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Now that the issue is fixed it's simply not necessary anymore.
Weapon toggles would not only be a gargantuar list of toggles, it would complicate development of the mod and it would be hard to figure out how they should even work; some weapon changes rely on other retiers or fundamental TRAE reworks. For example all magic weapons in TRAE are rebalanced around the mana rework, or Flamethrowers are rebalanced around the many new Gel types that were added