Ravenfield

Ravenfield

46 ratings
Operation Ghost Train (Project Reality BF2)
   
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Content Type: Maps, Maps - Mod Tools
File Size
Posted
Updated
77.945 MB
Oct 13, 2021 @ 7:23am
Oct 13, 2021 @ 3:49pm
3 Change Notes ( view )

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Operation Ghost Train (Project Reality BF2)

In 2 collections by BaptistRemu✞
(DISCONTINUED) Rummist's Mods
317 items
Rummist's Maps (Remakes)
91 items
Description
Recommended Settings

Bots: 40 - 64 (Favor Eagle for a more balanced match, since Raven basically dominates)
Gamemode: Battle
Respawn Time: 15 - 25 seconds

Discord Server:
https://discord.gg/QTzgCMc

A first for me, as I decided to remake a map from a mod for Battlefield 2 called Project Reality. I posted a poll on reddit, and this map won out of 4. Note that this map may be inaccurate to the original (I did what I could), and I also added in some background stuff that may be performance heavy.

Notes:

- Map is imbalanced a bit (as stated, recommend utilzing the balance slider).
- Map might cause performance drops on weaker PCs because of the trees, probably.
- Decided to utilize bamboo trees, but they have this weird thing where you can go through them. Tried using a capsule collider and it didn't really translate well. So I had to make them uncollidable.

Assets Used:

Polygon - Nature Pack
https://assetstore.unity.com/packages/3d/vegetation/trees/polygon-nature-pack-120152

Polygon - War Pack
https://assetstore.unity.com/packages/3d/environments/historic/polygon-war-pack-106992

Sky Series Collection
https://assetstore.unity.com/packages/2d/textures-materials/sky/sky-series-collection-101490

Polygon - Samurai
https://assetstore.unity.com/packages/3d/environments/polygon-samurai-low-poly-3d-art-by-synty-89551

I do not own any of the assets, and textures used at all. I also do not intend on infringing said stuff either. All rights go to those who had made them.
12 Comments
royd3770 Jan 28 @ 3:26am 
project is fucked
Ex00000e❸ Jun 24, 2022 @ 6:04am 
will there be more Project Reality map?
刃下心 Jan 26, 2022 @ 6:10pm 
我们爱好核平
K O I S H I V I B E [F2P] Dec 30, 2021 @ 12:45pm 
it has been three hours
Using guided antitank missiles, and unguided rocket fire, we have manage to so far suppress the enemy's advance. However, the bridges are chokepoints exposed from all angles, and the enemy is also engaging our armor.
Further compounding this is the enemy's constant artillery barrages.
I hope to capture the chinese bunker soon.
Things that could be done to improve the map:
add some additional fortifications around the bunkers
add some AT launchers and ammo crates
КРОКОДИЛ ДАНДИ Oct 24, 2021 @ 4:39pm 
Nice
K O M Z E R Oct 14, 2021 @ 2:12am 
Cool
Fumoporro Oct 13, 2021 @ 11:58pm 
I liked the map a lot, nice one!! I didn't have any AI issues at all, however the AI sometimes gets stuck with vehicles on the bridge. The road has some elevation on the floor of it wich makes the bots get stuck and therefore abandoning the vehicles. Maybe lower a little bit that road or remove it from the bridge?? Other than that it plays and looks very good!!
erikfinn321 Oct 13, 2021 @ 5:09pm 
i love pryect reallity
Amon Oct 13, 2021 @ 2:09pm 
dang, nice map, but again, busted ai
Titanus Oct 13, 2021 @ 12:54pm 
sex