Total War: WARHAMMER II

Total War: WARHAMMER II

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Wintertooth as a Greenskins Faction
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Tags: mod, Campaign
File Size
Posted
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2.185 MB
Sep 14, 2021 @ 8:33pm
Feb 16 @ 11:00am
41 Change Notes ( view )
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Wintertooth as a Greenskins Faction

Description
Throgg has become tired of being surrounded by the blunt witless monkes known as Norscans. In his desire for more intellectual companionship, he has found the Greenskins to be far more stimulating and has thus abandoned the Dark Gods in favor of Gork and Mork!

What this Mod Changes
  • Takes the Scabby Eye tribe and turns it into a Greenskins version of the Wintertooth faction. There are technical reasons for this, it's either take an existing greenskins faction and change it or have this mod be incompatible with other mods that use Mixu's Unlocker. Mixu understandably doesn't want to go through the trouble of changing his unlocker for the sake of a meme video that he has never seen. The starting location of Wintertooth will still be Winter Pyre and the Scabby Eye Tribe has had it's starting territory given to Barak Varr and the Teef Snatchaz. This does mean that Wintertooth will start the game in diplomatic contact with several factions that it will not meet for a long time, if at all.
  • The Mountains of Hel will start with 60% Chaos corruption instead of 100%.
  • Norscan Ice Trolls have been renamed to Ice Trolls.
  • This new version of Wintertooth can get Ice Trolls from the same building that River Trolls and Stone Trolls can be recruited from. Any effects that affect greenskin troll units will affect Ice Trolls.
  • Waaagh's originating from Wintertooth can contain troll units of any type regardless of location.
  • Throgg's Lord trait untaints regions instead of chaos taints them and he also has his own unique Waaagh army ability like every Greenskin Legendary Lord.
  • Throgg's Waaagh gives units it affects the ability to inflict a contact effect that gives enemies a -10 Melee Attack penalty and -12% Weapon Strength penalty for 10 seconds. It's the equivalent of giving every unit the Blizzard Aura ability that the Frostheart Phoenix has. While the first idea that came to mind for Throgg's Waaagh is making units regenerate to go with the troll theme, Grom's Waaagh already does that so this one goes with the Ice Age that Throgg keeps boasting about bringing to the world.
  • Wintertooth has a unique Scrap upgrade like every other playable Greenskin faction except for The Broken Axe (which gets Grom's Cauldron instead). For 50 Scrap, Troll units can be upgraded with the ability to projectile vomit onto foes like Throgg can. Their version of Copious Vomit compares to Throgg's in the same way as the version of Arrows of Kurnous that Naestra and Arahan grant to Hawk Riders so it has one less use and two thirds of the range (40 in-game meters), spews 7 projectiles per volley instead of 11 and deals around a fifth of the damage per missile but since every Troll spews vomit when it is used, it has the potential to deal a lot more damage than a use of Throgg's vomit, especially on higher unit scales.
  • The Wintertooth Crown untaints regions instead of chaos tainting them.
  • The first part of Throgg's quest to retrieve the Wintertooth Crown requires constructing Da Hoard instead of a Plunder Hall.
  • The second part of Throgg's quest to retrieve the Wintertooth Crown requires his army containing three units of Ice Trolls, Stone Trolls or River Trolls (including the RoR version) in any combination.
  • Throgg's skill tree has been changed to match a Greenskins Lord. His unique skills have been changed to match. His effects that target Fimir and Skin Wolves instead target Troll units of any type and his Primordial Masters skill instead targets Giants.
  • Throgg's unique ancilliaries have been changed. His Fimir one instead benefits Stone Trolls, his Skin Wolf one instead benefits River Trolls and his vanilla Troll ancillary has been slightly narrowed to only be available to Ice Trolls.
  • This Greenskins Wintertooth faction considers Chaotic Wastelands and Frozen climates to be suitable. All other climate preferences are the same as typical Greenskins factions.
  • This Greenskins Wintertooth faction is immune to Chaos and Snow attrition in addition to the other base attrition immunities that Greenskin factions possess.
  • Barak Varr starts the game with all of the Blood River Valley under their control.
  • The Teef Snatchaz start in control of Stonemine Tower.
  • Note that this mod only affects Mortal Empires campaigns.

The meme video that inspired this mods creation:
https://www.youtube.com/watch?v=Dan4JYHR0J4

Special thanks to the Da Modding Den discord. Without them, I would have never finished this mod.

Follow this link for the Steel Faith Overhaul version: https://steamcommunity.com/sharedfiles/filedetails/?id=2636663241
41 Comments
Marakano Feb 5, 2024 @ 1:47pm 
And need White dwarf for Karak Drak:tq_hero:
CarlOnDuty Oct 25, 2022 @ 4:53am 
will this amazing mod be ported to warhammer 3?
Autumnchain  [author] Apr 2, 2022 @ 8:43am 
@LWH No. Get the SFO version if you want a mod that does what this one has done but for SFO.
lwhのsama Apr 2, 2022 @ 7:19am 
work with sfo?
FearRipper Feb 9, 2022 @ 8:36am 
@Autumnchain Yes once you have Norsca DLC it works fine. Without it a pop-up shows that Throgg died turn1.
Autumnchain  [author] Feb 8, 2022 @ 7:51pm 
@FearRipper So it worked after you bought the DLC? I better add them to the list of required DLC.
FearRipper Feb 8, 2022 @ 4:26pm 
@Autumnchain Didn't have the Norsca DLC :steamfacepalm: Great mod man!
Autumnchain  [author] Feb 8, 2022 @ 2:16pm 
@FearRipper I'm not getting the same bug as you. Are you using this mod with Mixu's Unlocker? Are you using the most recent version?
FearRipper Feb 8, 2022 @ 1:34pm 
Every time I start a campaign it says throgg died and I can only recruit generic greenskin lords. Any suggestions?
Autumnchain  [author] Jan 31, 2022 @ 8:15am 
@Flater Did you subscribe to Mixu's Unlocker as well? Are you also checking in the right place, I moved him to be next to the Greenskin Legendary Lords section.