Total War: WARHAMMER II

Total War: WARHAMMER II

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OvN Wandering Flagellants
   
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Tags: mod, Campaign
File Size
Posted
Updated
130.064 KB
Aug 6, 2021 @ 5:40am
Aug 6, 2021 @ 8:01am
2 Change Notes ( view )

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OvN Wandering Flagellants

In 1 collection by shaky_rivers
Old vs New Collection
4 items
Description
Bands of Flagellants roam the Empire at will, spreading their gospel of desolation before them. It is a common sight to see groups of fanatical madmen whipping and beating themselves as they travel from village to village, begging for scraps of food as they preach their nightmarish vision of ruin.

When word reaches the Flagellants that a battle is brewing, they gather together in anticipation for the end, believing it to be the final hopeful battle between good and evil. Thus, as armies clash, the Flagellants throw themselves into the fray in desperate gesture of self sacrifice and repentance.




Details
Flagellants may still be recruited in settlements as normal. However, they will also become available in the Regiments of Renown recruitment pool, in direct relation to your faction’s Imperial Authority (the vanilla mechanic).

When your Imperial Authority is low more people flock to hear the despairing speeches of lunatic doomsayers, and in their desperation, they join these penniless zealots in their rants about lost hope and the end of the world. So as your Imperial Authority lowers you have a higher chance to spawn Flagellants, they will spawn in greater numbers and they will have a higher RoR pool unit cap.

This works for both the Empire and Golden Order factions. This is very much in the vein of the "Wandering Slayers" mechanic for the Dwarfs which is tied to their grudge level.

Technical Info & Compatibility
Compatible with every mod including overhauls like SFO, only for Mortal Empires campaigns and is savegame compatible.

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21 Comments
Darth Malkiel May 28, 2023 @ 4:06pm 
WH3
Winter Oct 7, 2022 @ 8:39am 
I remember these guys from Shadow of the Horned Rat on PS1!
Jon Aug 29, 2022 @ 10:02am 
k thank you, ill check it out
shaky_rivers  [author] Aug 29, 2022 @ 4:32am 
@Jon - It won't need an SFO submod, SFO also uses vanilla units and just edits their stats, try it and you'll see the stats are correct to whatever overhaul mod you are using
Jon Aug 27, 2022 @ 8:17am 
Is there a sfo submod at least?
shaky_rivers  [author] Aug 27, 2022 @ 3:01am 
@jon - I use the vanilla Flagellants, so the stats will be the CA ones
Jon Aug 26, 2022 @ 10:13pm 
Are the Flagellants stats in par with The Last Kiss update?
shaky_rivers  [author] Oct 9, 2021 @ 4:54am 
@〤Aquila - It should be
〤Aquila Oct 8, 2021 @ 11:12am 
is this coop compatible?
shaky_rivers  [author] Sep 30, 2021 @ 12:20pm 
should work fine with them I think