Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
感谢对铁匠的解释,原来解锁慢于攻略进度有这一层用意(不过毕竟卖的都是原版的饰品,获取方式早就熟悉了。我作为矿都懒得挖的人,还是会用别的方法来获取的)
至于 operator 操作员,你的意思是不是后续会更新她的商店?那就太好了
对了,fargo的体验改善mod是mutant,所以松鼠npc是属于mutant的,非常抱歉弄混了
Sorry for the NPC mod/name mix-up earlier, lol.
Thanks for explaining the tinkerer’s design—it makes sense why unlocking lags behind progression (though I’ll stick to alternative methods since I am even too lazy to mine).
Glad to hear the Operator’s shop maybe get future updates!
BTW, Fargo’s QoL mod is called "Mutant"—the squirrel NPC belongs to it. My bad for the confusion earlier.
- Jeweler doesn't sell accessories, it is Tinkerer. And yes, lag one boss behind is intentional so you wouldn't totally skip exploring. It is more for getting stuff if you are overleveled already but don't want to grind for it. But this lag is still in mind and maybe there would be something to done.
- Operator and missing materials... Well, they just need to be added, same for Treasure Bags, they require manual work for each.
- Squirrel NPC: Overly tedious move-in requirements; shops unlock after collecting critters you no longer need.
- Jeweler: Accessory unlocks always lag one boss behind current progression.
- Operator: Missing many materials (e.g. Antlion Mandibles).
Treasure Bags: Incompatible with mang mod(understandable due to implementation scope).
Overall, this mod has been an absolute game-changer for me. Huge thanks to the devs for their tireless work—wishing the team continued growth and success!
- 松鼠 NPC:入住条件繁琐,解锁售卖小生物需要先收集一定数量(能买的时候都不需要了);
- 工匠:饰品解锁总比当前 Boss 进度慢一拍,仍需自己合成;
- 操作员:商店遗漏关键材料(如蚁狮上颚);
- 宝藏袋:很多模组不兼容。(但工程量大可以理解)
但是大体来说这个模组对我来说还是非常有用的,非常感谢模组制作者的辛勤付出,希望制作组蒸蒸日上。