RimWorld
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Visible Raid Points
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Mod, 1.3, 1.4, 1.5, 1.6
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Publicado el
Actualizado el
1.431 MB
31 JUL 2021 a las 19:06
11 JUN a las 15:13
21 notas sobre cambios ( ver )

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Visible Raid Points

Descripción
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you!

Description
Ever wondered just how many points the game used to generate a raid? Are you getting the maximum 10,000 point raids yet? Now you'll know because you can see exactly how many raid points are used to generate every raid and many other types of incidents.

For an even more educational experience, you can also view a threat points breakdown that shows the details of how the points were calculated, line by line. This option will not work and/or make sense with mods that alter the way threat points are calculated.

Compatibility
  • This mod is now fully compatible with my other mod, Unlimited Threat Scale, in version 1.5+ of RimWorld. Unlimited Threat Scale must be before this mod in the mod order list.



Updates
06/11/2025: Updated to 1.6
04/13/2025: Fix mod conflict with Quality Recasting Table
04/09/2025: Add threat points for sanguophage hunters, add link to points breakdown in letter
11/09/2024: Corrected threat point breakdown for royalty ending raids
05/22/2024: Added threat points for Anomaly endgame events
04/22/2024: Added/fixed threat points for events summoned by psychic rituals
04/20/2024: Fixed empty settings on first install bug, add enable/disable all button in event type menu
04/19/2024: Massive overhaul that adds support for many Anomaly events, more accurate threat points for non-raid events and some quest-related raids, adds option to toggle threat point display for different event types
03/14/2024: Updated to 1.5
07/11/2023: Fixed points breakdown for children and slaves
10/26/2022: Updated to 1.4
03/09/2022: Created alternate version of the mod for compatibility with Unlimited Threat Scale
09/28/2021: Added extra error logging.
08/26/2021: Added threat points breakdown feature.
08/09/2021: Added Korean translation.
08/06/2021: Enabled visible threat points for additional incident types including infestations, crashed ship parts, mechanoid clusters, manhunter packs, animal mass insanity, and caravan ambushes. Added Spanish translation.

Credits
  • Spanish translation by Ferchu.
  • Korean translation by PenguinsCanFly.
  • Mod icon: @mouse_draws[x.com]
103 comentarios
WildStargazer 12 JUN a las 7:07 
Thank you for quick update!
1trickPwnyta  [autor] 13 ABR a las 16:41 
@NaNoDa! I just published a new version that should fix your problem. Thanks again for reporting!
1trickPwnyta  [autor] 13 ABR a las 5:52 
@NaNoDa! Thanks for the info! Looks like a conflict with the quality recasting table mod. I'll see if I can patch that tonight.
NaNoDa! 13 ABR a las 5:06 
at Quality_Recasting_Table.JobDriver_DoRecasting.Letter6 () [0x0006d] in <bac5e5decbeb45f783c5026f56b485a1>:0
at Quality_Recasting_Table.JobDriver_DoRecasting.Letter (RimWorld.QualityCategory T) [0x0007a] in <bac5e5decbeb45f783c5026f56b485a1>:0
at Quality_Recasting_Table.JobDriver_DoRecasting.DoRecasting () [0x0006b] in <bac5e5decbeb45f783c5026f56b485a1>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00208] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
NaNoDa! 13 ABR a las 5:06 
Exception in Verse.AI.JobDriver.TryActuallyStartNextToil: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DF05F8BE]
at VisibleRaidPoints.LetterUtility.AssociateWithBreakdown (Verse.ChoiceLetter letter, RimWorld.IncidentDef def, RimWorld.IncidentParms parms) [0x00001] in <98ee966648f447c3bc2e05e1673373be>:0
at RimWorld.IncidentWorker.SendIncidentLetter (Verse.TaggedString baseLetterLabel, Verse.TaggedString baseLetterText, Verse.LetterDef baseLetterDef, RimWorld.IncidentParms parms, Verse.LookTargets lookTargets, RimWorld.IncidentDef def, Verse.NamedArgument[] textArgs) [0x001a7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER visibleraidpoints.1trickPonyta: IEnumerable`1 VisibleRaidPoints.Patch_IncidentWorker_SendIncidentLetter:Transpiler(IEnumerable`1 instructions)
1trickPwnyta  [autor] 11 ABR a las 10:34 
@NaNoDa! If you need to revert to the previous version you can get it here:

https://github.com/1trickPwnyta/VisibleRaidPoints/releases/tag/v1.6.1
1trickPwnyta  [autor] 11 ABR a las 6:59 
@NaNoDa! Thanks for letting me know! Do you have the error message that was generated?
NaNoDa! 11 ABR a las 6:35 
The author greatly, after this mod update seems to change the letter generation logic, resulting in some mod information pop-up window will report errors and pop-up events can not be triggered, can you fix it or return to the previous version?
Uncle Grandfather 10 ABR a las 8:18 
It just popped up in Windows Defender as a threat. I did a targeted scan with Windows Defender and then a separate scan with Malwarebytes afterwards and nothing came up (but the original alert from Windows Defender says it deleted it, though the .dll was still in the mod folder, the file date was updated to the exact minute Defender said it found the threat)

I assumed it was a false positive, but figured it was worth mentioning here. It must have been due to yesterday's update, as I'd been using it for a week or two without it lighting up before.
Existor 10 ABR a las 8:13 
it detects it as Trojan:Win32/Wacatac.B!lm