RimWorld
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Community Framework
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Mod, 1.2, 1.3, 1.4, 1.5
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147.696 MB
25 aug 2021 om 22:25
2 nov 2024 om 3:51
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Community Framework

Omschrijving
The Community Framework is a framework that gives more power to modders that use XML. It has multiple features made by the community, for all of which the documentation can be found on GitHub, right here:
https://github.com/ISOR3X/communityframework/wiki

Have you ever wrote a small bit of C# code that could be useful to others, but wasn't really enough to justify making a mod for? This is exactly the reason the Community Framework was created.

Submit your code, have it checked by other coders and have it added to this mod!

If you're interested in having your own code added, check out the introduction on the framework's GitHub repository:
https://github.com/ISOR3X/communityframework/wiki/Adding-your-code

Community Framework was started by ISOREX#8779, and is currently maintained by Turnovus#7761.
79 opmerkingen
Scorpio 4 mei om 2:55 
CF.HatcherExtension is gone?
Turnovus  [auteur] 7 mrt om 18:59 
@Punful Guy
The CF's sole goal is to provide broad functionality for modders, and does not claim to improve performance or stability.

With that said, invoking any Harmony patch does come with a marginal overhead. Reducing the number of individual Harmony patches on high-volume methods could lead to a minute increase in performance, though I'd expect the effects to be negligible at best.

Reducing the number of Harmony patches can also provide better stability, as there are fewer third-party methods fighting each other over how the program should behave.
Punful Guy 5 mrt om 20:27 
Are these patched methods actually more efficient with this mod? As in with enough mods this would actually increase performance by cutting unnecessary calls?
Tleno 29 aug 2024 om 6:12 
Hey could it be possible to make a request?

Like Output or Recipe Worker that randomizes output so spending consistent resources crafting you randomly get one of multiple defined objects instead of one specific?

Or what about randomization to glower class so object starts off with one of random glow colours instead of predefined?
Fighting Pirate 30 mrt 2024 om 14:51 
Thank you for updating this! This framework has been a really helpful tool. Glade to see it still being supported for 1.5.
Oddbase 22 feb 2024 om 14:46 
hey you think you would be able to make it so the slavesuppressionoffset stat actually works with hediffs?
Turnovus  [auteur] 13 feb 2024 om 9:20 
@dinhkhiem199833
I was worried that this might be the case, I will start working on a fix for it.
Kaden Ha 12 feb 2024 om 21:30 
Is it intended that comps that's added through CompsToAddWhenStuff is NOT saved? I tested with the self repair comp on doors, as they have Normal tickertype, then save and reload, the comp disappeared. They stopped healing and the extra inspection also gone.
Kaden Ha 19 okt 2023 om 18:32 
There's a comp to add comps to items when stuffed with the material, so can I suggest the opposite, a comp that removes comps from items when they're stuffed?
TurtleShroom 1 okt 2023 om 14:39 
I don't know how to update C-Sharp code myself, so if I sent it over, could it be updated by the men behind this Mod instead of depending on my wallet to update it?