Garry's Mod

Garry's Mod

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Xenosaga III: KOS-MOS Ver.4
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Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Comic
File Size
Posted
Updated
14.025 MB
Sep 10, 2021 @ 10:40pm
Sep 17, 2021 @ 5:52pm
8 Change Notes ( view )

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Xenosaga III: KOS-MOS Ver.4

In 1 collection by Debiddo
Debiddo's Addons
86 items
Description
This Addon was commissioned by 5317 to 「Zeus Enalios」

KOS-MOS Ver.4[xenosaga.fandom.com]de Xenosaga Episode III: Also sprach Zarathustra.[xenosaga.fandom.com] An android weapon with artificial intelligence, designed to fight creatures called Gnosis[xenosaga.fandom.com].
Completely mechanical, KOS-MOS is different from Xenosaga's Synthetic Humans[xenosaga.fandom.com], which despite having replaced the Androids, KOS-MOS is still technologically above then.

This Addon has:
  • Playermodel
  • NPC's Citizen (friendly) and Combine (hostile)
  • Ragdoll
  • Bodygroups (Arms, Wrists, Femur, Masks, and other prop parts)[ /i]
  • Random bodygroup spawn for NPCs.
  • Eyeposer with Blue-Eyes KOS-MOS (Mary) & Red-Eyes KOS-MOS selectable by skins.
  • Fingerposer & Faceposer
  • Custom hitboxes
  • Viewmodel hands (c_arms)


Remarks:
Wow, this was a very difficult project to start, as it's a game that uses non-popular file formats and Japanese research sites at the time like Yahoo were shut down in 2017, and a lot was lost out there on the internet.
It took approximately 28 continuous hours searching and searching the internet for any remnants of how to made use of .chr files and not need to deal with rip programs that destroy the mesh and we would use (most likely) of the lowpoly models that are used ingame.

Credits:
5317 for commission request.
Aluigi Auriemma[www.zenhax.com] for decrypting the PlayStation 2 binaries and developing a powerful binary tree interpreter.
mariokart64n[www.deviantart.com] for the initiative in making the 3DS MAX import script
chrrox[forum.xentax.com] for improvements and fixes to the 3DS MAX script
REVEL8N[github.com] for including a method to extract weight paint and textures
Komodo | Ancalagon for taking the time to debug, fix and convert problems with the old 3DS MAX script to Blender.
porimac[www.deviantart.com] to encourage the guys at XeNTaX[forum.xentax.com] to continue to game research in Xenosaga from 2010 to 2013.
Members of XeNTaX[forum.xentax.com] since 1989 helping modders in game research.
Debiddo for doing the RIP, normals fixes, model split, fine adjustments to textures and materials.
CaptainBigButt teach the Proportion Trick.
Monolith Soft[www.monolithsoft.co.jp] Xenosaga developers with Namco Bandai Games[www.bandainamcoent.com] as Publisher
19 Comments
Matturi Jul 3, 2022 @ 2:37pm 
Such fantastic model i like alot :heartp::cocochan2:
Scorp Jan 27, 2022 @ 2:52pm 
Xenosaga :)
Debiddo  [author] Sep 16, 2021 @ 8:09pm 
Sorry @Private Profile , was my mistake. I accidentally added a dot to $rotdamp to my library that caused this behavior at compile pass. :goblin:
Mobius08 Sep 15, 2021 @ 10:11pm 
Model looks great but is there a way to improve the constraints? ragdoll is like noodles.
Debiddo  [author] Sep 15, 2021 @ 10:01pm 
If allowerd, I should @LordSanshiro if allowed and her HWM collaborate with me, I should.
Sanshiro IV Sep 15, 2021 @ 9:19pm 
Just wondering, will you port this to SFM?
Mobius08 Sep 15, 2021 @ 12:44am 
Love her design in Xenosaga 3. Crazy to think it was almost a 6 game series
Debiddo  [author] Sep 13, 2021 @ 4:43pm 
@Armordude91122cute She'll gain full faceposer support with her Ver.3 release. Don't worry :)

Funfact, the ingame model have full facebones. Something that is unnusual for PS2 Games.
skeletaldragon78 Sep 13, 2021 @ 4:00pm 
Xenosaga is such an underrated series, so glad to see it getting any love.
Armor The Yoshi Sep 13, 2021 @ 3:46pm 
Unless it looks bad when smiling, then disregard my previous comment.