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[RH2] Rimmu-Nation² - Security
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Mod, 1.2, 1.3, 1.4, 1.5
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10.721 MB
1 Αυγ 2021, 13:30
28 Απρ, 15:20
22 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
[RH2] Rimmu-Nation² - Security

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ Chicken Plucker
Red Horse²
20 αντικείμενα
ΠΕΡΙΓΡΑΦΗ

Stop unwanted guests from knocking on your door.

Mr. Tom Clancy, WHAT DOES THIS MOD DO?!
This mod adds security buildings for your game. The full list is in the preview images.


RIMMU-NATION
They picked the wrong house

Rimmu-Nation is an interstellar arms dealer and security firm that sell modern firearms and counter mobility equipment to anybody who can afford it. We've bought hundreds of thousands of licenses across the stars to deliver the kind of big bang you'll need to celebrate the new year!





Testimonial:

This is Mr. Tom Clancy. He is a well known tacticool rogue agent super soldier spy that has also starred in famous movies such as Shrek V and Toy Story 4. He has been contracted by Rimmu-Nation to help us find the right kind of tools to keep unwanted visitors off your porch. This is what he has to say about our new line of security equipment:

"Do you people even have the royalty to use my likeness? I'll contact your lawyers tommorrow."

Woah there Mr. Clancy, don't forget about our deal! We don't want the next Toy Story movie files getting destroyed in an unfortunate 155mm shrapnel blast now would we?!




Combat Extended:
1.4 and below - Yes, the mod is compatible
1.5+ - No due to new turrets added

YAYO's COMBAT:
- Makes missile turrets act weird and fire in different directions



Please consider to:
[ko-fi.com]

So I can afford a brand new Nokia phone that can remotely control the IEDs around my colony!




Credits:
Dninemfive: Detonator and Claymore C# coding
Taranchuk: Claymore C# coding improvements
AllSounds: Nokia SFX
Infinity Ward: Explosive SFX
159 σχόλια
NukesRUs 27 Μαϊ, 8:20 
Sorry if this is explained elsewhere, but why increase the fire rate of the M2? Seems like an unholy amount of firepower.
In YAYO's COMBAT settings you can turn off the "allow turrets" option and then the MIM-23 will work normally.
MGZoltan 17 Μαϊ, 0:17 
After going back and testing (It's been a busy month and a half,) yes, it was Turret Extensions.
Chicken Plucker  [Δημιουργός] 16 Μαϊ, 11:01 
@꧁༺Mï¢rð§ð£†༻꧂ - YAYO's COMBAT does this for other mods that add rockets, unless its pre-patched (no idea how to do that, much like CE patches). I'm not the one to ask if I can fix it, because my mod does not mess with the mechanics and physics of vanilla, YC does. If anything, I'd ask YAYO to sort it out, he's been probably told this for ages but I don't know how busy the gentleman is. Sadly my only suggestion is disable it, but I understand that's not a decision some would find easy to make.
꧁༺Mï¢rð§ð£†༻꧂ 16 Μαϊ, 10:02 
Yes! MIM-23 does not work with YAYO's COMBAT. My rockets fly off the map and into the same place. Moreover, the MIM-23 itself is turned towards the enemy. Can this be fixed?
Chicken Plucker  [Δημιουργός] 16 Μαϊ, 8:56 
@Farted - If they’re going way off target it could be Yayo’s Combat, assuming you have it. Are they just being inaccurate cause the raiders are moving fast? Need more details mate
Farted 16 Μαϊ, 6:53 
Been a long time fan of this mod since 1.3, so giving a big thumbs up.

Just reporting that during raids, the MIM-23 shoots missiles out of the map instead at the raiders invading my base...is this a bug or something? The missiles don't hit anyone nor have any impact on the map lol.
Chicken Plucker  [Δημιουργός] 5 Μαϊ, 15:43 
@MIM-23's - Just artillery. There's no system for taking out skyfallers, if there's any out there it's all custom code made by someone else for mods.

@Tae.Kucing - No worries mate

@Tophat_Macaroni - Cheers mate
War 5 Μαϊ, 11:50 
I don't understand the MIM-23's purpose? does it just act like artillery? or is it more of a direct fire weapon? or does it some how do air defense against drop pods?
Tae.Kucing 30 Απρ, 17:30 
thank for the anwear, cant wait for ur future mod