Stellaris

Stellaris

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"Terraform" to Tomb World
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Oct 11, 2021 @ 11:40am
May 9, 2023 @ 2:54pm
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"Terraform" to Tomb World

In 1 collection by corsairmarks
Corsair's Stellaris Mods
57 items
Description
Overview
Does your species prefer the warm glow of an irradiated planet? Whether you "accidentally" nuked your homeworld or evolved to feed on radiation, this mod will help you bombard "terraform" planets into tomb worlds. This includes applying orbital bombardment graphics to any planet being "terraformed" to a tomb world.

As of Stellaris version 3.5 "Fornax" and the Toxoids expansion, the game has built-in a variation of terraforming planets to tomb worlds, but only for empires that are Relentless Industrialists and only after having completed a special project. This mod allows all empires to access it with a lower cost, but with higher research prerequisites. Thus you may rarely see two options to change a planet into a tomb world if your empire has the Relentless Industrialists study completed - that is a feature and not a bug.

Changes
Adds terraforming links to change almost any colonizable, non-artificial planet into a tomb world (pc_nuked). Empires whose founder species has one (or more) of the Tomb World Preference, Survivor, Radiotrophic, or Irradiated traits (nuked empires) do not require any special technologies to "terraform" into tomb worlds. Non-nuked empires must have at least 1 Pop of a nuked species and the Tomb World Adaptation technology. Converting unhabitable worlds (barren, cold barren, or frozen) that have the Terraforming Candidate modifier always requires the Climate Restoration technology.

These new terraforming links allowing them to "terraform" planets into tomb worlds. Supported "terraforming" transformations:
  • All nine basic habitable planet classes plus gaia planets
    • One-quarter the normal cost to terraform a world into a different category (e.g. dry to wet or cold)
    • Nuked empires and Memorialists can use tomb world "terraforming" without first researching Terrestrial Sculpting
    • Non-nuked empires must have at least one Pop of a nuked species as well as the Terrestrial Sculpting and Tomb World Adaptation technologies
    • Shows the planetary bombardment graphics while "terraforming"
  • Hive and machine worlds
    • One-half the normal cost to terraform a world into a different category (requires more bombs "terraforming devices" to remove)
    • Nuked empires and Memorialists can use tomb world "terraforming" without first researching Terrestrial Sculpting
    • Non-nuked empires must have at least one Pop of a nuked species as well as the Terrestrial Sculpting and Tomb World Adaptation technologies
    • Shows the planetary bombardment graphics while "terraforming"
  • Barren/cold barren/frozen/toxic worlds with the "Terraforming Candidate" modifier
    • Standard cost for barren/toxic
    • Standard high cost for cold barren/frozen
    • Requires Climate Restoration technology
    • From frozen also requires the "Hydrocentric" ascension perk
    • From toxic also requires the "Detox" ascension perk
Planets converted to tomb worlds this way are not eligible for the random events that can sometimes occur on tomb worlds - there's no mystery about what happened, it was bombed "terraformed" on purpose. Non-nuked empires that have already "terraformed" a planet into a tomb world waive the requirement to have at lease one nuked Pop.

Compatibility
Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

Only adds new terraforming links, so it should not conflict with other mods that do not also add terraforming links from and to the same planet classes. Does not support new planet classes added by mods such as Planetary Diversity, but will still work for the base game's planet classes.

Recommended Companion Mods
"Terraform" to Tomb World: Planetary Diversity Compatibility adds support for planet classes added by Planetary Diversity. Almost all of them can now be "terraformed" into Tomb Worlds.

Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

Special Thanks
Inspired by Tomb World 'Terraforming' by SingABrightSong and the new Radiotrophic trait added in Stellaris 3.1 for owners of the Plantoids Species Pack. Radiotrophic plantoid and fungoid species have decreased upkeep cost and a population growth rate increase on tomb worlds, so would also benefit from the ability to "create" tomb worlds. The original mod has not been updated, so I created this enhanced and expanded version.

[discord.gg]
37 Comments
Sunset Sarsaparilla May 5 @ 6:07am 
I wonder if this still works in 3.11
Cipher Purinina Mar 2 @ 7:02am 
EXTERMINATUS
thereigo Jan 15 @ 11:54am 
any idea on how this runs on the current version of the game?
corsairmarks  [author] Dec 13, 2022 @ 1:59am 
All updated for 3.6 "Orion" - only a couple minor tweaks to account for a couple new raditrophic variants.

@SingABrightSong They did add that to the base game - but as ScoSteSal mentioned, it's only available with the Relentless Industrialists civic.
ScoSteSal Nov 30, 2022 @ 4:08pm 
QQ- is this likely to be updated to 3.6 soonish (i.e. before end of year)? I'd like to have this option without using the Relentless Industrialists civic
SingABrightSong Oct 6, 2022 @ 5:41pm 
I have been informed that PDX has added the ability to terraform planets into tomb worlds to the unmodified game. I am uncertain whether to feel flattered or terrified.
corsairmarks  [author] Sep 17, 2022 @ 8:18pm 
@PlotVitalNPC You are right - I've been watching the pre-release vids. However I'm back to working full time, so my mod updates won't happen all in the first week this time.
PlotVitalNPC Sep 17, 2022 @ 3:24pm 
This will probably need updating for compatibility with the tombworld terraforming option accessible to Relentless Industrialists from Toxoids who have their industrialism law set to For Science.
NerdCuddles Jun 30, 2022 @ 6:10pm 
this really should be in the base game
Xilo The Odd Apr 25, 2022 @ 4:23pm 
it might be possible to make this a planetary decision, then the speed of it would be affected by the military strength of the fleet in orbit. because you can concecrate worlds in vanilla on uninhabited worlds to gain unity from having them uninhabited. make it something like weapons testing site decision. it "builds" a habitation amount on the planet for you to bombard, upon successful 100% devastation it turns the world into a tomb world. would add some flavor to making a world tomb worlds if possible.