Ravenfield

Ravenfield

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Black Ops: Cold War Style HUD [EA27+]
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Content Type: Mutators
File Size
Posted
Updated
1.792 MB
Aug 3, 2021 @ 9:00pm
Mar 25 @ 3:30am
35 Change Notes ( view )

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Black Ops: Cold War Style HUD [EA27+]

In 1 collection by RadioactiveJellyfish
RadioactiveJellyfish's Mutators
22 items
Description
A Black Ops: Cold War inspired HUD!

This is just a little thing I wanted to do for myself since I really like the minimalist style of Cold War's UI. I tried myself to replicate the actual HUD with what's available to me so it's not completely accurate.

The font used is Geomotos.

I will not take requests to do any other style of HUDs. If I make another one, it'll be something I actually want to make

Frequently Asked Questions
  • Q: How do I make my own HUD mod?
    A: This mod is open source! You can find the code here[github.com]. You're also free to head on over to the official RF server and learn Ravenscript yourself.

  • Q: Will this conflict with other mods that have their own HUDs?
    A: Yes it will. For Phoenix Framework and ExtAs you will have to disable their respective HUDs via their configurations.

  • Q: This no longer works in EA25, is there a legacy version?
    A: You can find it here!

  • Q: The compass is purple! What should I do?
    A: You can find Mac/Linux versions here.

If you find any bugs, please feel free to let me know in the comments and I'll try to address them when I have the time.

[ko-fi.com]
198 Comments
RadioactiveJellyfish  [author] Apr 22 @ 10:13am 
If I ever get around to it I'll put hit marker settings on my todo list.
RadioactiveJellyfish  [author] Apr 22 @ 10:10am 
I mean yeah go ahead. Not all assets are in there though. Granted hit marker settings wouldn't be too difficult. I really just don't have time rn.
Markus Apr 22 @ 7:46am 
Based on that then, maybe I could use the source code in the description to just modify the files in my library BUT NOT PUBLISH IT. I'll be clear not to publish it when and if I do that, I just may experiment with a couple of things to try to get the hit marker, and hit sounds off.
RadioactiveJellyfish  [author] Apr 21 @ 8:44pm 
I unfortunately just don't have the time to update this mod anymore, sorry.
Markus Apr 21 @ 7:25pm 
EDIT: Okay, I've been scrolling through the comment section and I can't find a guide. I also see the fact that nobody is responding to those questions (at least none that I have seen), and it likely means there is no way to disable the hit marker, and the hit sound. Looks like this mod is now off, unfortunately. Good graphics, but the two options that are needed, don't exist.
Markus Apr 21 @ 6:45pm 
I don't like hit markers, but now in this mod they are forced, whether or not you want them. How can I get rid of them? There's no option I can find!
Gladius Apr 16 @ 6:46am 
@delet this
i suggest you to use team config mutator along with this hud mod.
I had the same issue till i had to activate team config mutator.
delet this Apr 16 @ 6:20am 
Hello, sorry to bother you but for some reason the HUD's flag capture display shows the default names of the teams (Eagle & Raven) instead of the names I set for them in the mutator, with the custom names only occasionally showing up in the notification, just thought you should know
RadioactiveJellyfish  [author] Apr 14 @ 7:00am 
That's better as a game mode than as a mutator. Whenever game modes become a thing I have plans to make something like that.
Nietabs Apr 14 @ 2:15am 
Not to be that guy but can i ask do you have any plans for a team deathmatch mutator? the current mod for that has some issues but it's okay for me