RimWorld

RimWorld

1,152 ratings
Visible Raid Points
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.431 MB
Jul 31, 2021 @ 7:06pm
Jun 11 @ 3:13pm
21 Change Notes ( view )

Subscribe to download
Visible Raid Points

Description
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you!

Description
Ever wondered just how many points the game used to generate a raid? Are you getting the maximum 10,000 point raids yet? Now you'll know because you can see exactly how many raid points are used to generate every raid and many other types of incidents.

For an even more educational experience, you can also view a threat points breakdown that shows the details of how the points were calculated, line by line. This option will not work and/or make sense with mods that alter the way threat points are calculated.

Compatibility
  • This mod is now fully compatible with my other mod, Unlimited Threat Scale, in version 1.5+ of RimWorld. Unlimited Threat Scale must be before this mod in the mod order list.



Updates
06/11/2025: Updated to 1.6
04/13/2025: Fix mod conflict with Quality Recasting Table
04/09/2025: Add threat points for sanguophage hunters, add link to points breakdown in letter
11/09/2024: Corrected threat point breakdown for royalty ending raids
05/22/2024: Added threat points for Anomaly endgame events
04/22/2024: Added/fixed threat points for events summoned by psychic rituals
04/20/2024: Fixed empty settings on first install bug, add enable/disable all button in event type menu
04/19/2024: Massive overhaul that adds support for many Anomaly events, more accurate threat points for non-raid events and some quest-related raids, adds option to toggle threat point display for different event types
03/14/2024: Updated to 1.5
07/11/2023: Fixed points breakdown for children and slaves
10/26/2022: Updated to 1.4
03/09/2022: Created alternate version of the mod for compatibility with Unlimited Threat Scale
09/28/2021: Added extra error logging.
08/26/2021: Added threat points breakdown feature.
08/09/2021: Added Korean translation.
08/06/2021: Enabled visible threat points for additional incident types including infestations, crashed ship parts, mechanoid clusters, manhunter packs, animal mass insanity, and caravan ambushes. Added Spanish translation.

Credits
  • Spanish translation by Ferchu.
  • Korean translation by PenguinsCanFly.
  • Mod icon: @mouse_draws[x.com]
Popular Discussions View All (1)
0
Aug 22 @ 5:16am
Bug Report
Orbdealer
118 Comments
1trickPwnyta  [author] Sep 11 @ 6:55am 
@Protok Threat scale is based on your difficulty settings. For Losing is Fun it's 2.2.
Protok Sep 11 @ 12:00am 
I excluded PFC and got full points breakdown. And the question is: what is Threat Scale (it's 2.2 now)?
Thanks for the mod, will wait the integration with PFC.
Protok Sep 10 @ 11:06pm 
Screenshot Screenshot

Ok, 0 is by changing calculation method. So my 0 is from Prepare For Combat

But does anyone know why it ends with such an absrudly large amount of 14447 points?
It's more then 350+ pawns and animals. Why so? I have 22 pawns colony
elĐeve Sep 2 @ 3:39pm 
i supected it :isaac: :SG0_Sorry:
1trickPwnyta  [author] Sep 2 @ 6:36am 
@elĐeve The threat points breakdown will not work correctly with mods that alter the threat points calculation, such as combat readiness check.
elĐeve Sep 2 @ 2:49am 
so it starting at 0 is ok even if i'm using combat readiness check?
1trickPwnyta  [author] Aug 5 @ 11:59am 
@watty farkle Yes. It starts at 0 and then adds up all the points from various sources.
watty farkle Aug 5 @ 11:38am 
hey, every time that a raid spawns the initial value is always zero, is that normal?
1trickPwnyta  [author] Jun 25 @ 4:09am 
@stups Hmmm that seems unlikely since that letter isn't used for caravan ambushes and therefore we don't interact with it. I'll keep it in mind though. Thanks!
stups Jun 25 @ 3:59am 
From the last patch - maybe it was this:

Fix: Attack begun letters firing erroneously at some quest sites