RimWorld
79 oy
Lost Technology 2
4
2
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Mod, 1.1, 1.2, 1.3
Dosya Boyutu
Gönderilme
Güncellenme
4.077 MB
5 Ağu 2021 @ 1:07
29 Eki 2021 @ 4:51
4 Değişiklik Notu ( görüntüle )
Bu öğeyi kullanmak için DLC'ye ihtiyacınız var.

İndirmek için abone ol
Lost Technology 2

Açıklama
Difference from 1

Periodically, quests will be created to obtain Techprint.



Overview

This mod is simple but offers a completely different gameplay.

Choose 'lost technology' in the scenario

All research starts locked.

Every research requires a techprint.

The techprint must be purchased in settlements of other faction.

Or you can get it through quests.











Recommended mod to use together

Faction base's sell list : https://steamcommunity.com/sharedfiles/filedetails/?id=2083067219&searchtext=



* this mod is need dlc royalty

* The resource uses only vanilla resources, so when the vanilla language patch is completed, all of them will be displayed in your language naturally.

* Compatible with most faction and research tree addition modes.





Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
33 Yorum
тетеря, блин 25 Haz @ 13:33 
great idea. it would be a miracle to have this updated to 1.6.
lejkob 19 Tem 2023 @ 11:01 
Confugurable Techprints seems to have this feature as one of the options
lejkob 11 Haz 2023 @ 3:21 
@Yunusoglu - thanks for checking. I too hope it will be on 1.4 at some point, still keeping this as subscribed.
Yunusoglu 27 Şub 2023 @ 11:24 
@lejkob It doesn't work unfortunately. I mean everything is fine and in order until the game had tried to create a techprint stash quest. It crashes after that attempt. I also really would like to see this getting an update. This mod's up to date alternative "Configurable Techprints" doesn't have the techprint stash quests which is what i most like about this one. I took a look at mod files to see if i can somehow eradicate the incompability with the new game version but i believe updating this mod requires coding knowledge and experience which i don't have. Yayo himself says that people are free to modify the mod so i hope someone more capable will take interest.
lejkob 3 Şub 2023 @ 9:53 
Does it work for 1.4? Seems to be very much what I was looking for...
三笠 21 Oca 2023 @ 3:38 
Wait for your updated version.( · ω ·
YAYO  [yaratıcı] 7 Eki 2022 @ 5:12 
This mod is no longer being updated.
Hellmarine 13 Ağu 2022 @ 11:26 
q rica cuca weonnn
Axiom 12 Haz 2022 @ 21:59 
Hello YAYO, I love the Lost Technology mods.

I'm confused tho, what is the difference between Lost Technology Core mod (the original mod) and this mod: Lost Technology 2?
SamB 30 May 2022 @ 12:20 
Is anyone able to advise on compatability for this? I've tried all 3 Lost Tech mods individually, however both Lost Tech Core and Lost Tech 2 seem to crash on world generation. Only Lost Tech World seems to correctly generate a world.

Only issue I have with using Lost Tech World is the lack of variety and the fact that the techprint outposts don't seem to despawn after taking the techprint