Darkest Dungeon®

Darkest Dungeon®

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Shady Musketeer Rework
   
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General: Overhauls
Class Mods: Class Tweaks
File Size
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559.932 KB
Aug 21, 2021 @ 1:45am
Apr 20, 2022 @ 4:59pm
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Shady Musketeer Rework

Description
Introduction
I've been looking for a good Musketeer rework for a while now, but nothing felt exactly right.
So this is my own take on her. This mod aims to improve her kit, make her more viable and save (and reinforce) her role and design of the distinctive sniper-dps and support character. At the same time keeping her more balanced and unique.

Well, apparently Steam has this weird limit on description and since I wanted to describe everything in detail - the Changelog with full explanation and numbers - here, pls check it out [www.nexusmods.com]
¯\_(ツ)_/¯

Equipment/Stats
-The Musketeer now deals more damage
1) 6-10 (from 4-8)
2) 7-12 (from 5-10)
3) 8-13 (from 6-11)
4) 8-15 (from 6-13)
5) 9-16 (from 7-14)
So it's +2 DMG Low and High across the board
-She also has less HP - 24-28-32-36-40 (from 27-32-37-42-47)
-But has more SPD - 5-5-6-6-7 (from 3-3-4-4-5)
-And slightly more dodge - 5-10-15-20-25 (from 0-5-10-15-20)
-Crit Buff Bonus: +2 SPD (from +33% DMG vs Marked)

Sidearm
-No longer random and can hit only 1-3
-Now moves her back by one rank
-Now has more ACC
-Now gives 2-4 SPD and 10-15 ACC for the next turn


Call the shot
-Now also can hit rank 1
-Now can be used from any rank
-Now lasts for 3 turns
-Debuffs a target for 5-10% Crit chance for 3 turns (same as MAA "Bellow")
-Buffs Musket for 1-3 SPD for 3 turns


Buckshot
-Now can be used from 4/3/2 ranks
-No longer pushes targets back
-Deals 50% less damage, but still full (+50%) DMG vs big enemies (vs size 2+)
-Now reduces enemy's protection (-10-20% Prot)
-And causes bleeding 2-4 for 3 turns


Now there is a possibility of taking just a Buckshot instead of both Aimed Shot + Call the shot, since it doesn't gain anything from the mark (without trinkets), for some type of a more shotgun-frontline-support build. More on this later.

Patch Up
-Does slightly less healing
-But finally cures bleeding (as it should IMO)
-And now can be used from 4/3/2 rank (from only 4/3) to support the Buckshot build.


Smokescreen
-Debuff now lasts 3 turns (from 2)
-Debuff now decreases 20-25 ACC(from 15-20)
-Now can be used in 4/3/2 rank (from only 4/3) to support the Buckshot build


Skeet Shot
-Now (should be) guaranteed hit
-Now guaranteed healstress
-Healstress now also uncludes Musketeer herself


Trinkets
-Wrathful Hat now only takes 33% Healing (from -50%)
-Second Place Trophy - +35 Debuff +35% Bleed +20% Healing +15% Stress
-Silver Musket Ball - +10% DMG + 8% Crit
-CC Set - +20% DMG vs Mark + 15 ACC vs Mark
-Icosahedric Musket Balls - +20% DMG +20% IgnoreProt +10% Stress
-Sturdy Boots are now Scouting Boots - +10% Scouting + 10% Trap Chance
-Vengeful Boots - +20% Bleed + 3% Crit
-Medic's Boots - +33% Healing Skills + +20% Healing Skills at camp
-Bull's Eye Hat - +8 ACC +5% CRIT -1 SPD


So, all in all.
She's a much better character now as a both sniper and support. Still has a mark synergy and relies on positioning, so she's still a bit worse than other DPS like Grave Robber or HWM, which dont require much of a set up/conditions/positions. (Well, that's why mark teams are just worse. Too slow and not as flexible. But now at least, the pay-off and utility is better)
-She's better as a stationary DPS on the backline, doesn't need to move to deal damage, and now has a way to get back into her position with a Sidearm.
-She's better at focusing priority backline enemies, but still requires more actions for it.
-She's better now not only as a pay-off, but also as a set-up and support character, with her unique marks, and now better debuffs and stressheal.
I also tried make her other skills to be more viable and worth considering taking, so it opened up her for two builds - Sniper build with the Aimed Shot and marks, and the Buckshot build - without marks - focused on the frontlines


So she's all around better character now, but still not nearly as broken and strong as some other DPS. Now she's just a decent DPS/Support character with a focus on the enemies backline, as devs intended her to be.
Well, i hope it is. Feedback appreciated.

P.S. I play with the "Musketeer Replace Arbalest" mod, because I much prefer her over Arbalest, especially with this rework. Arbalest as of now is unchanged, so i highly recommend these two mods together.
This is my first mod and I'm still open for some tuning - so let me know what you think.

Feedback request - tell me how you feel about the Smokescreen and if the damage pump feels right
15 Comments
Bog Mar 9, 2024 @ 9:12am 
this is actually nice
< blank > May 1, 2022 @ 12:09pm 
so the aimed shot does not attack rank 1
ShadyDax  [author] Apr 3, 2022 @ 4:24am 
Hey, big update is coming, as soon as I'll get to it. Got a few really good ideas, that will open her for at least two different and viable builds. Stay tuned.
ShadyDax  [author] Sep 24, 2021 @ 12:08am 
Oh well good for you :) What is the trinket exactly, is it a modded one? I don't quite remember such a thing.
Anyway, I made no changes to the way Skeet Shot works, except for improving its accuracy and stress healing. So this synergy should work basically the same as it does in vanilla.

Ameliaz comment was regarding the first implementation of the mod a while ago, and since then I made a lot of changes, some nerfs and changed how some of the skills works (Smokescreen stun in particular), so it's not really relevant.
ShadyDax  [author] Sep 2, 2021 @ 10:25am 
glad to hear :)
Subject Aug 31, 2021 @ 9:49am 
I gotta say the changes feel great :)
ShadyDax  [author] Aug 29, 2021 @ 1:39am 
Okay, finally pushed the update - now the mod can be considered finished (except for some tuning), I hope. Let me know what you think.
Maybe will take on some other characters later, if anyone is interested in this kind of approach.
Subject Aug 28, 2021 @ 8:46am 
Those changes you mentioned sound great! I also think that buffing smokescreen would fit better than stuns, but I get the reasoning with adding a stun
ShadyDax  [author] Aug 28, 2021 @ 8:34am 
The problem with the vanilla Smokescreen was that it's just has been bad - too short, weak and the Musketeer herself is just too slow to be able to debuff enemies before their turn - like the PD would. So it's not even worth wasting time at this point and better to start shooting them.
So yeah, it needed some buffs, and the more I think of it - by being properly buffed, this skill could actually fit better than a stun. Design-wise, theme-wise and just by the tempo of the character.
So now that the Musketeer is somewhat faster - maybe even fast enough - to be able to debuff enemies in time - and with the obvious buff to it's duration (to 3 turns from 2) - you only waste 1 turn on it - for 3 turns and IF it causes the enemy to miss just 1 turn out of 3 - it's already better than a stun. Not even mentioning that it's also lowers their crit chance + damages a little.
So yeah, some changes are coming - since i started working on the trinkets as well.
ShadyDax  [author] Aug 28, 2021 @ 8:34am 
My reasoning is that its actually strong by itself, but doesn't quite complement Musketeer as much as i thought it would. Just think about this: stun works only for 1 turn and then gets resist for 50% so you normally wait for that one turn and do something else (except for Occ lol) - so you waste half the time (stun - something else - stun - something else) and with the Musketeer's kit its not really efficient. Yes, its strong, especially for someone like Plague Doctor that can stun - blight - stun, etc etc and it's okay, it's his role after all - but Musketeer is more focused on actually taking down those targets - especially under the mark. So -then- you waste the mark's uptime by throwing stuns instead of the shots.