RimWorld

RimWorld

43 ratings
Haydress
   
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Mod, 1.3, 1.4
File Size
Posted
Updated
698.567 KB
Aug 2, 2021 @ 1:09pm
Feb 27, 2023 @ 5:21am
9 Change Notes ( view )

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Haydress

Description
This mod add one apparel made out of hay.
to manage early game nudity in naked brutality.

cost: hay x 40
tech: neolithic
(haydress item stat is set to be weaker than tribalwear)


recommend to use with grass-cutting mod.

(choose one):

-grass is still hay
https://steamcommunity.com/sharedfiles/filedetails/?id=2193891816
-Medieval Overhaul
https://steamcommunity.com/sharedfiles/filedetails/?id=2553700067




( more recommendation->

mods make getting ingredient of cloth significantly harder:

-seeds please
https://steamcommunity.com/sharedfiles/filedetails/?id=935732834

-simple chain: leather
https://steamcommunity.com/sharedfiles/filedetails/?id=1713884017

)
19 Comments
NattyNuke Oct 12, 2024 @ 8:54pm 
1.5?
First Odium Feb 11, 2024 @ 6:08pm 
I couldn't even edge to this!:steamsad:... Clean up on isle::steamfacepalm: MYPANTS!:steamthis:
Scald Dec 17, 2023 @ 1:42pm 
made me cum a lot thanks
Doha  [author] Feb 27, 2023 @ 5:27am 
I've made small change, making it 1.4ver. hope it work properly!
Tinda/ Thanks very much!! i added tags to it, to be not smeltable, yes burnable.
Tinda Feb 20, 2023 @ 11:35pm 
I get these errors when I open in 1.4.
I do indeed not get the hay back when scrapping, like I used to back in 1.3, so something broke.
Seems easy enough to fix, I hope?

Config error in Haydress: is smeltable but does not give anything for smelting.
Config error in Haydress: description has trailing whitespace
Balthazad Jan 16, 2023 @ 4:00am 
1.4...?
ThymeSpirit Dec 16, 2022 @ 3:34am 
1.4 update?
Gubekochi Goury Nov 3, 2021 @ 8:02pm 
Would it be possible to add hay as an actual fabric so it can be used for sandbags and furniture as well? (and to be able to make fancy cowboy straw hats out of)
Doha  [author] Sep 4, 2021 @ 5:20am 
@velcroboy333 wow thanks, i didn't knew that. i think it works! i set the number at 0.01, but looks like it's not going to be that uncommon like psychic foil helmet as there is more indurstrial apparel than neolithic, still it lowered rate. i'm very grateful
velcroboy333 Aug 30, 2021 @ 10:46pm 
Hey Doha, there is a node you can use for apparel,
<generateCommonality></generateCommonality>

for example, psychic foil helmet is 0.1, ReconPower Helmets are 2.0

Might be able to play around and find the sweet spot.