Project Zomboid

Project Zomboid

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Pitstop
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152.545 MB
10 SEP 2021 a las 1:38 a. m.
26 MAY 2022 a las 1:52 a. m.
52 notas sobre cambios ( ver )

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Pitstop

Descripción
For B42, we plan to update the map as soon as the new mod tools are available. This process will take some time and we plan to do it properly, with love.

Planned Changes:

- Rebuilt from the ground up
- Made time period appropriate
- Add basements, animals
- Utilize new vanilla tiles
- Update the buildings, move them around slightly and make the map flow better
- Adjust zombie spawns
- General bug fixing and tinkering
- Removal of meme sillyness

Pitstop is a map mod located between Rosewood and Muldraugh.
To server owners, feel free to add our mods to your modpacks. We grant permission to all.

This map strongly requires the additional tile packs. If you have any tile issues please make sure you have 2x textures enabled and you also have all the tiles turned on in your modlist!

This map also contains InverseFlux's cell dedicated to a space museum and a lab. Lots of zombies, lots of custom gear.

[www.paypal.com]

DO NOT use both at once.

Pitstop: Newest Version with a complete rework
Pitstop Legacy: Original 6 cell map

Workshop ID: 2597946327
Mod ID: Pitstop
Mod ID: PitstopLegacy
Map Folder: Pitstop
Cells: 46x4, 47x4, 30x35, 30x36, 30x37, 30x38, 31x37, 31x38, 32x37, 32x38
Discusiones populares Ver todo (9)
4
5 JUL 2023 a las 4:12 p. m.
Question for Authors
Melinity
4
2 OCT 2021 a las 12:33 a. m.
A heads up.
WiseCog
3
6 JUN 2023 a las 6:53 p. m.
No vehicles
Kulprit
785 comentarios
dirtydirtymanlady 24 ABR a las 3:32 p. m. 
I feel like I'm the only one having issues with mod. It works as legacy but I can't get the rest of it to be there it just becomes open road and forest. I miss the congestion and more shops. Anyone else having this issue?
(PlentyT)  [autor] 25 FEB a las 12:38 a. m. 
@Aikhuza yes
Aikhuza 24 FEB a las 6:49 p. m. 
can i use this without authentic z?
Ghoul/Legion = Next 22 FEB a las 1:39 p. m. 
GARBAGE; spent 3 days trying to figure out why vehicles werent spawning in
challengerH 18 FEB a las 11:07 a. m. 
@Renamao having the same issue is there a fix?
Lowkey Single 27 ENE a las 11:35 a. m. 
Where do you find the pulse rifle and other unique firearms?
OneMeanRabbit 11 ENE a las 12:38 p. m. 
Just wanted to say thank you, favorite b41 map! Can't wait for b42 update.
(PlentyT)  [autor] 4 ENE a las 3:53 a. m. 
@✪Sr.Pan The game has mechanisms to limit the number of zombies on screen. When you clear an area and leave, the game may spawn additional zombies that we're limited before. Additionally, the zombie migration option allows zombies from adjacent cells to move into the cleared area. In map-making, we can only influence the number of zombies that spawn via the heat map, but we don’t have control over other spawn settings. If you disable respawn, it will also be disabled on our map.
✪ Don.Pan 3 ENE a las 5:51 p. m. 
Yeah I try turning off the respawn and they are still keep spawning over and over again T-T
InverseFlux  [autor] 2 ENE a las 8:01 p. m. 
@✪Sr.Pan - that's awesome that you love it! It's a pretty dense populated map, not sure what would cause the "respawn". it's likely the zombies regrouped outside the city and are filtering/resettling into the areas you thought were cleared.