RimWorld

RimWorld

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Adjustable Archonexus Quest Continued
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Mod, 1.3, 1.4, 1.5
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155.821 KB
Sep 27, 2021 @ 3:28pm
Apr 30, 2024 @ 6:25pm
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Adjustable Archonexus Quest Continued

In 1 collection by ShenSlayer
Praedon's RimWorld Mods
1 item
Description
** NOTE: Please feel free to rate this addon. It helps others know if it's useful or not! Thanks! **

Allows user to adjust parameters of Archonexus quest on the mod settings. This is continued from NilchEi with permission.

Allows you to set how many colonists and animals you carry over to your new outposts. Also allows you to carry inventory (minus guns and utility belts for now due to new game mechanic changes) and research. You can also set the amount in value your colony needs to be in order to advance.

*** NOTES ON LIMITED ITEMS: ***

To move more items with you, simply consider a mod such as "Crates (Continued)" and have your colonists fill those crates up with your items you want and then have them pick it up right before you leave. This has been confirmed to work. You then appear at the new colony with the crates you filled up and the items in it.

I will do my best to continue updating it and I thank NilchEi for their support in me continuing their awesome mod.

Please yell at me in the comments if I missed a Rimworld update and this mod needs updated. This is one of those mods that play a very minimal role other than adjusting one single quest so it's easy to miss if it's broken.


Breakdown of usage:

* Restart Rimworld once you set your settings in the mod options. Be sure to save your current game.
* If you already have the quest, this won't alter it. However, view the tip below to still use this mod.

Tip for if you already have the quest (Credits to Mirith): "having the quest doesn't prevent you from using this. If you have dev mod enabled - simply trash the quest you already have and then open 'debug actions menu' -> 'generate quest' - > and then select one of those 'archoneuxusVictory' boxes (I went with 'FirstCycle', as I haven't unlocked any other pieces yet). Worked perfectly."

** Known Bugs **

There have always been an issue when 'wild people' are the ones purchasing. I know other mods involving alternate Archonexus quest options have the same issue.

Please see Discussion Tab for further information on this.

** Known Conflicts **

* Autocleaner Mod - Disable when transitioning between each colony (Thanks @boldface)
* Rimworld of Magic - Remove all golems from the map (Thanks @boldface)

Popular Discussions View All (1)
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2
Feb 4, 2024 @ 2:41am
How to regenerate the Archonexus quest with save-game editing
Norr
128 Comments
Holo The Wise Wolf Mar 20 @ 8:55pm 
i never do this quest because it's so restrictive, let me take my colonists and knowledge and bonded animals, thats it, im not selling you my people and splitting marriages and shit like we started together we leave together but have the colony bro and everything in it, dumb quest, researchers just forget everything too, dumb.
ShenSlayer  [author] Nov 4, 2024 @ 5:59pm 
@✪Kurosendo That is hard-coded into the game.
✪Kurosendo Nov 4, 2024 @ 10:59am 
Can you make archonexus map to 5 pieces instead of 3? Or how many pieces any player requests via the configuration menu?
ShenSlayer  [author] Sep 25, 2024 @ 8:32pm 
@doge unfortunately no. The quest line is set up to make you reset the board essentially. I've tried believe me, but that part is hardcoded.
doge Sep 9, 2024 @ 2:56pm 
would it be possible to add an option for only selling a certain colony rather than all?
RedGoat Sep 3, 2024 @ 5:00pm 
does this allow a mechanitor to carry over X amount of mechs with them?
ShenSlayer  [author] Aug 23, 2024 @ 5:30pm 
@VeryPog will do that this weekend! Appreciate the suggestion!
VeryPog Aug 23, 2024 @ 8:02am 
Add a picture with the text in capital letters: "restart the game after configuring the mod". Few people read the description.
kittenjedi Jul 13, 2024 @ 10:41am 
sadge :steamsad:

the in the works mod sounds cool though!
ShenSlayer  [author] Jul 11, 2024 @ 5:53pm 
@kittenjedi Not without half cheating, half extensive rework. I have started though to make another mod that may be able to bypass all these issues of carrying over whatever you want. I wanted to more compliment this mod than revise it to do all this as it can be useful to transfer items long distance as well.