RimWorld

RimWorld

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Fluffy Breakdowns (1.6 Update)
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Mod, 1.3, 1.4, 1.5, 1.6
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134.451 KB
Aug 24, 2021 @ 1:58pm
Jun 12 @ 4:44pm
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Fluffy Breakdowns (1.6 Update)

Description
Replaces random breakdowns with a maintenance requirement.

Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly linked to the amount of deterioration.

To keep your machinery in top shape, your colonists with the construction work enabled will periodically maintain components. As long as components are properly maintained, they cannot randomly break down.

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This is a maintenance fork of the original Fluffy Breakdowns mod to maintain compatibility with Rimworld updates and expansions.

The original author is Fluffy.

See the original mod at https://steamcommunity.com/sharedfiles/filedetails/?id=726244033

See the original project at https://github.com/fluffy-mods/FluffyBreakdowns

See the fork open source at https://github.com/TheEyeOfBrows/FluffyBreakdowns

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Support for RimWorld versions 1.3, 1.4, 1.5, 1.6
Support for all expansions
119 Comments
FoxDren Aug 21 @ 3:33am 
you do realise you don't need to have it set to max settings right? I mean that's the whole point of having settings, so you can set it to what works for you.
Sharindel Aug 4 @ 8:25am 
I like the idea, but the mod overall gets to much for my taste.
TPS without are much better, becaus i have not 4-5 mechs consantly repairing, also the max setting on it gets unrealistly high demanding. Why a stove need every 2-3 days a repair? Or a heater? Such things works for months or years without maintance.

So, nice idea, but not for my taste. Also TPS killing.
The Eye of Brows  [author] Jul 30 @ 12:34pm 
I had forgotten that powered-off machines have a separate, configurable rate of decay. @Thaumaus if you see this, please try it out in mod options.
Sp00py_P0tat0_666 Jul 25 @ 5:19pm 
+1 to @Anchoran’s last message. I also was coincidentally working on a hotfix to @Peluceus issue since I have the same qualm when playing, but I also don’t want to add more bloat on the workshop. Thanks for keeping this updated, regardless!
Archoran Jul 11 @ 6:15am 
@The Eye of Brows Do you accept pull requests or do you want to maintain the mod as close as possible to the original? Since the fix is very simple, another forked mod would be more bloat than any good. I could also introduce a "fix pack" and link it here in the comments once it's done, leading to "yet another small harmony patch" if you want to keep the original.
The Eye of Brows  [author] Jun 19 @ 12:04pm 
@Thaumaus This is a maintenance fork of the Fluffy Breakdowns mod - I will not be making feature changes.
As a workaround to your use case, know that only the machines inside of your home zone get maintenance tasks (unless you toggle off that restriction in the mod options).
If you'd like to develop the mod further, the source for the original mod and this maintenance fork are both available.
Peluceus Donmian Jun 19 @ 1:38am 
Can we please do something about machines that aren't powered or being used that are still deteriorating? Perhaps some sort of check if its using power? Cus I claimed some very lived in ruins and now my builder pawns are spending all their time maintaining devices that aren't even receiving power, let alone being used because I haven't added any bills to them. They repaired components on a generator I haven't added wood to a SINGLE TIME since I moved in. Deconstructing it all would take just as long and I would be out useful benches that I should hold onto in the long run.
Tybo Jun 15 @ 5:35pm 
Yeah I'm not sure it's this mod actually or maybe the complex work tab screwed up. I installed mech work tab and it looks as though the hauler didn't have hauling ticked as a job. Thanks for the prompt response anyway, love the mod!
The Eye of Brows  [author] Jun 15 @ 8:31am 
@Tybo Couldn't reproduce.
Using a clean setup of all expansions, harmony, and this Fluffy breakdown, lifter mech did its hauling just fine.
Tybo Jun 15 @ 3:04am 
hmm after adding this to my game my lifter mech doesn't seem to haul anymore