RimWorld
83 beoordelingen
No Techprints Needed
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod, 1.3, 1.4, 1.5
Bestandsgrootte
Geplaatst op
Bijgewerkt op
472.604 KB
1 aug 2021 om 9:59
11 apr om 14:12
5 wijzigingsnotities (weergeven)
Je hebt DLC nodig om dit item te gebruiken.

Abonneren om te downloaden
No Techprints Needed

Omschrijving
I hate techprints.

So this mod simply removes the requirement for techprints from research that previously required them.

However, base research cost is DOUBLED.

Could you help me out by subscribing to me on YouTube and giving me a follow on Twitch?
YouTube: PunkyRoo
Twitch: PunkyRoo[twitch.tv]
Thanks! :)

Royalty DLC REQUIRED.
24 opmerkingen
jcewazhere 18 apr om 2:08 
Thank you for updating the mod quickly. I can't stand the techprints.
tide{S}haper industries 11 feb om 9:01 
PSA: the bruteforce way of this mod removing techprint-nodes from researches breaks at least a few other mods in the process. With game-/savebreaking results. Given the apparent inactivity of the author here, I don't go into the specifics - since with how the mod works it would most likely always be destructive for other mods. Just keeping users informed to test without this mod if you have things like the bestower ceremony breaking for you.

Authors of the known mods that break with this one who are actively maintaining their mods will be informed so they can implements safety-checks on their end if necessary.
EventHorizon 31 okt 2023 om 20:16 
Hey so the mod stopped working mid playthrough for no apparent reason. I have added some mods mid-playthrough but there doesn't seem to be a correlation. I opened up the debug menu and there is not a single error. Does someone know if it should be in a certain spot in the load order or something? This mod has worked for me for months, now all the sudden it just stopped?
Thank you guys for your time in advance,
OromisElf 25 sep 2023 om 17:24 
is there an option or a fan-made patch that lets me still apply techprints to reduce the research cost back to normal?
Paolini 16 mei 2023 om 23:00 
Burying is considered ''deliver to stockpile'' job so tons of mods can conflict with it and i highly doubt it's this one :lunar2019piginablanket:
koboldhunter 2 nov 2022 om 3:02 
just a note. had to uninstall mod. It prevented me from burying colonist. may be caused by conflict with other mods. I use a lot of them.
JACK 8 okt 2022 om 23:02 
to answer maqadamia, I haven't seen any since I installed it, but that could be down to coincidence since I also haven't done any trading with the empire in a while
PunkyRoo  [auteur] 8 okt 2022 om 11:07 
@JACK It applies a patch to all recipes, so if you load this after mods that add research with techprint requirements this mod SHOULD remove those requirements. But, I haven't really tested it.
PunkyRoo  [auteur] 8 okt 2022 om 11:06 
@maqadamia I don't believe so... or, at least, I'm not explicitly removing them in this mod...
JACK 23 sep 2022 om 18:49 
does this remove modded techprints or just basegame ones?