RimWorld

RimWorld

81 ratings
No Techprints Needed
   
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Mod, 1.3, 1.4, 1.5
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472.604 KB
Aug 1, 2021 @ 9:59am
Apr 11 @ 2:12pm
5 Change Notes ( view )
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No Techprints Needed

Description
I hate techprints.

So this mod simply removes the requirement for techprints from research that previously required them.

However, base research cost is DOUBLED.

Could you help me out by subscribing to me on YouTube and giving me a follow on Twitch?
YouTube: PunkyRoo
Twitch: PunkyRoo[twitch.tv]
Thanks! :)

Royalty DLC REQUIRED.
24 Comments
jcewazhere Apr 18 @ 2:08am 
Thank you for updating the mod quickly. I can't stand the techprints.
tide{S}haper industries Feb 11 @ 9:01am 
PSA: the bruteforce way of this mod removing techprint-nodes from researches breaks at least a few other mods in the process. With game-/savebreaking results. Given the apparent inactivity of the author here, I don't go into the specifics - since with how the mod works it would most likely always be destructive for other mods. Just keeping users informed to test without this mod if you have things like the bestower ceremony breaking for you.

Authors of the known mods that break with this one who are actively maintaining their mods will be informed so they can implements safety-checks on their end if necessary.
EventHorizon Oct 31, 2023 @ 8:16pm 
Hey so the mod stopped working mid playthrough for no apparent reason. I have added some mods mid-playthrough but there doesn't seem to be a correlation. I opened up the debug menu and there is not a single error. Does someone know if it should be in a certain spot in the load order or something? This mod has worked for me for months, now all the sudden it just stopped?
Thank you guys for your time in advance,
OromisElf Sep 25, 2023 @ 5:24pm 
is there an option or a fan-made patch that lets me still apply techprints to reduce the research cost back to normal?
Paolini May 16, 2023 @ 11:00pm 
Burying is considered ''deliver to stockpile'' job so tons of mods can conflict with it and i highly doubt it's this one :lunar2019piginablanket:
koboldhunter Nov 2, 2022 @ 3:02am 
just a note. had to uninstall mod. It prevented me from burying colonist. may be caused by conflict with other mods. I use a lot of them.
JACK Oct 8, 2022 @ 11:02pm 
to answer maqadamia, I haven't seen any since I installed it, but that could be down to coincidence since I also haven't done any trading with the empire in a while
PunkyRoo  [author] Oct 8, 2022 @ 11:07am 
@JACK It applies a patch to all recipes, so if you load this after mods that add research with techprint requirements this mod SHOULD remove those requirements. But, I haven't really tested it.
PunkyRoo  [author] Oct 8, 2022 @ 11:06am 
@maqadamia I don't believe so... or, at least, I'm not explicitly removing them in this mod...
JACK Sep 23, 2022 @ 6:49pm 
does this remove modded techprints or just basegame ones?