RimWorld
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[RH2] Rimmu-Nation² - Clothing
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Mod, 1.2, 1.3, 1.4, 1.5
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68.107 MB
1 AGO 2021 a las 13:32
20 ABR a las 7:06
27 notas sobre cambios ( ver )

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[RH2] Rimmu-Nation² - Clothing

En 1 colección creada por Chicken Plucker
Red Horse²
20 artículos
Descripción

Introducing a new generation of high quality outdoor gear.


RIMMU-NATION
Prepared to move

Rimmu-Nation is an interstellar arms dealer and outdoor gear retailer that sell modern era equipment to anybody who can afford it. We've bought hundreds of thousands of licenses across the stars to deliver the kind of tactical gear you need to go out nightclubbing and scare all of the other customers!





Testimonial:

This is Mr. Hutch, he has attended multiple CQB exercises and has taken part in operations for his colony clearing ancient sites of those pesky Mechanoids using our retail equipment. We may not have paid him a ton of silver to say good things about our products, and this is what he had to say when we asked him what he thought of the 5.11 and OpsCore line of gear he's currently wearing in the photos:

"I don't really care. As long as it protects me it does the job."

Hot dang Hutch, please leave some swagger for the rest of us dude!





Currently reported to be incompatible with Combat Extended due to armor values being non-existent for certain armors.

Character Editor minor issue:
Backpacks for unknown reasons will not be selectable in Character Editor. This is not an error on this mod's part, rather a lack of support for backpack style apparel for Character Editor. Simply choose another item for your pawn instead of a backpack, hopefully it will be fixed by the author of Character Editor.

Please take this expired 50% off coupon for Hello Kitty backpacks for the inconvenience:
IMABARBIEGIRL5500



Please consider to:
[ko-fi.com]

So I can afford my next tacticool body armour from Rimmu-Nation!





Credits:
fiendakko - Apparel art
Tittymcswaggy - Apparel art
DanDMan68 - Apparel art
JDS - Apparel art
Odstriman - Apparel art
Jecrell - Backpacks.dll C#
Mehni - Backpacks.dll 1.2 update

Special thanks to our little expendable crew of apparel artists to make all of this possible!

Supporters:
Sheriff
Morphium

Referenced Companies:
5.11
Flyye
MIL-TEC
Maxpedition
Wasing
Team Wendy
TripleAughtDesign
Vestguard
Many more (may add their names later)
Discusiones populares Ver todo (14)
3
25 MAR a las 5:23
Mask does not sit under the helmet
YZF1977
14
21 ENE a las 17:34
Headgear Issue
HappyPurging
10
11 AGO 2022 a las 7:14
weird bug with goggles
Pvt.KotanZky
492 comentarios
Doc 24 MAY a las 18:47 
There are several items that can be worn multiple times over such as the face masks/bandanas, and some rigs are designated as equipment while others are designated as apparel, which leads to enemies occasionally spawning in wearing like 3 bandanas on their face, or a rig over a rig. Might be intentional, but I figured I might as well let you know just in case.
Soran 12 MAY a las 18:17 
@Chicken Plucker, awesome thanks I really like variety and it seems these mods would be a good option in this case.
Chicken Plucker  [autor] 12 MAY a las 18:14 
@Soran - Yes they will. Just a waste adding them if they're non accessible to NPCs, though some of the more high-end stuff are exclusive to the player, i.e. EOD 9 suit and Juggernaut suit etc.
Soran 12 MAY a las 18:10 
Do enemies spawn with these items? wonder the same for your weapons mod as well, couldn't find any info regarding these in their descriptions although I may just be blind.
Chicken Plucker  [autor] 10 MAY a las 13:55 
Changed description regarding Combat Extended compatibility for now.
Chicken Plucker  [autor] 10 MAY a las 13:50 
@Yatoro - Thank you, unfortunately just something VEF does, I think it's cause they made an identical code doing the exact same thing my backpack.dll does. I was the first one to ask for it from Jecrell, and I suppose rather than asking me nicely they made their own "not exact" copy that does the exact same thing. Just like how they did with other frameworks

@Azure - Cheers mate
Chicken Plucker  [autor] 10 MAY a las 13:47 
@Jewser - Do you have Combat Extended? Look mate, with all due respect coding armor isn't hard. It's not amateur hour here where I decided 3 years ago that I'm going to make nearly 100 pieces of identical cloth that only look nice.

If you have a ton of mods, it's going to mess with a lot of things in your game, and from the looks of things you have a mod that overhauls vanilla armor values, something Combat Extended does.
Jewser 10 MAY a las 13:40 
Is this mod apparel or do the items actually act as armour? just installed in and crafted some clothes and they don't have any armour values ?
Azure 21 ABR a las 16:20 
@Chicken Plucker Thanks for the reply! Knowing that this might come in the future is enough for me,just do it anytime as you like.
Yatoro煜 21 ABR a las 12:29 
Find it,it's vanilla expand framework.I don't know why, although itself doesn't increase the mass carrying capacity by the carrying capacity,but with this mod it will double the increasement.