Portal 2

Portal 2

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4.791 MB
May 12, 2014 @ 3:57am
May 20, 2014 @ 8:28am
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Toggle Button

Description
Normally, a pedestal(hand pressed) button either gives a timed output or a permanent, constant output. The button I've made here in this level however turns the pedestal button into a toggle button. It now switches the state of its output on each press. Just testing out some circuitry! Please comment what you think!
3 Comments
samfizz Apr 6, 2021 @ 6:45am 
Found this by searching for a toggle button that I could use in my own chamber. It's very impressive what you managed with the laser circuitry but also disappointing that one has to go to such lengths to achieve a relatively simple function in the default editor.

As for the puzzle itself, despite being simple I gotta admit that it took me a little bit to figure out, ha. I didn't think to shoot between the fizzlers to create a portal because I figured that would be cheating. Makes me think a one-way fizzler would be a useful puzzle element!
Bread  [author] May 20, 2014 @ 8:31am 
Thanks for the feedback, dire!! I've modified the level taking note of the flaw you pointed out; it's alright now (=
I'll try your level in a jiffy.
Thanks again!
dire.fcs May 15, 2014 @ 7:16pm 
The idea of the toggle button is good, and well thought, but this map has a major flaaw which eliminates the use of the toggle idea: we can walk on the fizzler edges after beam up with the blue funnel, and there's no need to toggle to oranger funnel to exit. Very good chamber design.

One of mine:
http://steamcommunity.com/sharedfiles/filedetails/?id=254866981