Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

74 ratings
Increased City Resources (+100%)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
240.167 KB
Aug 23, 2021 @ 7:55pm
Nov 30, 2023 @ 11:10am
5 Change Notes ( view )

Subscribe to download
Increased City Resources (+100%)

Description
Mod Features:
Increases the resource generation rates for all buildings within all cities (including headquarters) for all the factions/races included in the game (and it's DLCs). Any structure that produces the following resource(s) will receive a permanent +100% bonus:

⬥ Biomass
⬥ Energy
⬥ Food
⬥ Influence
⬥ Ore
⬥ Requisitions
⬥ Research

This bonus is active from the start of the match, and does not have to be researched.

This mod does NOT affect the production, loyalty, population growth or population limits of cities/buildings. There are additional mods that are compatible with this mod that can modify those values (see "Other Mods" section).

Known Issues:
⬥ Because there is no way to check for buildings that generate biomass, the "Increased City Resources (+100%)" trait will display on every building, even the buildings that don't produce any resources. This is a minor visual issue that doesn't affect gameplay.

Compatability:
Conflicts:
⬥ None
Features:
✅ Works (and even stacks) with other versions of this mod (see "Additional Mods" section). Using this mod with all the other additional versions gives you a +250% increase. ✅ The features of this mod will work with any mod that modifies/replaces existing building stats. ✅ The features of this mod will work with any mod that adds in new buildings for existing factions/races. ❌ The features of this mod will NOT work with any mod that adds in new factions/races.
Load Order:
In the in-game mod list menu, this mod should be: ⬥ Anywhere

Mod Location:
All Gladius mods you subscribe to from Steam are located in:
C:\Program Files (x86)\Steam\steamapps\workshop\content\489630

This mod's SteamID: 2583425091

Issues, Problems, & Feedback:
Please let me know as soon as possible if you have ANY issues or problems with this mod (or any of my other mods). If the problem is on my end, I will do my best to fix it. I have tried to thoroughly test these mods before publishing them, but some bugs will inevitably slip through. Thanks in advance, and enjoy!




Additional Mods:
Increased City Resources

Other Mods:
Below is a link to an organized list of some other mods you may want to try out. Have fun!

Sᴋɪʀᴀᴛᴀ's​​​​​
▒█▀▄▀█ █▀▀█ █▀▀▄   ▀█▀ █▀▀▄ █▀▀▄ █▀▀ █░█
▒█▒█▒█ █░░█ █░░█   ▒█░ █░░█ █░░█ █▀▀ ▄▀▄
▒█░░▒█ ▀▀▀▀ ▀▀▀░   ▄█▄ ▀░░▀ ▀▀▀░ ▀▀▀ ▀░▀
11 Comments
Skirata  [author] Jun 6, 2023 @ 12:50pm 
@FFH1 All these mods apply to everyone (Human and AI, allies and enemies).
你们的老婆都是我的 Jun 6, 2023 @ 5:41am 
is this mod and the 5*tile mod only working to player or it applies to all the sides in the game?
Skirata  [author] Feb 26, 2023 @ 11:59am 
@Waresky "Sah, thank ya sah!"
Waresky Dec 30, 2022 @ 2:30am 
nice Mod ,Boss
Skirata  [author] Dec 17, 2022 @ 7:36am 
@Morsins Thank you for letting me know, and sorry for the mistake, it was on my end. Updated the mod and it should be working correctly now :steamthumbsup:
Morsins Dec 16, 2022 @ 7:26pm 
with new update to game this mod now only applies 10%. just wondering if there is an eta to patch? love this mod
Skirata  [author] Nov 26, 2021 @ 3:16pm 
@atheriom00 No problem! Sorry if it wasn't clear in the mod features description.
Atheriom Nov 26, 2021 @ 3:14pm 
Ok, thank you!!
Skirata  [author] Nov 26, 2021 @ 2:36pm 
So all factions/races are affected, regardless of who is controlling them.
Skirata  [author] Nov 26, 2021 @ 2:36pm 
@atheriom00 In the interest of balance, all of these mods affect the AI's as well as the players, so no major advantages/disadvantages either way.

The main purpose of these mods is to give people the ability to make the game play/flow how they want it to.