RimWorld

RimWorld

745 ratings
[RH2] Rimmu-Nation² - Security
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.721 MB
Aug 1, 2021 @ 1:30pm
Apr 28, 2024 @ 3:20pm
22 Change Notes ( view )

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[RH2] Rimmu-Nation² - Security

In 1 collection by Chicken Plucker
Red Horse²
22 items
Description

Stop unwanted guests from knocking on your door.

Mr. Tom Clancy, WHAT DOES THIS MOD DO?!
This mod adds security buildings for your game. The full list is in the preview images.


RIMMU-NATION
They picked the wrong house

Rimmu-Nation is an interstellar arms dealer and security firm that sell modern firearms and counter mobility equipment to anybody who can afford it. We've bought hundreds of thousands of licenses across the stars to deliver the kind of big bang you'll need to celebrate the new year!





Testimonial:

This is Mr. Tom Clancy. He is a well known tacticool rogue agent super soldier spy that has also starred in famous movies such as Shrek V and Toy Story 4. He has been contracted by Rimmu-Nation to help us find the right kind of tools to keep unwanted visitors off your porch. This is what he has to say about our new line of security equipment:

"Do you people even have the royalty to use my likeness? I'll contact your lawyers tommorrow."

Woah there Mr. Clancy, don't forget about our deal! We don't want the next Toy Story movie files getting destroyed in an unfortunate 155mm shrapnel blast now would we?!




Combat Extended:
1.4 and below - Yes, the mod is compatible
1.5+ - No due to new turrets added

YAYO's COMBAT:
- Makes missile turrets act weird and fire in different directions



Please consider to:
[ko-fi.com]

So I can afford a brand new Nokia phone that can remotely control the IEDs around my colony!




Credits:
Dninemfive: Detonator and Claymore C# coding
Taranchuk: Claymore C# coding improvements
AllSounds: Nokia SFX
Infinity Ward: Explosive SFX
172 Comments
Йепппа! May 24 @ 11:08pm 
i love MIM-23 HAWK they even helped me get rid of the drops and the bodies
Capefear56 Jan 11 @ 2:11am 
The M2 Browning is unfortunately too good for me to use in my playthroughs. The weapon stats say it's supposed to fire 2-round bursts, but it appears to ignore this and absolutely unload everything like a proper machine gun. 40 damage with 80% armor pen and 42 range is just way too good for 120 steel and 6 components.
saintbrutal Nov 11, 2024 @ 5:40pm 
@the flying tank turret no it doesnt kill drop pods, just a glorified mortar lol
TheRealMe Nov 4, 2024 @ 4:55pm 
@The Flying Tank Turret think of it like an automatic mortar that launches three missiles over long range.
The Flying Tank Turret Sep 27, 2024 @ 2:14pm 
Can somebody explain how MIM-23 HAWK works? I'm so confused. Surface to air, how does that work in rimworld? Does it kill drop pods?
Tetrako Aug 18, 2024 @ 8:33am 
It's sadly not compatible with the Continued version of Yayo's Combat 3, can confirm missiles will still go off at an almost 90 degree angle to where they're aiming.
M2 Carbined Aug 8, 2024 @ 3:49am 
I know this is incompatable with yayos combat but is it compatable with the new one? The new one removed all the fancy animations and made it a seperate mod.
Nutsworth Aug 7, 2024 @ 9:17pm 
m2 browning makes my colonist snug as a rug. gud mod :steamthumbsup:
FoolishJester Aug 3, 2024 @ 7:01pm 
beautiful mods, dont let the "update"/"ce?" crowd get to you mate, you do you :steamthumbsup:
Chicken Plucker  [author] Jul 24, 2024 @ 4:18pm 
@Тупой Школьник - I'm assuming you're talking about Combat Extended. I don't make patches for CE, I'm busy enough with mine. If you would like answers to your question, please go to the Combat Extended discord server and ask the patchers there because they would know how things work with their mod. My responsibility ends with what my mods add, not what someone else's mod adds.

If I were to make compatibility patches with other mods, its not out of obligation and would be a rare thing for me to do, otherwise, I'll have to do it for every new mod coming out that needs patches and my job would never end.