Garry's Mod

Garry's Mod

377 ratings
Day of Defeat: Source SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
44.194 MB
Oct 3, 2021 @ 9:32am
Apr 24 @ 12:38pm
5 Change Notes ( view )

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Day of Defeat: Source SNPCs

Description
Day of Defeat: Source SNPCs

Requirements:
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Features:
  • Adds each of the six classes plus a bonus medic class as NPCs
  • Adds the Sherman Tank and Tiger Tank as NPCs, complete with additional skins
  • Adds all of the weapons from Day of Defeat: Source as NPC weapons (see notes)
  • If also using Cpt Hazama's CSS Bot SNPCs Assault classes have a chance to throw smoke grenades instead of frag grenades. This addon is not mandatory, they just won't throw smokes.
  • NPCs use their original models, animations and sounds where possible
  • NPCs will call out information to each other depending on their target (i.e. "Sniper!", "Tiger ahead!", "MG ahead!")
  • Headshots will cause their helmets to ping off
  • NPCs will switch weapons depending on the situation (i.e. a Rocketeer will switch to their sidearm if the enemy gets too close)
  • NEW: NPCs can be gibbed for a wonderful gory mess!
  • NEW: Adds 2 gamemode entities for the NPCs to play: Control Points and Demolition.
    Control Points: Place down some flags for NPCs to capture, then spawn the gamemode entity to begin. NPCs will make their way towards the opposing sides flags and attempt to capture them all.
    Demolition: Place down some targets and TNT dumps, then spawn the gamemode entity to begin. NPCs will then attempt to plant TNT at the targets, or defend them from oncoming attackers.
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Notes:
  • Yes, you do need Day of Defeat: Source. If you comment "it's errors" without having DoD mounted, you will look silly.
  • Want to fight along? You can use DrVrej's NPC Relationship Modifier to add yourself to the NPCs side so that they won't attack you
  • As the weapons were designed for the DoD player models, they probably won't look right in the hands of other NPCs. Likewise, non-DoD weapons (or any mods that replace the DoD models) probably won't look right in the hands of the DoD player models either. Nothing I can really do about this without recompiling a lot of stuff, which frankly isn't worth the effort imo.
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Credits:
  • KrazyCake - Coding, recompiling models, texture edits, screenshots
  • DrVrej - Awesome NPC base
  • Valve - Original assets
    As well as anyone else where credit is due!
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Notice something not quite right? Have a suggestion? Feel free to leave a comment and I will try to get back to you!
Popular Discussions View All (3)
4
Oct 5, 2024 @ 2:51am
in case you don't have dod:s
O O
0
12 hours ago
[unofficial] bug report
Combine
0
Feb 16, 2024 @ 12:29pm
hovv to mount.
joe soap
233 Comments
puditcool 18 hours ago 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:57: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. CustomOnThink - lua/entities/npc_vj_dods_base/base.lua:57
3. OnThink - lua/entities/npc_vj_human_base/init.lua:1819
4. unknown - lua/entities/npc_vj_human_base/init.lua:2611
puditcool 18 hours ago 
[Day of Defeat: Source SNPCs] lua/entities/npc_vj_dods_base/base.lua:142: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. SetAnimationTranslations - lua/entities/npc_vj_dods_base/base.lua:142
3. UpdateAnimationTranslations - lua/vj_base/ai/core.lua:483
4. unknown - lua/entities/npc_vj_human_base/init.lua:2235
puditcool 19 hours ago 
Thanks For the update :):steamhappy:
Jolty Apr 25 @ 10:01am 
i noticed while checking out the new update, that the soldiers sometimes look to the left or right when running away or try to walk away from an enemy instead of running away. other than that i really like the update (especially with the added DoD:S weapons :steamhappy: )
Sandbox_Life2007 Apr 24 @ 5:53pm 
Thanks man for the hard work and I hope you have good days
fbryanvalle Apr 24 @ 12:34pm 
Thanks for replying i love your adoon by the way
KrazyCake  [author] Apr 24 @ 12:22pm 
Looks like the model paths have changed in the newer version of VJ Base. Won't take long to fix!
fbryanvalle Apr 24 @ 11:45am 
For some reason the gibs are errors back then when i used them they wouldnt be errors the gibs are broken
MrDeadlyMatt Apr 24 @ 8:55am 
your a legend glad this got a update thanks for your time to update the wonderful mod
KrazyCake  [author] Apr 24 @ 2:05am 
Hi folks,

Sorry for the delay. I've been working on and off this addon for years, and with the newest version of VJ Base forcing me to update everything, I figured now is as good a time as any to push it out. Updated to latest version of VJ Base, and plenty more. Please give the change notes a read! :steamhappy: