tModLoader

tModLoader

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TRAE Project
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
8.718 MB
Oct 13, 2021 @ 7:50am
Sep 25, 2024 @ 4:19pm
56 Change Notes ( view )

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TRAE Project

Description
Built for 1.4 Alpha version of tModLoader.
Introducing the Terraria Rebalanced and Expanded Project!

Made by certain Terraria fans who felt that 1.4 wasn't quite fitting to be the end of Terraria, this rather ambitious mod aims to fix all issues present in the vanilla game, balance or otherwise, and expand it where it currently feels lacking in content.

This mod's primary feature is all its changes to the vanilla game, but it is not at all exempt from having brand new content to explore!

Featuring:
* Over 50 PAGES of vanilla changes, ranging from weapon buffs to boss reworks and much more!
* Reworks to defense and general mobility.
* An overhauled magic class with much more emphasis into mana than vanilla.
* Overhauled Spear mechanics, with the added ability to throw all of them.
* Over 20 new accessories, explore the Tinkerer's Workshop like never before.
* The Glacial armor, the whip based counterpart to Spooky armor.
* A Dreadnautilus overhaul, turning it into an official superboss fight!
* A BIG flamethrower expansion, giving them relevance throughout the entire game.

And more! This mod may build itself off vanilla balance, but it is guaranteed to shake up your experience dramatically.

More information at:
Forums page: https://forums.terraria.org/index.php?threads/w-i-p-trae-project.108733
Changelog: https://docs.google.com/document/d/19rpmiLvxtzu7k0cWBHJrvMxoS0sAwcZK-ZcS_xCXlT0/edit?usp=sharing
Discord Server: https://discord.gg/7CfJ8TRTtU
Originally posted by tModLoader TRAEProject:
Developed By TRAE team
358 Comments
J. Bame  [author] May 18 @ 9:34am 
The teleport may have broke, i'll check it out when i have the time
Antibody May 18 @ 5:23am 
Salalavas keep disappearing before I can kill them, am I doing something wrong?
Amorbious May 12 @ 3:05pm 
Thank you for clarifying, I look forward to see this project's continued development.
J. Bame  [author] May 12 @ 2:03pm 
Indeed, the TRAE texture pack was only a rough solution to a problem caused by the mod replacing Vanilla sprites.

Now that the issue is fixed it's simply not necessary anymore.
Amorbious May 12 @ 8:54am 
Heya J. Bame, I just cameback to play terraria again, I found that the Trae Project texture pack doesn't seem to exist anymore, I presume that you have integrated the textures into this mod?
AngeLiq Apr 29 @ 3:48pm 
i c..
J. Bame  [author] Apr 29 @ 3:29pm 
It's just a lot of work for little gain, Hammer Hoovy is already working on dividing TRAE into sub-mods that let you experience only part of the mod at a time. That is the best thing we have right now.
J. Bame  [author] Apr 29 @ 3:28pm 
Boss changes are only a few, easy toggles

Weapon toggles would not only be a gargantuar list of toggles, it would complicate development of the mod and it would be hard to figure out how they should even work; some weapon changes rely on other retiers or fundamental TRAE reworks. For example all magic weapons in TRAE are rebalanced around the mana rework, or Flamethrowers are rebalanced around the many new Gel types that were added
AngeLiq Apr 29 @ 11:41am 
the bosses already have individual configs for that exact purpose :waving:
J. Bame  [author] Apr 29 @ 8:58am 
It is basically impossible to avoid conflict with other vanilla change mods