RimWorld

RimWorld

1,149 ratings
No Random Relations
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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33.596 KB
Aug 23, 2021 @ 6:20pm
Mar 15, 2024 @ 11:21am
3 Change Notes ( view )

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No Random Relations

Description
Description

This mod disables the creation of random relations during the game. No more blood relatives, ex-wives, lovers, etc showing up that should have been left behind. Relationships formed by your colonists during the course of the game, "social" relations, and children (if using a mod which enables such a thing) should have relations generated normally.

Only newly created pawns will be affected. Existing pawns (including ones in the world) will not have their current relationships removed. If you wish to clear those as well, check out RuntimeGC or other mods which can clean up world pawns.

As of the 1.5 Update, I have fixed and resolved any Biotech issues.
As with previous versions, if you find that there are relatives appearing in a playthrough despite having No Random Relations installed, this is normally as of a result of adding mods mid playthrough that add new pawns to the world map, this can be via New Factions, New Races, New Threats, etc. No Random Relations patches all world pawns at the beginning of a playthrough, when everything is generated.

Original Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1754363066
134 Comments
buhduh Apr 9 @ 1:06am 
Was ambushed and had to kill the ambushee's daughter. She started a cascading failure that ultimately wiped my colony out. About the dumbest fucking thing I've seen in this already frustrating game.
Sirius0204 Mar 6 @ 5:25pm 
Will relatives and friends of captives still show up during the raid?
Dave-EEs  [author] Jan 27 @ 11:24am 
@Johnny Correct, the creation of new outposts is creating new relations outside the scope of this mods functions
Johnny Jan 23 @ 6:05am 
Wait is it because of More Faction Interaction mod? Due to pirates creating new outposts/colonies over time?
Johnny Jan 23 @ 5:31am 
I'm still getting pawns with relations to my original colonists, tough to be honest I've been adding mods mid playthrough although none of them should've added any factions, incidents or races, just wondering if anyone is in a similar situation or if this mod is still working fine.
南明lORD Dec 4, 2024 @ 3:53am 
禁止随机亲戚
千雫长雨 Nov 21, 2024 @ 7:45am 
这个mod会让敌人的亲戚关系失效吗
Sir Buggles Oct 29, 2024 @ 10:00am 
Thank you so much. Just feels impossible to relate to a big chunk of my colony being sad over some dudes they've never even met, *just* because those guys were blood-related. Especially because those people were literally in the middle of trying to kill them and ransack their home.
aabb987 Oct 9, 2024 @ 6:38pm 
I find it reduce the time of loading when every time game try to spawn raid. help me a lot. :steamthumbsup:
@MrKingJupiter@ Sep 29, 2024 @ 5:12pm 
Thank you so much for this mod.