Source Filmmaker

Source Filmmaker

A Sorrowful Legacy
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"Those corpses look familiar, but I can't quite put my finger on it...
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Julie Nathanson's reply (Samantha Maxis' voice actor)

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Follow me on Instagram![www.instagram.com]

More of my work in DeviantArt[www.deviantart.com]

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Accountability is important to hold on any company that perpetuates discrimination and a toxic environment. It is also important to know the creative accomplishments from others who spent countless hours working whilst in face of those toxic conditions.[news.bloomberglaw.com]

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Tags (ignore this lololololol):

Call of Duty Samantha Maxis fanart CoD BOCW Black Ops Cold War Zombies BO1 BO2 BO3 BO4 Tank Dempsey Nikolai Richtofen Takeo Treyarch Activision Warzone"
9 Comments
usaokay  [author] Aug 24, 2021 @ 12:45pm 
I have the Samantha Maxis model backed up in my personal files, so I can continue making stuff like this.

DM me on Steam for more info.
usaokay  [author] Aug 24, 2021 @ 12:42pm 
The Hellhounds, the crystals, the Primis and Ultimis bodies, the trees, the bushes, the terrain, the star particles, the campfire smoke particle (the purple smoke emanating from the crystal), the Perk machines, the backpack (from a military soldier pack) and the Far Cry 3 jellyfish are all from the SFM workshop or SFMLab (I think latter is mainly where the foliage was from).

Samantha Maxis was in the Workshop, but the porter/uploader removed it because a few people complained about the jankiness of that person's ports.

The only model that isn't from SFM is the corpse head, which is from a Metro Exodus model found in the Garry's Mod workshop.

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I changed the colors of the certain foliage to make it white, and then the light made it brighter than it looked.

I also changed the colors of the campfire smoke and turned off other parts of that particle effect.
NarKotik2809 Aug 24, 2021 @ 12:04pm 
It's so good!:steamthumbsup:
How can I download all these models for SFM?
24crossfade Aug 21, 2021 @ 11:17pm 
wow
JeremiahGaming88 Aug 20, 2021 @ 5:40pm 
Awesome but once again, rip primis and ultimus crew
usaokay  [author] Aug 18, 2021 @ 6:56pm 
"Shadowless volumetric light, with intensivity 0.100 , volumetric intensivity 510 , constantattne full right, FarZatten 13000 and max distance 13000, and radius 2500."

You can try moving the light sliders or the light source itself to your specifications. You can "unlock" slider limit by right clicking on a specific slider in the light options.
Dr. Gordon House Aug 18, 2021 @ 6:12pm 
Wow, this makes it 100 times more amazing, great work with the lights and scene building, that's really hard to pull off
usaokay  [author] Aug 18, 2021 @ 4:07pm 
No skybox whatsoever, as I want to recreate that "lost" feeling and the Dark Aether from Black Ops Cold War's Zombies.

I actually used a single light to create the fog-like effect in the background. Once I head back home, I'll give ya some details on how to recreate the effect for yourself.

For the map, it's that scenebuild hugevoid map everyone uses. (Forgot the name lol)
Dr. Gordon House Aug 18, 2021 @ 2:42pm 
nice, amazing artwork 10/10! btw, what skybox or map did you use? i really like it