RimWorld

RimWorld

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Vanilla Weapon Upgrades (Continued)
   
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Mod, 1.3, 1.4, 1.5
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62.448 KB
Sep 25, 2021 @ 12:55pm
Mar 20 @ 6:06pm
6 Change Notes ( view )

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Vanilla Weapon Upgrades (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
392 items
Description
Original mod by Doctercorgi
https://steamcommunity.com/sharedfiles/filedetails/?id=1662779709
If the original author requests it, I will remove this update.

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(Changed from original: lowered research cost, made Machining the pre-req, lowered Crafting requirements - from 12 to 10 for LMG upgrade, from 10 to 7 for revolver/rifle)

Not compatible with Combat Extended

Upgraded LMG is now player-only after a small Empire raid utterly destroyed me recently. :)

It looked like the original mod planned to do it but never did, so it's now implemented. Feedback welcome.

Other upgrade mods:

Assault Rifle Upgrades
https://steamcommunity.com/sharedfiles/filedetails/?id=2689973650
(Requires Vanilla Expanded Framework)

Vanilla Pistol Upgrades
https://steamcommunity.com/sharedfiles/filedetails/?id=2868724338

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Original mod notes (1.0):

Adds upgraded vanilla weapons you can craft with the weapon and parts. The recipes are unlocked after researching precision rifling and then weapon upgrades which has its own tab. They have better stats and try to fulfill a specific role.

Revolver: A close range, high damage, armor piercing sidearm for dealing with mechanoids, power armor users or large animals.

Bolt Action Rifle: Has better stats and can be used as a sniper rifle if you do not have a proper long range weapon yet.

LMG: works like an actual machine gun now instead of a worse assault rifle.

They still have room for balancing. Especially the LMG, and i'm pretty sure pirates can spawn with it (which will be changed) so if that happens...uh. Tell me if you think anything should be changed stat wise and if you encounter any bugs. My first Rimworld mod so still learning. Thanks for downloading!
10 Comments
Spagootnoodels Oct 8, 2021 @ 11:38pm 
Thanks for adding RangeLight and RangedHeavy tags! Vanilla Weapons Expanded could learn a thing or two.
TheArizonaRacoon Oct 2, 2021 @ 8:25pm 
ok, thats good, im going to use this on my next colony.
Zaljerem  [author] Oct 2, 2021 @ 6:24pm 
It should, I run ResearchPal - Forked as basically a standard mod in my loadout.
TheArizonaRacoon Oct 2, 2021 @ 5:58pm 
does this work with research pal?
Zaljerem  [author] Sep 30, 2021 @ 4:59pm 
No, sorry. Added that to description.
Rabelo_24 Sep 30, 2021 @ 4:40pm 
this mod is compatible for combat extended ?
JessieFeathers Sep 29, 2021 @ 3:03pm 
hey thanks for the mod! It deffs helps while not making the pool too crowded with guns! Thanks :steamthumbsup:
Zaljerem  [author] Sep 27, 2021 @ 6:33am 
To each their own, I guess. I just update what mods I can. :)
Simmre Sep 27, 2021 @ 6:26am 
agreed, a red dot and a laser sight on your big iron is prettyyyyy ewww
ratroach357 Sep 25, 2021 @ 9:14pm 
tacticool revolvers, eeeewwwww