Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Hololive English Gen 2
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147.275 MB
Sep 2, 2021 @ 4:21pm
Aug 7, 2023 @ 3:28am
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Hololive English Gen 2

In 1 collection by Neox992
Hololive Mod Pack
6 items
Description
Help Wanted

We are looking for writers to write Civilopedia Entries and Leader Dialogue.
We are looking for 3D Modeller to create Leader models and custom Improvement, Building, Unit and District models.

Presentation

This mod brings to you the Idols from Hololive Group, English Branch, Gen 2, as Leaders.

Ceres Fauna
Ceres Fauna leads Nature.
  • Calm Figure: Get +1 Culture per Envoy sent. Building a Grove grants 1 Envoy.
  • Nature proves Itself: +1 Food and Production on unimproved tiles. It becomes +2 upon reaching Conservation. +1 Appeal for Floodplains and Jungles and +2 Appeal for Marshes. You can't harvest.
  • Nature's Wonders: Replaces the Preserve. +1 Culture in surrounding unimproved tiles after building a Grove or a Sanctuary. +2 Appeal to surrounding tiles. Can be worked by Citizens for +2 Culture


Hakos Baelz
Hakos Baelz leads Chaos.
  • Council Head of the Gods: +5 Diplomatic Favors per turn. +2 Influence points per turn.
  • Chaotic Government: All policy slots are converted to wildcard slots. +50% Culture, Science and Production in cities not fully loyal.
  • Improvisation Theater: Replaces the Amphitheater. +5 Culture. -10 Loyalty per turn.


Ouro Kronii
Ouro Kronii leads Time.
  • Cold-Hearted Goddess: Cities lose no population after being conquered. +100% Growth and +5 Loyalty in Occupied Cities. +10% Production in cities built on tundra. +20% production in cities built on snow.
  • Time is Ticking: Newly conquered cities gets a melee unit from the next era if it exists.
  • Central Clock: Replaces the Monument. +1 Science. +2 Science per era since it was built or repaired.


Nanashi Mumei
Nanashi Mumei leads Civilization.
  • Civilization March Onwards: Cities with more than 3 Districts gets +10% Culture, Science, Production and
    Gold.
  • Knowldege of the Civilized: +10% Production towards districts. Each Districts gives +0.2 Science per Citizen.
  • Library of Forgotten Knowledge: Unlocks with Recorded History. City Center Building. +1 Culture to all districts in the city. If population is higher than 10, it is an additional +2 Culture.


Tsukumo Sana
Tsukumo Sana leads Space.
  • Ever Expanding: Cities founded farther than 10 tiles away from the capital yields +10% Science. They get an additional +20% if they are farther than 15 tiles away.
  • Spatial Forbidden Knowledge: Trade Routes yields +0.5 Faith per major landmarks on the route.
  • Expanding Hub: Replaces the Holy Site. Get an additional adjacency bonus from Commercial Hubs yielding +3 Faith. +1 Trade Route. +1 Great Merchant Point in addition to the Great Prophet Point.



Disclaimers

As Nature's unique district is a preserve replacement, you'll need to get Kublai Khan DLC to play this mod.

If you have things to say about the balance, please say them instead of just saying that the civs aren't balanced. And even better, you can discuss about this kind of thing on the discord.

Links:
Discord Server[discord.gg] to discuss on the mod.
Hololive Members[en.hololive.tv]
Popular Discussions View All (1)
0
Apr 22, 2022 @ 5:32am
PINNED: FAQ
Neox992
19 Comments
gumgumgumgum May 22 @ 2:35am 
about the hololive gen 1 to 5 and gamers mod packs, I tried reaching out to the og author and this is what happened so far
Lottililex Feb 25 @ 3:42am 
I have copies of the Hololive gens 1-5 and Gamers mods on my PC, don't know where I can post them and don't know how to compile them for the workshop though.
Inquisition DNW Jan 26 @ 3:32am 
Sorry for asking about a thing you didn't create lol, still love your EN/ID mods !
Neox992  [author] Jan 22 @ 3:00am 
I am not the maker of the HoloJP mods and am not affiliated to them.
I only made the mods for EN and ID (gen 1 & 2 for both).
I plan on making mods for the new gens of ID and EN but haven't watched much of them so the design isn't worked on yet. As I don't speak Japanese, I don't think I am fit for making mods based on the JP branch...
mojom Jan 21 @ 10:22am 
what happened to the non english hololive mods
Sekiryu Jan 8 @ 1:34am 
Mumei's UB doesn't work because the modifierID is HOLOEN_LIBRARY_FORGOTTEN_SCIENCE_DISTRICTS instead of HOLOEN_LIBRARY_FORGOTTEN_CULTURE_DISTRICTS

Also there are no visuals for all districts(including your other mods) which make it look like just an empty space on the tile. It's easy to fix by using models that are already in the game.

Also Leyline adjacency doesn't work. Its only works for EN Gen 1.
St0mpa Aug 6, 2023 @ 1:45am 
The game is failing to start with this mod enabled.

I am getting "Error - One or more Mods failed to load content." with all dlc enabled and only this mod.
Lottililex Jul 31, 2023 @ 10:57am 
Bug report:
Mumei's colours are not working properly, and haven't been
In Civilization_Colors.sql, it shows:
COLOR_HOLOEN_CIVILIZATIONL_A_PRIMARY
... for each line for Mumei's civ. As you can see, there is an L in there for some reason, which breaks the code in Leader_Colors.sql:
COLOR_HOLOEN_CIVILIZATION_A_PRIMARY
...where it is spelt correctly.
sarin555 Aug 1, 2022 @ 3:07pm 
o7
Gaiall Apr 10, 2022 @ 5:23am 
I found a bug while playing with Mumei, nothing bad just a localization issue. Since my game insn't in English, all city names are something among the lines of "LOC_CITY_NAME_1".