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1. As I’ve posted on some of your other maps, it’d be cool to see a single gel dropper replicate the physics of the double ones required in PETI/BEE2, since it’s a Hammer remake. As I’ve also said I’m not sure how it’s done in the campaign maps or community Hammer maps where others have managed it, so maybe it’s harder than it sounds.
2. Could have kept the companion cube as the secondary spawn near the exit room, they’re distinguished for a reason
Difficulty: 7.5/10
Design: 9.75/10
Enjoyed: 9/10