tModLoader

tModLoader

740 ratings
Teleport to pylons from anywhere!
   
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Mod Features: Quality Of Life
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
69.968 KB
Aug 7, 2021 @ 8:05pm
May 28, 2023 @ 2:51pm
10 Change Notes ( view )

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Teleport to pylons from anywhere!

Description
This mod allows you to teleport to pylons without needing to be near a pylon. It can also override other pylon limits.
With the latest update, it should work with pylons added by other mods, as long as they have updated to the new tModLoader code.

The limits this mod can override are the following:
- Distance limit: Will allow you to teleport to a pylon even if you aren't near them. You can either set the distance limit to infinity, or to a custom value between 0 and 1000 blocks.
- NPC count: Lets you teleport while ignoring the required number of NPCs near the pylon.
- Type limit: Will allow you to place any amount of pylons of any type.
- Biome limit: Ignores the biome requirements of the pylon.
- Danger check: Will ignore any dangers (invasions) in the world.
All of this can be configured from the mod's config.

You can see this mod's source code here: https://github.com/Chik3r/TerrariaNoRangePylon
Originally posted by tModLoader:
Developed By Chik3r
47 Comments
JaoMbb Dec 27, 2024 @ 12:11am 
muito bom
Witch ~ Dec 26, 2024 @ 11:26pm 
Thank you so much. I dont understand why the devs thought putting this many limits to a basic teleport was a good idea.
Hek Dec 24, 2024 @ 2:06pm 
Works completely fine with Calamity and Multiplayer! Thanks for the mod.
SpecyJ Apr 13, 2024 @ 12:52pm 
This mod doesn't seem to change the custom modded pylons from other mods. I tested this with the Aether Pylon from Aether's Blessing: Shimmer QoL and it still has the NPC requirement. So this mod does need a fix to include extra Pylons in case this happens again.
Loxels Mar 10, 2024 @ 11:09am 
thank you ao much, also does this work with extra pylons mod
Chekna Dec 12, 2023 @ 9:14pm 
sounds like a good mod. if i don't come back here, means it worked >:D
eddywm  [author] Dec 1, 2023 @ 8:11am 
Leonell, are you using calamity? Because it had a bug that made the sunken sea pylon (and others too I think) not work. It might have been fixed but you'll have to ask in the Calamity discord. If you aren't using Calamity, contact me on discord (@Chik3r) and I'll try to help you.
JulEx Nov 29, 2023 @ 10:52am 
Mod in Multiplayer not working :c
eddywm  [author] Oct 23, 2023 @ 3:25pm 
That's weird, none of my code should be able to delete or modify an npc, does it happen even if it's the only enabled mod?
Günni Oct 20, 2023 @ 2:43am 
This didn't start to happen until I installed it