Sid Meier's Civilization VI

Sid Meier's Civilization VI

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One Piece Map (Huge) Beta
   
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Sep 14, 2021 @ 7:08pm
Sep 15, 2021 @ 7:54pm
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One Piece Map (Huge) Beta

Description
A map based off the world structure of One Piece. Must have 7 Civs, and 14 City States for the game to function properly. This map mod requires Gathering Storm and Rise and Fall.

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[Future Plans]

There are four things I will be focusing on the next update when I have time to work on this again.
1. I am planning to add less but bigger islands, this is due to lack of space for cities and resources.
2. I am planning on adding more coastal water per zone to connect islands, this is because the early gameplay is pretty boring when I play tested this with my friends. Especially with the dlc pushing the deep ocean embark even further down the tech tree. This will likely make the map not have much deep water, and will only be present to separate the 6 zones (corners and grandline).
3. I am planning to manually place resources in order to create better balancing, especially for strategic resources.
4. I am planning to try to add more civs / cs. Currently it is only 7 civs and 14 cs, due to the warning of lack of support in multiplayer which made me think I couldn't start the game (was wrong...), and also due to crashing problem of infinite "please wait" turns. Maybe I'll add 2 maps, one with the safe option, one with more but somewhat unstable (meaning have to reload the game but wont lose progress.)
4 Comments
JKaiya  [author] Sep 21, 2021 @ 11:08am 
Had to put this in two comments due to text limit... The one thing to worry about this map is that the Grand Line is bordered with ice, and due to Gathering Storms dlc, it can melt in later stages of the game, possibly creating an opening. But I did not wish to add mountains there, and I also thought that it'd be interesting to have that mechanic as by the time that will be happening, the tech will be pretty advanced, and in the show there were some ships that were able to cross the Grand Line, so this mechanic could imitate it.
JKaiya  [author] Sep 21, 2021 @ 11:07am 
I'm planning to add more flood plains. Currently Alabasta does have a river running through it, it is just horizontal due to the islands orientation placement because of the lack of space. But I will double check it later, as the Grand Line was the only part that I actually tried to base the islands off of (at least currently). As for the canal, if you were talking about the Red Line part in the center of the map, that mountain is a world wonder, so I think it'll not be able to be canal-ed through. But I built this map as soon as I got the dlcs, so I haven't actually played a game and built a canal yet, so little confused on this.
Greenside Sep 20, 2021 @ 6:59pm 
Probably widen the Red Line as well, if it's only 2 tiles it can be canal-ed through. Unless it's cliff, I can't tell
Greenside Sep 20, 2021 @ 6:56pm 
I think your Alabasta is missing a river, Alabasta had a major river with desert floodpains.