RimWorld
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Lost Technology 2
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Mod, 1.1, 1.2, 1.3
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4.077 MB
5 aug 2021 om 1:07
29 okt 2021 om 4:51
4 wijzigingsnotities (weergeven)
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Lost Technology 2

Omschrijving
Difference from 1

Periodically, quests will be created to obtain Techprint.



Overview

This mod is simple but offers a completely different gameplay.

Choose 'lost technology' in the scenario

All research starts locked.

Every research requires a techprint.

The techprint must be purchased in settlements of other faction.

Or you can get it through quests.











Recommended mod to use together

Faction base's sell list : https://steamcommunity.com/sharedfiles/filedetails/?id=2083067219&searchtext=



* this mod is need dlc royalty

* The resource uses only vanilla resources, so when the vanilla language patch is completed, all of them will be displayed in your language naturally.

* Compatible with most faction and research tree addition modes.





Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
33 opmerkingen
тетеря, блин 25 jun om 13:33 
great idea. it would be a miracle to have this updated to 1.6.
lejkob 19 jul 2023 om 11:01 
Confugurable Techprints seems to have this feature as one of the options
lejkob 11 jun 2023 om 3:21 
@Yunusoglu - thanks for checking. I too hope it will be on 1.4 at some point, still keeping this as subscribed.
Yunusoglu 27 feb 2023 om 11:24 
@lejkob It doesn't work unfortunately. I mean everything is fine and in order until the game had tried to create a techprint stash quest. It crashes after that attempt. I also really would like to see this getting an update. This mod's up to date alternative "Configurable Techprints" doesn't have the techprint stash quests which is what i most like about this one. I took a look at mod files to see if i can somehow eradicate the incompability with the new game version but i believe updating this mod requires coding knowledge and experience which i don't have. Yayo himself says that people are free to modify the mod so i hope someone more capable will take interest.
lejkob 3 feb 2023 om 9:53 
Does it work for 1.4? Seems to be very much what I was looking for...
三笠 21 jan 2023 om 3:38 
Wait for your updated version.( · ω ·
YAYO  [auteur] 7 okt 2022 om 5:12 
This mod is no longer being updated.
tuprimo 13 aug 2022 om 11:26 
q rica cuca weonnn
Axiom 12 jun 2022 om 21:59 
Hello YAYO, I love the Lost Technology mods.

I'm confused tho, what is the difference between Lost Technology Core mod (the original mod) and this mod: Lost Technology 2?
SamB 30 mei 2022 om 12:20 
Is anyone able to advise on compatability for this? I've tried all 3 Lost Tech mods individually, however both Lost Tech Core and Lost Tech 2 seem to crash on world generation. Only Lost Tech World seems to correctly generate a world.

Only issue I have with using Lost Tech World is the lack of variety and the fact that the techprint outposts don't seem to despawn after taking the techprint