor. Then search below the Hotel Ruins in Goliet. Examine Alvar's body and pick up the note.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 750 XP, 200 Elexit

Waiting
Source: Geron
Geron wants you to kill 4 Roaming Raptors and a Roaming Pack Leader. You can convince him to fight with you if you have 3 Combat (50 XP).
‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎600XP, 250 Elexit, 5 Claw
Abessa
The Domed City


A Strange Mechanism
Source: Strange Mechanism
There is a mechanism in the northern wall of Alois's fortress. Speak to Vito to receive a Strange Key and use it on the keyhole. This will open a manhole that leads to the sewers.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP

Beggar Scam
Source: Beggar
Prerequisite: talk to Alois
Not a mission. Give the Beggar 10 Elexit, then 100 Elexit, and then 200 Elexit on separate days. Then demand that he takes you to the supplier. He will take you to 3 Thugs. Kill them (300 XP) and then talk to the Beggar.
  1. Let the Beggar go.
  2. Force the Beggar to earn you money.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 55 Elexit every week

Counterfeit Papers | Locked Out
Source: Hunter or Gregor
Related: A New ID, Enter the Domed City in Abessa
Gregor will not let you enter the Domed City without an ID card. Hunter will give you an ID card if you offer to help Cooper get out of city. Go to the rat infested house to the north and collect the Set of ID Cards from a corpse. Return them to Hunter and he will give you a Counterfeit ID Card to enter the city.
  1. Don't tell Gregor about the counterfeit cards and give Cooper his ID card.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1100 XP, 175 Elexit
  2. Tell Gregor about the counterfeit ID card. He will tell you to give it to Erich.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 300 XP, 250 Elexit

Death to the Pursuers
Source: Radok
Optional: 3 Survival (25 XP, 2 Mighty Healing Potion)
Radok needs you to defend him against some Clerics. He attacks you if you don't accept.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 75 Elexit (+200 XP from kills)

Feeding the Worms
Kill Detlef. :(
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

Gardening
Source: Detlef
Related: Weeds Won't Die
Detlef needs you to pull 7 Weeds from his garden.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 150 XP

Government Affairs
Source: N/A
This is the main mission for Abessa. The Outlaws and Separatists have teamed up to destroy the Domed City. The Clerics have locked down the city to prevent problems. It is recommended that you complete this mission during Chapter 1 and pick the same side on every mission. See 'The Abessa Dispute' for the potential outcomes.

Government Affairs – Forbidden to Depart
Prerequisite: ??
Pay Alois your debt in order to leave the city.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP

Government Affairs – Helping Hands
Source: Gustav
Gustav wants you to kill the Outlaws to the east of the city. Hunter will offer to eliminate Gustav instead.
  1. Kill the Outlaws.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP, 280 Elexit, Side with Clerics (+100 XP per kill)
  2. Side the Outlaws. Bring Gustav back to the Outlaws for an ambush.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP, 72 Elexit, Side with Outlaws (+125 XP, 360 Elexit from Gustav's corpse)

Government Affairs – Mental Game
Source: Gottfried
Prerequisite: may need to be done before 'Making Contact'
Gottfried will mumble to himself before you interrupt him. Remind him what he said by answering "43 degrees eastwards, at a distance of 5 kilometers."
‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP, 25 Elexit

Government Affairs – Making Contact
Source: Darrell
Darrell needs you to figure out what the Clerics are planning. Lutz will ask you to fix the communication tower. If you tell Darrell about this then he will give you a Bugging Device.
  1. Plant the bug on the antenna.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP, 262 Elexit (Side with Outlaws, but it can be fixed later)
  2. Don't plant the bug.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP, 112 Elexit, Side with Clerics
Return to Darrell and Lutz for the rewards. This mission leads to 'Securing Peace'.

Government Affairs – Professional Thug
Source: Riley or Brabak
Related: Combative, Bargaining Chip
Riley says that Brabak killed his friend and wants somebody to teach him a lesson. Brabak enjoys humiliating Outlaws and wants you to beat up Riley.
  1. Beat up Brabak. He will give you all of his money if you use 20 Combat (+12 XP).
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP, 80 Elexit, Side with Outlaws
  2. Beat up Riley. He will trade with you again if you apologize afterwards.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 150 Elexit, Side with Clerics

Government Affairs – Right to Stay
Source: Fenk or Caleb
Caleb suspects that the Separatists are plotting with Xacor and wants them thrown out of the city. Jorg says he saw Fenk speaking with an Alb. Fenk says it's illogical for them to side with Xacor. Talk to Jorg and tell him what to do.
  1. Side with Caleb. Tell Jorg to stay silent, but do not tell him that the reason was for Caleb. This causes Fenk to leave the city immediately and go to the house where you go the ID cards. He may die on the way.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 900 XP, 200 Elexit, Side with Clerics
  2. Side with Fenk. Jorg will tell the Clerics that he made a mistake.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 900 XP, 500 Elexit, Side with Outlaws

Government Affairs – Securing Peace
Source: Gottfried
Prerequisite: completed 'Making Contact'
Related: Blood and Thunder, Wrong Addressee
Gottfried needs you to deliver a package of Elex. The mission plays out different depending on you bugged the radio tower during 'Making Contact'.
  1. If you didn't bug the radio tower then you can give Hans the package.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP
  2. If you bugged the radio tower then Snake will be waiting to accept the delivery. You can convince him to pay you extra before the delivery (+25 XP, 50 Elex with 2 Survival).
    • Kill the Outlaws and give the package to Hans.
      ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1500 XP, 165 Elexit (+500 Elexit from Reinhold)
    • Give Snake the package. Hans will be dead if you follow the blood trail.
      ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 84 Elexit
Gottfried will pay you an extra 100 Elexit if you ask him for it.

Government Affairs – Security Measures
Source: Erich
Related: Back Door
Optional: 4 Crafting (?)
Erich needs an Energy Regulator delivered to Lutz. Riley the Outlaw will ask you to let him modify it before you give it to Lutz. He will pay you 83 Elexit, 100 Elexit, 200 Elexit (3 Charisma), or 500 Elexit (4 Charisma). Then he will give you a Modified Energy Regulator.
  1. Let Riley modify it and don't warn Lutz. This ensures the destruction of The Domed City later.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP, 150 Elexit, Side with Outlaws
  2. Don't let Riley modify it, or warn Lutz about the modification.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 150 Elexit, Side with Clerics

Government Affairs – Shady Dealings
Source: Paige or Alois
Paige needs you to negotiate a weapons deal. Alois will give you 100 Elexit if you talk to him first. He wants you to bring the weapons to him instead of the Outlaws. You can obtain the weapons from Radok during 'Death to the Pursuers'.
  1. Give the Crate of Explosives to Alois.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP, 150 Elexit, Side with Clerics
  2. Give the crate to Paige.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 300 Elexit, Side with Outlaws
Abessa
Government Affairs – The Abessa Dispute
Related: Abessa to the Outlaws, Abessa to the Clerics
This is the end of the 'Government Affairs' questline. Complete all of the missions and sleep outside the city. Then return to the city to see the results.
  1. If you helped the Outlaws during 'Security Measures' then the dome will be offline and the Albs from Xacor will invade the city.
  2. The Outlaws and Separatists will be fighting the Clerics if you helped them. You can assist them in killing the Clerics.
  3. The Clerics and Berserkers will win if you helped them. Piles of bodies will be near the teleporter and inside the main fort.
If you didn't complete this mission during Chapter 1 then you may need to force a side to win. Killing Alois and Rorik should cause the Outlaws to win.

Government Affairs – Vacancy
Source: Vivian
Vivian needs a new technician. She wants you to pick the best candidate between Rorik, Darrell, and Nyra.
  1. Rorik the Berserker will do the job.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 230 Elexit
  2. Nyra the Separatist will demand 500 Elexit for the job. You will have to pay for this out of your own pocket. She will secretly kill Vivian if she's chosen.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 500 Elexit
  3. Darrell the Outlaw will pay you for the job. If you pickpocketed him then he pays you nothing.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 230 Elexit, Side with Outlaws

Mandatory Contribution
Source: Emmet
Related: The Middleman, Expropriation
Emmet needs help negotiating with some Clerics that are taking his food. A Cleric named Richard will show up as soon as you agree to help.
  1. Pay Richard 2000 Elexit.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP, 90 Elexit
  2. Kill Richard and his partner. This causes Emmet to die later during 'Supply Difficulties'.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP, 25 Elexit
  3. Side with Richard and kill Emmet.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 900 XP, 250 Elexit

Non-Negotiable | A Large Obstacle
WARNING 'One Last Journey' cannot be completed after this.
Arva says that some Separatists killed her friends. Sardoz says that he killed in self defense and that he needs the Elex deposit near Arva.
  1. Kill Sardoz and his soldiers.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP, 500 Elexit (+1 Natural Elex with 2 Crafting)
  2. Kill Arva and her troll.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP, 500 Elexit, 5 Mighty Healing Potions, Worker Helmet

On Behalf of the Claws
Source: Job Trunk in the Domed City Sewers
Related: Nobody Likes Thieves, Nimble Hands
Prerequisite: completed 'The Claws'
Hector needs you to complete missions for the guild. All missions start from the Job Trunk and can be completed by interacting with the small trash cans in each city. One trash can is in front of Vito's bar.
  1. Rob Oran
    Pickpocket Oran's Cellar Key and loot 4 Supplies from the hidden cellar under his tavern.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP

  2. Blueprints for Fighting a Colossus
    Loot the blueprints from The Hort.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

    Cleric Research
    Steal 4 Cleric Research Notes from the Archives in The Hort. This mission will be easier if you complete 'Question of Faith' first. Two notes must be pickpocketed.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

  3. Elex for the Claws
    Deliver 10 Natural Elex.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

    Compromising Recording
    Loot the recording from the Fort's bar.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

    Mad Bob's Weapon Cache
    Pickpocket Mad Bob's key.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP
Complete all of these missions and return to Hector for your reward. The Claws will leave for Abessa and give you their stuff.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 2100 XP, 4200 Elexit, Hector's Key, Grisu's Key, Darius' Key, Yasma's Key
‏‏‎‏‏‎ ‏‏‎‏‏‎ +1000 Elexit if you tell Alois about the hideout (the Claws will survive if you wait a day)
‏‏‎‏‏‎ ‏‏‎‏‏‎ +879 Elexit, Elixir of Healing from the chests

One Last Journey
Source: Arva
Arva needs 8 Troll's Leaf in order to heal her giant.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP, 2 Natural Elex, 5 Large Healing Potion

Overrun by Reavers
Source: Albert
Related: Gas Station Attendant
Albert and Egon need help clearing out the Reavers near the Abessa dam. You can optionally ask Albert to help kill the Reavers. It doesn't matter if you give him the detonator afterwards.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP

Reaver Castle
Source: Skyler
Not a Mission. Skyler is being held captive by some Reavers in a castle. Kill the Reavers and free him. He will mention some items below the castle.

Supply Difficulties
Source: Thorgal
Prerequisite: completed 'Mandatory Contribution'
Thorgal needs you to find food for the Berserkers at the World Heart in Abessa. Go to Emmet's farm and negotiate. If you killed Richard then his brother will be there.
  1. Pay his brother 750 Elexit.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1200 XP, 2 Large Healing Potion
  2. Kill the Clerics.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 800? XP (+100 XP per kill)
  3. I assume Emmet is alive if you didn't kill the Clerics and will do it for free?
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 800? XP

The Claws
Source: Hector
Related: Katta's Sign, Rat's Sign, Xander's Sign
Hector wants you to join the Claws guild. Don't threaten him or he will attack. The guild can be accessed after completing 'A Strange Mechanism' or showing Darius a Claw from another member.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP

You can report the Claws to Alois at any time as long as they're still alive, even after they've left the city.
  1. Lie and say that the Claws aren't in the city.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 50 Elexit
  2. Tell Alois the location of the Claws hideout. He will send a raiding party into the sewers and give you a reward the next day. The Claws corpses will be in the hideout unless they were already gone.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 Elexit

The Unexpected Happens
Source: Rainer
Related: Enter the Hort in Ignadon
Not a mission. Rainer is a Cleric patrolling the road in Abessa. If you talk to him then he will ask you 3 questions. You can use Suggestion to break free of his mind control. If you lie then you will wake up inside The Hort in front of Xander. Otherwise he will give you a choice to be teleported to The Hort.
Tavar
The Fort


A Mechanical Guard
Source: Cutter
Cutter wants a robot to take over his guard duty. Kill a Defective Drone to the south bring Cutter the Defective AI Module. He will ask you to fix it. You can fix it immediately with 10 Crafting (25 XP), otherwise Elmar will fix it for you. Cutter will give you 86 Elexit to pay for Elmar's services if you ask. Elmar will fix the module if you pay him 100 Elexit, use 3 Crafting, or intimidate him. Cutter will then ask you to steal the G.A.R.D. U5 Prototype from The Hort. Return with it for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1900 XP, 250 Elexit
Cutter makes it seem like he will pay you on a regular basis, but he never does. The robot will kill an Outlaw as soon after it takes over guard duty. You can tell Cutter about this and wait a few days until the robot turns hostile to you. This can be prevented by hacking it with 15 Crafting (25 XP).

A Scattered Unit | Liberation
Source: Frank, Hartmut, or Konrad
Related: Freedom for Frank, Marching to Freedom, Marching into Death
Frank is being held prisoner by Iron Madison. Talk to Frank and Iron Madison. Then talk to Konrad to receive the coordinates to Frank's unit. Hartmut will give you 1000 Elexit to bail Frank out.
  1. Give Duke Logan the bail money. If he likes you then he will do it for free.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP, 300 Elexit
  2. Kill Iron Madison. Talk to Cindy and start 'Life and Death' before doing this. Killing her will make William unhappy and prevents you from completing 'No Half Measures'.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 300 Elexit

A Test of Courage
Source: Roger
Roger needs an Energy Amplifier from inside the Converter in Tavar. It can be found in a locked room with radiation (code 3729).
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1100 XP, 120 Elexit

Defensive Measures
Source: Bullet
Related: Beast Attack, Bullet's Fate, Human Prey, Lucy in the Sky with Diamonds
Lucy and Bullet are defending The Fort against mutated bugs. If they survive then they will request reinforcements from William.
  1. Request 1 reinforcement. Lucy and Bullet will die.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP
  2. Request 4 reinforcements. Lucy and Bullet will survive.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 275 XP
  3. Any other request and Bullet will be dragged off. Lucy will ask you to search for him which starts 'Human Prey'. Find his corpse and return the Letter from Bullet for your reward.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 2200 XP, 200 Elexit (+25 or 50 XP if you used Survival)

Delivery Problems | Shift Change
Source: Trevor or Lucky Sam
Trevor needs you to convince Lucky Sam to start delivering scrap again. Lucky Sam says that his old boss Trevor is taking too much profit.
  1. Convince Lucky Sam to deliver scrap again. This requires 400 Elexit, Suggestion, or a duel.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 300 XP, 73 Elexit
  2. Kill Trevor. Mad Bob will give you 'The Scrap Transport' later.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP, 115 Elexit (+25 XP, +75 Elexit with 3 Charisma)

Fragile Power
Source: William
This is the main mission to join the Outlaws. Complete all of William's missions for the reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 2000 XP
‏‏‎‏‏‎ ‏‏‎‏‏‎ +200 Elexit if you ask for a reward
‏‏‎‏‏‎ ‏‏‎‏‏‎ +1000 XP if you don't ask for a reward

Fragile Power – In Name of the Family
Source: William
Related: Drug Big Jim
William wants you to fight in the arena. Big Jim will not fight you until you've defeated Ike and Gunn. Defeat Ike and optionally give him a beer to make him weaker. Then defeat Gunn in the arena. Gunn will offer to help you beat Big Jim for 500 Elexit (100 XP). If you paid him for the IOUs then he will help for free. Optionally drug Big Jim with the Poisoned Liquor before beating him in the arena. Finally, return to William for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ ? XP, ? Elexit, 25 Old Coin, 10 Bundle of Old World Money

Fragile Power – Tramp Confederacy
Source: William
Optional: Combat (1 beer)
William wants Chloe to pay her tribute. Chloe says that she can't pay and tells you to get the money from Rat. Rat tells you to steal from Chloe and gives you her safe key. Steal Chloe's Valuables from her safe and you will be caught red handed. You can escape by dueling Chloe, paying 1000 Elexit, using 4 Combat, or 3 Charisma. She may send 3 thugs after you, but you can make amends later. Then talk with Rat. He will give you 32 Elexit if you demand payment. Wait 2 days and Rat will give you an update on his plan.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP

Fragile Power – Fresh Blood
Source: Rat
WARNING: 'Grenade Delivery' cannot be completed after this mission.
Rat discovered that Blake is charging Chloe for protection money. Find the List of Names at Blakes place. Then kill Ryan so that Rat can take over as Blake's bodyguard. Tell Rat and Blake about Ryan's death and they will run off into the desert together. Blake will pay you 50 Elexit for the information if asked. Then go pick up some chems from Doc to celebrate Rat's new job. Finally, return to Rat and William for your rewards. Rat doesn't reward you if you didn't pay him 50 Elexit during your first encounter. You can pickpocket the rewards if he doesn't pay you.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP, 2 Pick-me-up Stim
‏‏‎‏‏‎ ‏‏‎‏‏‎ +1000 Elexit, Rat's Claw if you gave Rat 50 Elexit the first time you spoke

Fragile Power – Scrap Delivery
Source: Mad Bob
Related: Burgeoning Threat, The Oppressor, A Helping Hand
Mad Bob needs you to figure out why his scrap deliveries stopped. Optionally talk with Ethan to the west of the Old Windfarm. Then go to the Old Factory and talk to Volkmar.
  1. Kill Volkmar and the Clerics. You should complete 'Heavy Loss' before doing this.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 500 Elexit
  2. Help the Volkmar and lie to Mad Bob about the Clerics.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 500 Elexit
  3. Help the Volkmar and tell Mad Bob the truth about the Clerics.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 200 Elexit
Return to William for your reward.

Fragile Power – The Scrap Baron Always Pays
Source: Mad Bob
Mad Bob lost a bet to Ace and needs you to help him pay it off. Place the Gift Package at Ace's house and deliver 1000 Elexit to Ace. Then return to Mad Bob for your reward. Finally, loot Spade's body at Ace's house and then talk to Ace. You can kill Ace or pay him 200 Elexit to leave you alone.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1350 XP, 500 Elexit‏‏‎‏‏‎‎ (+300 XP if you kill Ace)

Grenade Delivery
Source: Blake
Blake wants you to steal 3 Crate of Grenades from under the Duke's Bunker.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 300 XP (+200 Elexit or 3 Fragmentation Grenades)
Tavar
Heavy Loss | The Hungry Desert
Source: Volkmar
Related: History Lesson
Volkmar wants you to return his weapon that was stolen. Head to the the lighthouse and kill Hopkins and some cannibals. Then talk to Jack and optionally give him a beer. Listen to his his stories to complete 'History Lesson' (100 XP). Then obtain Volkmar's Weapon by paying him 500 Elexit (100 Elexit if you mention the Clerics) or using 3 Combat. You can also complete 'Thief's Hiding Place' while you are here.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP, 80 Elexit

I.O.U.
Source: Gunn
Not a mission. Gunn will offer you information when you first speak to him.
  1. Give him 50 Elexit and he will refuse your money.
  2. Give him 250 Elexit and he will hand you 3 IOU slips.
  3. Give him 500 Elexit and he will hand you 3 IOU slips as well as Elmar's Safe code (1337). He will also help you during 'In Name of the Family' for free.
Cindy will pay 90 Elexit for her IOU.
Hank will pay 200 Elexit for his IOU.
Ike will pay 100 Elexit for his IOU.
Elmar's safe contains 68 Elexit. It can be found outside of the cave where he sleeps.

Interception
Source: Liam
Prerequisite: have a Claw (Rat's Claw, Katta's Claw)
Liam wants you to steal some equipment. Steal the 3 Reinforced Wooden Crates from Keith and the men dressed as Clerics before returning to Liam. If you killed Iron Madison during 'Life and Death' and freed Liam then he will offer to join you on the mission.
  1. Keith will offer you 125 Elexit to kill Liam. This option is only available if he joins you on the mission.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ? XP, 125 Elexit
  2. Steal the crates and give them to Liam.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1200 XP, 1600 Elexit (+400 Elexit if you convinced Liam of 50% share earlier)

Life and Death
Source: Cindy
Related: The Iron Maiden
Cindy wants you to free Liam by killing Iron Madison.
  1. Kill Iron Madison. You should do this after completing 'Fragile Power' and 'No Half Measures'.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 300 XP (+? Elexit from Cindy if you asked for it, 50 Elex from Liam)
  2. Tell Iron Madison about Cindy's plan. This fails the mission.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎180 Elexit

Meat for Connor
Source: Connor
Connor needs some dog food. Give him 6 Raw Meat.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 80 Elexit

Medicine for the Hunters | Provisions Delivery
Source: Scrappy and Rider
Scrappy and Rider want to trade with each other. Scrappy will give you 10 Pick-me-up Stims and Rider will give you 20 Raw Meat. Complete the trade for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP, 100 Elexit
‏‏‎‏‏‎ ‏‏‎‏‏‎ +one of: 58 Elexit, 3 Pick-me up Stims, or a Crossbow (most value)

No Half Measures
Source: Iron Madison
Prerequisite: completed 'Liberation'
Iron Madison wants you to kill Hartmut and the Clerics in Tavar. She asks you to do this after you free Frank.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP

Road Toll
Source: Spike
Related: Enter the Fort of Tavar, A Greedy Guard, Duel with Spike
Spike will demand 200 Elexit to enter The Fort. He will drop this to 100 Elexit if you refuse. You can avoid paying him by using Suggestion or dueling him. The duel will bug out unless you stand behind the barricade to his right.
‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎200 XP

Sticky Fingers
Source: Doc
Doc needs you to find his stolen meds. Cindy will give you a lead if you pay her 50 Elexit or use Suggestion. If you refuse to pay her then Doc will help you out. Both of them will send you to Scrappy. If you paid Cindy for the lead then you can convince Scrappy to give you the chems using 8 Survival, 10 Charisma or 200 Elexit. Otherwise you can obtain them by pickpocketing or killing him. Make sure to complete 'Medicine for the Hunters' before killing him.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP, 5 Pick-me-up Stim

Stuffing Mouths – The Ambushed Caravan
Source: Hank or Kid
Hank says that his supply caravan is late. He wants you to kill any survivors and bring back his supplies. Kid can be found on the road next to 5 Good Crates. Deliver the crates and deal with Kid.
  1. Kill Kid or convince him to run away. You can convince him with Suggestion, 300 Elexit, or 10 Survival (25 XP).
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1300 XP, 500 Elexit, Gain Hank's Respect
  2. Escort Kid back to The Fort. Kid will be killed by Hank later.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1600 XP, 300 Elexit, Lose Hank's Respect

Technical Advancement
Source: Bill
Related: The Title of Madness
Prerequisite: Bill only spawns if you make Mad Bob angry. You can do this by calling Mad Bob 'mad' and give a poor reason. You can also complete 'Scrap Delivery' without killing the Clerics.

Bill can be found outside of the glass dome. He needs you to collect the Old Blueprints from his dead partner. He will try to reward you for the blueprints but his stash will be stolen and Vance will kill him. Talk to Vance and Mad Bob to understand why Bill was killed. It might be possible to earn a reward from Bill, but I was unable to figure it out.
‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎2100 XP

The Gate Guard
Source: William
Prerequisite: Spike dies
William needs you to recruit Ike as a replacement guard for Spike.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP, 50 Elexit (+100 XP if you killed Spike yourself)

The Scrap Transport
Source: Mad Bob
Related: Full of Problems, Taking out the Trash
Prerequisite: complete 'Shift Change'
Note: Amadeus and Harald only spawn after talking to Lucky Sam.
Trivia: Amadeus and Harald are the names of developers.

Mad Bob needs you to figure out why Lucky Sam hasn't been delivering scrap. Lucky Sam will agree to deliver scrap again if you kill the Clerics that he's trading with. The Clerics will realize that they've been discovered and will ask you help in killing the scrap collectors.
  1. Get Amadeus and Harald to leave by using Suggestion or by killing them. Then return to Lucky Sam and Mad Bob for the rewards.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP, 188 Elexit (+112 Elexit with Survival 4)
  2. Assist Amadeus and Harald in killing the scrap collectors.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP, 175 Elexit (+100 XP per kill)

Thief's Hiding Place
Source: Cindy
Pay Cindy 100 Elexit for some information. She will give you the coordinates of a thief's stash. If you already found the stash then she will give the money back. Fly to the top of the lighthouse and loot the stash. This location is also related to 'Heavy Loss'.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 300+ Elexit
Ignadon
The Hort


A Light in the Darkness
Source: Raudur
Raudur needs you to fix his generator. Give him 5 Electronic Scrap or use 6 Crafting (50 XP).
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP, 3 Fragmentation Grenades

Cause and Effect
Source: Hagen
Optional: 3 Combat (50 XP)
Hagen needs to know why the mutants are attacking in the north. Go north to the large Elex deposit surrounded by dead Clerics.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1200 XP, 200 Elexit (+550 XP for the kills)

Enter the Hort in Ignadon
Source: Xander
Related: Gained Entry
Xander will prevent you from entering The Hort unless you meet his requirements.
  1. Bribe Xander with 80 Elexit. He will give the money back and tell you that you owe him a favor.
  2. Obtain a trader's pass during the mission 'Hunters and Collectors'.
  3. Get recruited by Rainer in Abessa.
Xander will demand a favor during 'Nightly Business' no matter what you do here.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

Final Arrangements
Source: Wolf
Optional: 4 Crafting (25 XP, 2 Natural Elex)
Wolf wants you to kill a prisoner named Eli who is undergoing Suggestion. Complete 'Request for Help' and then ask Eli to wait outside the city. Then speak to Eli outside and he will attack you. Balder will demand 300 Elexit for interfering with his work.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 130 Elexit, Eli's Weapon (+125 XP for the kill)

Food for the Clerics
Source: Martha
Optional: 3 Charisma (25 XP)
Martha needs better food for the Clerics. Raudur will give you the food if you pay him.
  1. Pay Raudur 250 Elexit for the safe codes to his food. Martha will reimburse you 117 Elexit when you return. If you demand more then she will take back 24 Elexit.
  2. Pickpocket Raudur's note and steal the 20 Survival Packs. Martha will give you a Cold dialogue option if you do this.
The codes to the lockers are: 1455, 1758, 9981. Completing this mission changes the food items that Martha offers you.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP

From Old to New
Source: Anna
Related: Malfunctioning Robots
Anna needs 5 AI Chips from malfunctioning robots. The robots will be fighting a Mechanic when you find them. Saving him does not affect the rewards.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1500 XP, 200 Elexit (+200 XP for the colossus, +25 XP per drone)

Hard as Steel
Source: Godehard
Godehard needs some special parts from his supplier named Shorty. He will give you 100 Elexit to buy a Closed Crate. Shorty will demand twice as much money for the crate. You can obtain it by paying him 200 Elexit, 150 Elexit with 3 Combat (25 XP), killing him, or pickpocketing it. Killing him affects 'Subversive Elements'.
‏‏‎‏‏‎ ‏‏‎‏‏‎ ‎300 XP, 75 Elexit (+25 XP, 50 Elexit with 6 Charisma)

Hunters and Collectors
Source: Levin
Levin needs you to recover 3 Supply Crates that he lost during an attack. He becomes a trader after you do this.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP
‏‏‎‏‏‎ ‏‏‎‏‏‎ +one of: 230 Elexit, Pass, or Laser Rifle and 6 Energy Cell
‏‏‎‏‏‎
Neighbor Troubles
Source: Gerd
Optional: 5 Combat (25 XP, 25 Plasma Cell)
Gerd needs you to kill 3 Roaming Chimeras.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP, 140 Elexit (+160 XP per kill)

Question of Faith
Source: Eva
Optional: 4 Charisma (25 XP)
Eva needs you to obtain Arvid's Teaching from inside the archives. You can obtain this book in multiple ways:
  1. Join the Clerics before entering the archives.
  2. Hack into the console at the entrance using 3 Crafting (50 XP) and add yourself as a permitted user.
  3. Sneak into the archives. You can do this at night while Karl is praying. You can also fly over the wall to his right. However, you will need to sneak around the Archivists if you choose to do this.
Return to Eva for the reward. She will give you the mission 'Secrets of the Past' if you join the Clerics.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 300 XP (+55 Elexit if asked)

Request for Help
Source: Eli
Related: Hands Off
Eli is a prisoner undergoing Suggestion. He wants to escape The Hort with his friend Wolf. You can free him by giving him Eli's Weapon and the Spare Clothing. You can obtain the clothing from Ferdinand for 100 Elexit or by pickpocketing it. If you started 'Final Arrangements' then you can tell Eli to wait outside of The Hort, otherwise he will kill Wolf. Balder will demand 300 Elexit as compensation for interfering with his work.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP

Runners
Source: Dirk
Optional: 6 Survival (25 XP, 10 Plasma Grenade)
Dirk needs you to deliver an Outpost Status Report to Balder. You can convince him to let you deliver the report by lying to him, using 4 Charisma (25 XP), or letting him borrow 500 Elexit.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 150 Elexit

Secrets of the Past
Source: Eva
Related: The Road to Calaan - Clues and Indications
Prerequisite: complete 'Question of Faith' and join the Clerics
Eva finished studying Arvid's book and gives you the location of Calaan. One entrance is near Dirk. The code to the Calaan chambers can be solved using the "Four Houses" clues which can be found using the Weathered Pictures.
Hint: The 4 houses represent each digit in the code. Use the color and age.
Code: 7817
Tell Eva about Calaan to complete the mission. You can optionally tell Ulbricht and Reinhold the secret of Calaan. Reinhold will admit it only if you are a Cleric.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 2000 XP (+500 XP if you tell Eva the truth)
‏‏‎‏‏‎ ‏‏‎‏‏‎ +2700 XP for finding the Four Houses clues

Subversive Elements
Source: Reinhold
This is the main mission to join the Clerics. You do not have to join the Clerics to complete it.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3000 XP

Subversive Elements – The Supplier
Source: Reinhold and Dietrich
Related: Pension Plan
Deitrich needs you to find a chem supplier. If you completed 'Hard as Steel' then you can blame Shorty (50 Elexit), but Dietrich will ask you to find the real mastermind. Speak to Gerd, Karstem, and Dirk. Each of them has a safe next to their bed.
  • Dirk safe code is 4979. He will give you the code when asked.
  • Gerd's safe code is 4785. The only way to obtain the code is the Hack ability. His safe contains Gerd's Doll. If you give Gerd the doll he will give you 50 Elexit.
  • Karstem's safe code is 8195. He gives you the code if you talk to him twice. His safe contains a Bundle of Outlaw's Clothing.
Speak to Karstem about the clothing he will admit to being the chem dealer. He will offer you 10% of his profits to keep quiet.
  1. Accept Karstem's offer. This doesn't work if you killed Shorty.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP, 75 Elexit
  2. Kill Karstem.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP (+125 XP from the kill)
Return to Dietrich and Reinhold for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP, 333 Elexit (+12 XP, 100 Elexit with 20 Combat)

Subversive Elements – Nightly Business
Source: Reinhold
Reinhold needs you to find the person dealing chems in The Hort. Speak with Dietrich to learn more about the suspects: Oswald, Hagen, and Siegfried. Then retrieve the reports from Xander, the Factory Guard, and the Pit Guard. Xander will give you the mission 'The Favor' and demands that you to blame Siegfried. You can pickpocket Xander's report to avoid this.
  1. Blame Oswald (correct answer).
  2. Blame Siegfried.
  3. Blame Hagen.
Return to Reinhold for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP (+400 Elexit a day later if you blame Oswald).

The Favor
Source: Xander
If you owed Xander a favor during 'Nightly Business' then you will be unable to trade in the city until you pay him 400 Elexit or use 6 Charisma.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP
Xacor
Main Missions
Chapter 1: The Hunt Begins
Campaign of Vengeance
This is the main mission for Chapter 1. Complete each sub-mission and give a report to Sestak.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 2000 XP

Survive
Reach Goliet with the help of Duras.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP

Stolen Equipment
You were robbed by Ray you while you were unconscious. Search for him near Sandy Pines.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

Refuge of the Separatists
Source: Kerax or Sestak
Related: Hunt, Alb Sentinels at the Converter in Edan
Speak to the Separatist leader named Sestak. He is inside the Converter in South Abessa.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

Hunt
Sestak needs you to kill the Albs near the Converter in Edan.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP

Chaos of Emotions
This mission includes flashbacks of Jax's past. It will automatically complete as you do missions.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

Free as a Bird
Related: Allies from the Middle Ages, Desert Vultures, High-tech Allies
Join one of the three factions. Then talk to Sestak to complete 'Alternative Defense'.
  • Complete 'The Law of the Berserkers' to join the Berserkers.
  • Complete 'Subversive Elements' to join the Clerics.
  • Complete 'Fragile Power' to join the Outlaws.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3700 XP
Chapter 2: Battle Plans
Zardom's Battle Plan
Prerequisite: completed 'The Old Man'
This is the main mission for Chapter 2. Complete each sub-mission and give a report to Zardom.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 4000 XP

The Old Man
Prerequisite: completed 'Campaign of Vengeance'
Sestak needs you to visit a former Elexetor named Zardom.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP

Operating Instructions: Converter
Source: Sestak, Zardom, or any 'Converter Master Switch'
Related: The Converter in South Abessa
Sestak will teach you how to shut down the converters. He will give you this mission after you have completed 'Hunt'. You can also obtain it by interacting with any Converter Master Switch except the one in Edan.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP

Chosen
Zardom needs you to recruit Caja as a companion.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP

Origin - The Power of the Center
Source: Lloyd, Jonsey, Harley, Eckhard
Related: Promising Living Arrangements
Zardom wants you to create a base of operations in Abessa.
  • A Foot in the Door
    Lloyd wants you to introduce yourself to the camp.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP, Tower Key

  • Defense of the Camp
    Eckhard needs at least 3 companions to defend the camp. You can send him all 7.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 2500 XP (+500 XP per additional companion)

  • Freeing the Camp
    Jonesy needs you to kill 10 Raging Rotboars.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP, 200 Elexit (+125 XP per kill)

  • Salvage Work
    Harley needs a Hydraulic Conductor from a malfunctioning colossus.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP (+200 XP for the kill)
Complete all of these tasks and return to Lloyd for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 2000 XP

Note: You can place your Map Pieces in the Tower. Collecting all 16 pieces opens a safe with an Amulet of Wanderlust. There is no achievement related to this, and the amulet sucks.

The Big Bang
Source: Duke Logan
Related: Death of a Genius
Duke Logan needs help in constructing the Big Bang. Talk to Konrad and he will tell you to obtain some components from around Tavar: (1) Concentric Cross-armature Coil, (2) Inverse Phase Inductor, and (3) Proprietary Edwards Condenser. Give Konrad the components and then speak to Duke Logan. Then follow Konrad and destroy the Big Bang. Return to Logan and he will tell you to kill Konrad which starts 'Death of a Genius'.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 7600 XP

Death of a Genius
Source: Duke Logan
Prerequisite: completed 'The Big Bang'
Duke Logan wants you to kill Konrad. You are NOT required to complete this mission.
  1. Refuse to kill Konrad. Logan will sound extremely angry, but nothing changes.
  2. Kill Konrad. Make sure to complete Falk's questline first.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP

Invasion of Abessa
Zardom needs you to stop the Albs from invading Abessa.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP (+1575 XP for the kills)

The Converter in North Abessa
Zardom needs you to shut down the Converter in North Abessa. Make sure to loot The Redeemer and King's Sorrel from on top of the converter.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP

Elexetor on the Hunt
Zardom needs you to kill Repox the Elexetor.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP (+175 XP for the kill)
Main Missions
Chapter 3: Open War
Old Obligations
Prerequisite: completed 'Confronting the Pilgrim'
This is the main mission for Chapter 3. Complete each sub-mission and give a report to Thorald.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 8000 XP

Confronting the Pilgrim
Prerequisite: completed 'Zardom's Battle Plan'
Zardom needs you to confront Thorald.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP

War Machines
Thorald needs you to shut down all 5 converters.
  • Converter in South Abessa
    This mission is given by Sestak after 'Hunt'. You do not have to complete it immediately.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1000 XP
  • Converter in Tavar
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 2000 XP
  • Converter in Ignadon
    You will need to complete 'Ulbricht's Big Offensive' to shut down this converter.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 2000 XP
  • Converter in West Xacor
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 3500 XP
  • Converter in East Xacor
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 3500 XP
Return to Thorald for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 4000 XP

Ulbricht's Big Offensive
Source: Ulbricht
Ulbricht is planning to attack on the Converter in Ignadon. Talk to Nasty and convince her to lead the attack. Then return to Ulbricht to start the battle for the converter. You will take part in 3 large battles against the Albs. At the start of the battle you can how to allocate the troops. This affects Nasty's opinion of you and whether Ulbricht dies in battle.
  1. Warm: Lose Nasty's Respect. Ulbricht and 7 robots will assist you. Reinhold will fight during the third battle and he cannot die.
  2. Neutral: Gain Nasty's Respect. 4 robots will assist you. Ulbricht will fight during the third battle and dies.
  3. Cold: ? Nasty probably loves this. You probably get no robot assistance and Ulbricht may die. I assume both Ulbricht and Reinhold will be at the third battle.

First Battle: 2 Fighting Colossus, 5 Combat Robots, 2 Drones
Second Battle: 3 Fighting Colossus, 3 Combat Robots, 2 Drones
Third Battle: 4 Fighting Colossus, 8 Alb Soldiers, and Jurek the Alb commander
‏‏‎‏‏‎ ‏‏‎‏‏‎ 22400 XP (+XP from kills)
‏‏‎‏‏‎ ‏‏‎‏‏‎ +2000 XP for completing 'Angry Girl'

Loot Jurek's Key to start 'The Converter in Ignadon'.

Family Meeting
Related: Patience, Joys of Fatherhood, A Brother's Love, Misinformation
Thorald tells you to meet with your father Wardek. Wardek will tell you where to meet Kallax. After talking to Kallax you will be attacked by a group of Albs. Return to Wardek for answers.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 10200 XP (+650 XP from kills)

Heavy Suspicion
Related: Pact with the Devil
Sestek wants you to investigate Zardom. Zardom will be gone and 'Zardom's Contract with Ray' will be nearby. Speak to Ray about the contract and he will explain what he did. You will need to look for Ray's brother Tom who was transformed into a jackal. You can find the Friendly Jackal in Origin.
  1. Kill the Friendly Jackal or let it die somehow.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 2800 XP
  2. Save Tom.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 4000 XP
Tell Ray about the jackal to finish the mission.

Defective Reactor
Thorald needs you to fix your raider. Find an X48 Reactor Coil and give it to Harley.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 4000 XP
Chapter 4: The Secret of the Hybrid
The Ice Palace
Source: Thorald
Prerequisite: completed 'Old Obligations'
This is the main mission for Chapter 4. Complete each sub-mission and give a report to Harley.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 7000 XP

Who Am I?
Prerequisite: completed 'Family Meeting'
Related: The Gatekeeper, Secretly, Showdown with Kallax
Wardek will tell you to visit an island to the south of Edan to learn about your past. Thorald will tell you how to meet Kallax at the start of this chapter. Return to Wardek to and discuss what you have learned. Then meet Kallax and defeat him. Wardek will disappear after this.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 7300 XP
Speak to Harley to learn where the password to the Hybrid's chamber is. Visit this location to complete the mission.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 8400 XP

Through the Ice Desert
Thorald needs you to kill 6 Alb Commanders in Xacor.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 7000 XP

The Separatists' Test
Related: Sestak's Rebellion
Tell the Separatists your plan for the Hybrid.
  1. Warm: You want to kill the Hybrid.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 3500 XP
  2. Neutral: You want to reason with the Hybrid.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP
  3. Cold: You want the Hybrid to rule.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP
Sestak and the Separatists will join you during the 'The Battle of Xacor' if you choose the Warm option. You will need to have a low enough Cold value to do this. Otherwise the mission fails and they will attack you.

The Voice of Elex
Related: The Last Ingredient
Thorald needs Caja's help to perform an experiment. Speak to her and then return to Thorald to begin the experiment. She will be kidnapped by Zardom.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 11900 XP

Save Caja
Prerequisite: completed 'The Voice of Elex'
Save Caja from Zardom. You do NOT need to complete this mission, but it allows her to join the final battle.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP

New Control Jet
Prerequisite: completed 'Showdown with Kallax'
Harley needs you to find a Raider Control Jet.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 7000 XP

The Last Flight
Harley has fixed your raider. Use it to take down the Ice Palace's shield generator.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 7000 XP
Chapter 5: The Finale

The Battle of Xacor
Defeat the Albs with the help of the other factions. The Separatists will be there if you convinced them to help during 'The Separatists' Test'.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 10500 XP

A Danger for the People
Listen to the 4 recordings of Wardek and learn the truth of his intentions. There is also a Commander Armor and Commander Helmet in the room. The armor takes up both body and leg slots and is equal to the highest tier faction armor.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3500 XP

The Lair of the Beast
Speak to the Hybrid.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3500 XP

Confronting the Hybrid
Defeat the Hybrid. Which of the 3 endings you get depends on your Cold (Warm, Neutral, Cold).
‏‏‎‏‏‎ ‏‏‎‏‏‎ 8500 XP

The Future of Magalaan
Related: Zardom Must Die
Talk to all of the survivors and optionally kill Zardom. The Outlaws may attack you depending on your choice with the Hybrid.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1400 XP per survivor and companion (most of them)
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3750 XP from Zardom
‏‏‎‏‏‎ ‏‏‎‏‏‎ 2000 Elexit from Reinhold
Companions
Romance
Related: More than Just Friends, Playing with Fire
Caja and Nasty will give you their romance missions once they idolize you. They will offer you a relationship once you become 'true friends'. You do not have to start a relationship immediately. You can delay for as long as you want it. Starting a relationship with one of them may piss off the other one.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 2000 XP

A Berserker Warrior
Source: Duras
Related: Tooth for a Tooth, Circumstantial Evidence, The Judgement
Duras needs you to investigate the death of Askor. He gives you 5 suspects: Irdor, Geron, Barin, Thorgal, and Rock. Investigate the suspects and then return to Duras. He will ask you to investigate Barin again. Head to the Great Lift and pick up the Hidden Casket. You can open it in your inventory to discover it's a dead seedling. Then talk to Duras and you will discover the truth.
  1. Tell Ragnar that an outsider killed Askor.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 3400 XP, 1000 Elexit
  2. Frame Barin for Askor's murder. Barin will bribe you to let him go.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 3500 XP, 1000 Elexit
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ +100 XP, 350 Elexit if you accept the bribe
  3. Tell Ragnar the truth. You will have to kill Duras afterwards.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 5400 XP, 1000 Elexit

The Crafty Crook
Source: Ray
Related: For a Handful of Shards, Contract on an Outlaw, On Behalf of W., A Cleric on the Run
Meet Ray near Sandy Pines and follow him to The Fort. Speak to Wyatt and he will give you a contract on Ray. Ray will become your companion after this and asks you to collect the rest of the contracts on his head. You can find the contracts from the following individuals:
  • Leo is in southern Tavar.
  • Mason is next to the Great Lift in Edan. You can kill him or buy his contract for 200 Elexit.
  • Bomby is east of the Domed City. You can kill him or buy his contract for 1000 Elexit.
  • Jackson is north of the Dam teleporter in Abessa. You can tell him where Ray is for 200 XP and 300 Elexit. Ray will question you later if you do this.
Later in the story Ray should give you more information about W, but I am not sure when. However, you can complete the rest of this mission early by visiting Walter near the Crater teleporter in Ignadon. Walter will run if he sees Ray. Follow him to an abandoned house and talk to him. Then talk to Ray to complete the mission.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 9100 XP, 1297 Elexit
‏‏‎‏‏‎ ‏‏‎‏‏‎ +154 Elexit if you ask Walter for payment
‏‏‎‏‏‎ ‏‏‎‏‏‎ +800 XP if you let Walter live and ask for the rest of the contracts

More about Ray's story can be found during 'Pact with the Devil'.

A Half Defective Tin Can
Source: C.R.O.N.Y. U4
Interact with the damaged CRONY U3 near the beginning of the game to start this mission. Then head to The Pit in Goliet and talk to CRONY U4. He will send you to the Converter in North Abessa to obtain a Control Module. He can become a companion at this point but he will be unable to attack. He then sends you back to the damaged CRONY U3 to obtain a Weapon System.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1900 XP
CRONY will give you Natural Elex if you visit him, but he does so pretty rarely until you've completed the game.

Chosen
Source: Caja
Related: New Findings, Light Whispering, Loss of Humanity, Strength of Will
Speak to Caja in the Domed City and then meet her outside the city gates. She will become your companion after this. Then follow her to the Elex deposit in the north and let her meditate before giving her some Mana. Then follow her to the World Heart near the Small Camp in Edan and let her meditate again.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 5200 XP

After 'Zardom's Battle Plan' she will ask you to follow her to another Elex deposit in Abessa. Do this and then give her more Mana. Wait a day and she will take you to an Elex deposit in Xacor. Give her even more Mana and then wait another day. She will then ask you to take her to an Elex deposit near the Comet in Ignadon. Then give her more Mana to complete the questline.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 6900 XP

More of Caja's story can be found during 'The Voice of Elex'.

An Outcast Alb
Source: Arx
Related: Heads Must Roll, A Feast, The Main Entrance
Arx can be found near the Domed City in Abessa. He will become your companion if you simply talk to him. He needs you to bring him the heads of three Alb commanders.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 7450 XP (+100 XP per Alb Soldier)
  • Pollox's head gives you the North Abessa Converter code (3210).
  • Bartax's head gives you the East Xacor Converter code (0666).
  • Tiraz's head gives you the Converter in Ignadon code (4486).
After 'Origin - The Power of the Center' he will cook and serve you the skulls of the dead Albs.
  1. Kill Arx.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 1700 XP
  2. Let Arx live. He will ask you to obtain an Elex-contaminated Heart from a Powerful Cyclops. If you offer to eat it then he will give you a Strange Meat in a couple days. Eating it will give you 100 XP, +1 Cold.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 2200 XP (+400 XP for the kill)

A Cleric Traveling Alone
Source: Falk
Related: Electrical Technology for Falk, Random Access Memory
Falk can be found on top of the Converter in Edan. Clear out the mutants in the converter and he will become your companion. He then asks you to bring him some components: (1) Highly Sensitive Sensor Module, (2) Elex Battery, (3) High-capacity CPU, (4) Hydraulic Joint, and (5) Gaurudium. Give all of the components to Falk and then visit Konrad.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 5100 XP, 250 Elexit

Angry Girl
Source: Nasty
Related: The Greatest Challenge, A Tough Test, Nasty's Style, Salvation
Nasty doesn't want anything to do with you until you've made a name for yourself. Her bodyguards will tell you to speak with her when she's interested in you. First she wants you to kill 3 bugs. Then she asks you to help her kill El Colosaro the troll.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3040 XP
She will become your companion once you've completed 'Ulbricht's Big Offensive'.
After 'Zardom's Battle Plan' she will ask you to kill 2 Enormous Cyclops and 3 Mutants.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3070 XP (+1070 XP from kills)
After completing the game she will ask you to kill an Elexetor and two mechs. She will also tell you about her terminal illness. Go to the Archives to find her a cure. Then gather a Gray Cabbage and a Gas Umbel and give them to Caldrim or Doc so they can make the cure. Give the cure to Nasty and wait a day before talking to her to complete her questline.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 9900 XP
Clerics
Obediently Performing One's Duty
Source: Reinhold
Prerequisite: completed 'Subversive Elements'
Reinhold will promote you to Legate once you have completed this mission. You will need to be level 15 and pay 1000 Elexit to advance. You will receive the PSI Thrower or PSI Amplifier.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 4000 XP

Artists of Persuasion
Source: Reinhold
Reinhold wants you to use Suggestion on him. You can learn the ability from Balder.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

An Acolyte's Pilgrimage
Source: Balder
Balder needs you to go on a pilgrimage and visit the 4 Calaan shrines around Ignadon. You could have already done this before starting the mission. Donating to the shrines does nothing. Saving people near the shrines does nothing.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1800 XP

A Good Debut
Source: Martha
Related: Knowledge is Power
Martha needs you to deliver Martha's Protein Supplement Stew to Balder, Xander, Anna, and Reinhold.
Balder will test your Cleric knowledge if you give him the stew. If you pass the test he will reward you. The answers are: Calaan, Ulbricht, Arvid
‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP, Plasma Rifle
Xander will offer to pay 25 Elexit for a double portion.
  • Don't give Xander a double portion.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 300 XP
  • Give Xander a double portion. Reinhold and Martha will not be happy.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 100 XP, -75 Elexit
Return to Martha and Reinhold for your reward.

In the Service of Calaan
Source: Reinhold
Prerequisite: complete 'Obediently Performing One's Duty'
Reinhold will promote you to Regent once you have completed this mission. You will need to be level 25 and pay 1000 Elexit to advance.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 5000 XP, 400 Elexit

Divine Mission
Source: Balder
Balder needs you to recruit 3 new members. You only need to successfully recruit one of them for the reward. Make sure to complete their side missions before recruiting them.
  • Rider will join if you pay him 100 Elexit, use Suggestion (25 XP), or threaten him.
  • Galar will join if you duel him (300 XP) or use Suggestion.
  • Connor will join if you pay him 500 Elexit, 100 Elexit with 2 Charisma (25 XP), or use Suggestion (25 XP). If you threaten him then you will need to kill him. Killing him will save you time and money. If you convinced him to join then Xander will prevent him from entering the city. Pay Xander 200 Elexit to let him in or else Connor will attack you.
Return to Balder and Reinhold for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3500 XP, 250 Elexit

Renegade Clerics
Source: Hagen
Hagen needs you to kill 10 Regenade Clerics. You can learn why the renegades left by using Suggestion or giving them 150 Elexit. They will tell you for free if you offer to let them go. They will give you 86 Elexit if you demand payment.
  1. Kill them. You can do this even after letting them go.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 3500 XP, 500 Elexit
  2. Let them go. Reinhold will accept any reason for doing this.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 3500 XP
Return to Hagen and Reinhold for your reward.
Berserkers
In Service of the Warlords
Source: Ragnar
Prerequisite: completed 'The Law of the Berserkers'
Ragnar will promote you to Warrior once you have completed this mission. You will need to be level 15 to advance. You will receive another Magical Fist of Fire/Ice/Poison.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3000 XP

A Quick Rise
Source: Ragnar
Ragnar needs you to find Gunnar in the Valley of the Damned. Examine his body and loot Gunnar's Journal.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1200 XP, 15 Elexit

Cormag's Solace
Source: Cormag
Cormag needs you to help Born clear the weeds near the seedlings. Pick up 15 Gralla Roots and put them in the Trash Containers.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 600 XP, 200 Elexit, 2 Cultivator Loaf

For the Community
Source: Angrim
Angrim needs you to follow Zerwas as he collects taxes from 3 people. He collects 500 Elexit but only gives 400.
  1. Lie to Angrim. Say that Zerwas gave everything or more than he collected. He will investigate and force you to wait a day before he will give you his pledge.
  2. Tell Angrim the truth. Say that Zerwas lied and collected more.
Return to Angrim for your reward. He may ask you to kill Zerwas (300 XP) before giving you his pledge. I assume this depends on how much he respects you.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 500 XP

Seeking Promotion
Prerequisite: completed 'In Service of the Warlords'
Ragnar will promote you to Paladin once you have completed this mission. You will need to be level 25 to advance. You will receive another Magical Fist of Fire/Ice/Poison.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 4000 XP

Alarming News
Source: Ragnar
Ragnar needs you to assist Thorgal in defending the World Heart in Abessa. Defend the camp from Reavers and then kill the Reaver Leader. Return to Thorgal and Ragnar for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3600 XP, 200 Elexit (+100 XP per kill)

The Enemy of My Enemy
Source: Cormag
Cormag needs you to deliver a 'Sealed Letter to the Clerics' to Reinhold. He will warn you not to unseal the letter.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 800 XP (+150 Elexit from Reinhold if asked)
‏‏‎‏‏‎ ‏‏‎‏‏‎ +300 Elexit from Cormag if you didn't unseal the letter

The Fight for the Canyon
Source: Angrim
Angrim needs you to assist Gardar in defeating the Outlaws along the Blood Road.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 4000 XP (+100 XP per kill)
‏‏‎‏‏‎ ‏‏‎‏‏‎ +200 Elexit if you weren't rude to Angrim
Outlaws
Contract Work
Source: William
Prerequisite: completed 'Fragile Power'
William will promote you to Enforcer once you have completed this mission. You will need to be level 15 to advance.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 3000 XP

Crazy Idea
Source: Chloe
Chloe needs 10 Strong Liquor.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 1200XP, 75 Elexit

Collecting Protection Money
Source: Rat
Rat needs you to follow Burns as he collects protection money from 3 people. Burns will collect 350 Elexit but only gives Rat 300.
  1. Lie to Rat. Say that Burns gave all of the money, or say that he gave too much.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP
  2. Tell Rat the truth. Rat later sends Burns outside of the city to search for shards. This doesn't seem to change anything because Burns cannot die.
    ‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP

Desecrated
Source: Mad Bob
Mad Bob needs you to destroy the Cleric altars in Tavar using 3 Mad Bob's Explosive Charges.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP (+400 Elexit if you ask for payment)

Expansion of Power
Source: William
Prerequisite: completed 'Contract Work'
William will promote you to Captain once you have completed this mission. You will need to be level 25 to advance.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 4000 XP
‏‏‎‏‏‎ ‏‏‎‏‏‎ +200 Elexit from Rat
‏‏‎‏‏‎ ‏‏‎‏‏‎ +beer from Chloe's bartender
‏‏‎‏‏‎ ‏‏‎‏‏‎ +3 Pick-me-up Stim from Doc

Recapture
Source: Mad Bob
Mad Bob needs you to assist Striker in defeating 12 Berserkers.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 2800 XP (+100 XP per kill)

Dispute Over Space
Source: Rat
Rat needs you to defeat Erin and Smoke in the Arena.
  • Defeat Smoke in the arena (350 XP). He will fight you talk to him twice. If you lose to him you will need to pay Rat 250 Elexit.
  • Defeat Erin in the arena (325 XP). She will fight you if you pay her 100 Elexit. If you beat her then she will give the money back. If you lose to her then you will need to pay Rat 300 Elexit.
Return to Rat and Big Jim for your rewards.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 400 XP
‏‏‎‏‏‎ ‏‏‎‏‏‎ +500 Elexit from Big Jim for defeating Smoke
‏‏‎‏‏‎ ‏‏‎‏‏‎ +500 Elexit from Big Jim for defeating Erin

Money Collectors
Source: Chloe
Chloe needs you to collect the unpaid tabs from three Renegade Berserkers. You can pickpocket the bags of money or convince them to pay.
  • The Berserker in Hank's bar has a Bulging Bag. He gives it to you if you ask him for it. He will pay you an extra 75 Elexit if you threaten him.
  • The Berserker in front of the Arena has a Ripped Bag. He will attack you if you ask for it (100 XP).
  • The Berserker in front of north gate has a Handmade Bag. He runs if you ask for it. Catch him and he will give you the bag.
Return to Chloe for your reward.
‏‏‎‏‏‎ ‏‏‎‏‏‎ 200 XP
Maps

Achievements
Some of the more difficult achievements can be obtained by downloading save files:
(1)[www.nexusmods.com]
(2)[www.nexusmods.com]

Story Achievements
These achievements will be automatically obtained by playing the game.

Up and Away
First jet pack flight
Survival
Completed - Survival
Fencing Master
Completed - Stolen Equipment
Leader
Completed - Origin The Power of the Center
Earner
Completed - Tramp Confederacy
Detective
Completed - Decaying Powers
Flashback
Completed - Chaos of Emotions.E86
Prepared
Completed - Zardom's Battle Plan
Turned the World Upside Down
Completed - Old Obligations
Thicker than Water
Completed - Showdown with Kallax
Visionary
Completed the game

Mission Achievements
These achievements are optional but easy to obtain.

Sewer Rat
Completed - The Claws
Balance of Power
Sealed the fate of Abessa City
Calaan
Found Calaan
Romantic
Started a relationship

Acolyte
Joined the Clerics
Cultivator
Joined the Berserkers
Runner
Joined the Outlaws

Skills Achievements
These are optional achievements that require a lot of money.

Hero
Learned all Personality skills
Natural Survivor
Learned all Survival skills
Fightmaster
Learned all Combat skills
Flexible Friend
Learned all Crafting skills
Beacon of Faith
Learned all Cleric skills
Master Criminal
Learned all Outlaw skills
Nature Lover
Learned all Berserker skills

Cold Achievements
The easiest way to obtain these achievements is to lower your Cold until you get the 'Human' achievement. Then raise your Cold value until you are Spontaneous. At the very end of the game you can craft and consume 600 Small Elex Drinks to raise your Cold.

Human
Cold is 10 or lower
Coldhearted
Cold value has reached 90
Pure Rebel
Sided against the Hybrid (emotional ending)
The Third Way
Fed Mana to the Hybrid (neutral ending)
Beast of Xacor
Served the Hybrid (logical ending)

Other Achievements
These achievements require a lot of playtime. You should obtain them all as long as you complete most of the side missions.

Tinkerer
Modified weapons 20 times
Careerist
Completed 300 missions

The Big G
Earned 1000 Elex shards
Shard Hoarder
Earned 10,000 Elex shards
Big Earner
Earned 100,000 Elex shards

Hunter
Killed 20 mutants
Slayer
Killed 300 mutants
Big Game Hunter
Killed 1000 mutants
Butcher
Killed 50 humans
Thief Taker
Killed 20 bandits
Friend or Foe
Killed 20 Albs

Locksmith
Picked 100 locks. Open a locked chest and then reload over and over.
Luminary
Reached level 20
Picture Album
Collected all 20 pictures
Pilferer
Pickpocket 50 people successfully
Safecracker
Opened 50 safes
Atombouncer
Teleported 20 times
Splattermaster
Fallen to death 20 times
Pack Leader
Recruit 5 companions
Honorary Citizen
Played 80 hours
3 Comments
Mursley Oct 1, 2023 @ 4:42pm 
Hello, if you're still interested in updating this wonderful guide of yours, I think you forgot "A Bounty Hunter" mission of the Abessa region.
Double Dark  [author] Feb 12, 2022 @ 2:49pm 
Thanks. I used GamePressure for a walkthrough at first. However, they didn't do every mission, so I made my own guide. The rest of the information came from Guides4Gamers, the wiki, and my own playthrough.
solaris32 Feb 12, 2022 @ 2:24pm 
Regarding Liam, if you kill Iron Madison to free him, then start the quest Interception you can have Liam join you for that quest. Reach the Duke's men with Liam in tow, and the men will offer you a cut of the goods if you kill Liam. Do so and the Duke's men give you 125 elexit. Not worth it obviously, so I reloaded. But I can't find any guides talking about this option, so here you go.